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Achyuta

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    167
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Personal Information

  • Location
    Minneapolis, MN
  • Interests
    SW, Movies, Computers
  • Occupation
    www.speakgeekpcs.com
  1. 12-16 seconds in pvp is forever. That's plenty of time for you to get wasted. It's in the game, so it's whatever. You guys seem to be ok with a stuns lock that can last up to 16 seconds. I'm not. PvP is supposed to be about skill. There is no skill in killing someone that cannot defend himself.
  2. Yeah, I'm not used to the stuns like this. I've been pvping since before WoW came out and stuns weren't used like this. Stuns were mainly used to stop healing and increase damage intake, not to be completely frozen.
  3. I mean just stuns. Interrupts are fine and serve a purpose. Stuns? Not really. Just sucks when your specials are on CD and you are chain stunned to death. That's not fun at all.
  4. Just imagine a pvp world without stuns. More fun, better pvp experience!
  5. I thought that is what was supposed to be... Meaning the trade off for more defense mitigation is less dps. My Sent should have just as much of a hard time killing a tank as they do me. Yet it isn't that way. What about the tanks in dps gear?
  6. All my augments are crit, so the mastery stim is what I need. Gotcha. Are they consumables?
  7. Yeah and even worse when a tank throws guard on them. Even with the damage my Sent does, I can't do ****.
  8. Are they consumables or can you use them repeatedly? I used to have one that was reusable but then one of the updates changed it to consumable.
  9. I have my Sent at 244 and I'm Command Rank 300. I've found it easier in pvp with the higher ranked gear. Didn't think gear was really that much more effective at the higher ranks.
  10. As I'm gearing up to get serious with Ranked, and that I've been gone for a while, what stims do I need for ranked?
  11. I play a Concentrate Sent and have been pvping for a long time. Just need a team to smash with.
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