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Mycroft-Tarkin

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Mycroft-Tarkin last won the day on December 29 2022

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  1. The lockouts are perfectly reasonable, and necessary in order to stop players from quitting games whenever they feel like. Ranked players like you want the lockout removed so you can exploit and wintrade games. IMO it should be 6 hours right on the first violation, 20 minutes is too lenient.
  2. I am sure these are ex-Ranked players. Since Ranked was removed, they cannot wintrade to win, therefore they are HACKING the game. @JackieKo Bioware seriously needs to do something to stop these ex-Ranked players from ruining PVP. Maybe you could automatically give the 6 hour lockout to any ex-Ranked player who tried to queue, it would solve the issue.
  3. You just lost all your credibility there. It is not okay to tell someone to kill themselves, even "once".
  4. Ranked was so toxic and dead, literally no one played Ranked. Also, both arenas and warzones regs are filled with Ranked players running full premades. I am very smart.
  5. You correctly identify the issue. Why do Ranked players like to target new players? Are they too scared to go after other Ranked players? Or is it that the only way they can show their superiority is by targeting weak and frail people who aren't as skilled. That's toxic behavior which creates a negative environment. Good that Ranked was removed.
  6. Mycroft-Tarkin

    Rewards

    That's the only way Toxic Ranked players know how to win games.. None of them are good players and all their flairs, titles etc were 100% wintraded, which is why they need to sabotage the enemy team to win.
  7. Must be some Toxic Ranked players, they always used /stuck during Ranked to wintrade and throw games. Bioware needs to add 6 hour lockout for anyone using /stuck in PVP.
  8. Toxic Ranked players like you is exactly the reason why Bioware deleted Ranked. This is why competition needs to be removed. This is not the Olympics, it is a video game that people play for fun. There is no reason to give different rewards to players based on their skill. If you want skill based rewards go play a real sport. 99% players play this game for Story and Space Barbie, and gating cosmetic rewards behind PVP skills does not give a Positive Experience for players who just want to make a good costume. And before you forget, this is an MMORPG. Role Playing is in the name of the game itself. Imagine you played the whole story as a powerful Jedi, who defeated the Sith Emperor multiple times, has taken on armies by themselves, and suddenly you queue for a warzone and some random scoundrel is able to kill you over and over? That goes AGAINST my character's role play, and makes it a very negative experience to play the game.
  9. Mycroft-Tarkin

    Rewards

    I agree. It is not a positive experience if players are punished for being less skilled. This is a game, not an examination where people receive grades for their performance. People play this for fun, and everyone should be rewarded for playing, otherwise it creates a negative experience.
  10. What is a prum? And anyway, match length is irrelevant, players should get more medals if a game takes longer. If you play the maps correctly, the games will be close and obviously take longer to complete, right? Longer games should be rewarding. If it was rewarding shorter games instead, it will be like Toxic Ranked where in every single game, people just throw / wintrade to end games as soon as possible.
  11. Currently, there has been a lot of feedback/spam on this forum about the PVP update. Mainly, players feel like they are not being rewarded enough for their gameplay. They also feel that the current medals system awards the wrong kind of gameplay in PVP. I have done a lot of research and have calculated the best solution to this. I took inspiration from Llacertus' feedback (now removed, I think they deleted it because of all the hate from Ranked players). I do believe that that is a step in the right direction, and is how I arrived at my conclusions, which I have enumerated below. The single best way to solve this problem: All current medals must be removed, and instead, award 1 medal for every 90 seconds inside a PVP match. This would completely solve ALL the issues that players are currently facing, namely: 1. Toxic Ranked players tend to "number farm" in warzones. This leads to a negative experience for the non-toxic regs players who are trying to enjoy the game. My proposed change would eliminate any difference between toxic Ranked number farmers, and everyone else, as far the rewards are concerned. Everyone will be free to play PVP however they like, without creating a negative experience for other players. 2. This would eliminate the need to ever "quit" a warzone. There was a lot of hue and cry about the "strict" lockout for quitting a PVP game. However, my proposed system would encourage players to stay in the match until the end, thus eliminating the quitting problem. In fact, the only players who will quit are toxic Ranked players trying to manipulate games. Bioware can combat this by changing the initial lockout directly to 6 hours instead of 20 minutes. 3. Equality. Not every player is equally skilled. A new player who does not know how to play their class might not be able to get enough medals in the current system. This creates a negative gameplay experience for them. By using my proposed system, everyone receives the same amount of medals regardless of skill. There have been many posts where players complain about low winrate, which is causing them to take longer to complain their weeklies. Why should players be punished for being bad at the game? Making medals time-based would create a positive PVP experience for ALL players regardless of skill level or game knowledge, which is a major plus. 4. Map selection. A lot of players have been asking for a way to choose their selection of maps to play. Some players detest Huttball. Others detest Voidstar, and so on. My proposed solution would stop all those issues, since players can still be awarded equally even if they are playing a map they do not like. In fact, if they do not like a map so much that they would rather not play it, they can just afk in stealth in a corner. That is fine as well since a time-based medal system would still award them with the same number of medals as everyone else, and it won't punish the rest of the team either since they will also get an equal number of medals. Win-win situation for everyone. 5. Toxic competition would be removed. Bioware rightly identified that any competition creates a toxic and negative environment. This is why Ranked PVP had to go. Competition rewards skill, however that leads to less skilled players having a negative experience. With everyone receiving the same amount of medals, any toxicity that is caused due to competition will be removed. Everyone would be rewarded equally without any competition, thus creating a wholly positive PVP experience. 6. PREMADES. This is such a contentious issue these days. Solo players feel like they are at a disadvantage, because they have no friends. Using my proposed system, both solo and group players will earn rewards at an equal rate, further eliminating any need for social interaction. This will further increase the positive experience for the people who are not in premades. Further, Bioware could also make it so that Subscribers gain medals at a rate of 1 medal every 60 seconds, compared to 90 for F2P. This would encourage PVPers to subscribe to the game, since currently there is not much reason for a PVPer to do so. I would also like to note that most of the real feedback is diluted by Ranked players who are criticizing this update and finding all sorts of faults in it. I hope Bioware is able to realize that all the negative feedback is from Ranked players who are trying to destabilize the game, and should not be listened to. This update was a great one and will completely revive PVP. Quality of games has increased significantly, and queue times have decreased. PVP has never been so alive in SWTOR before. I hope my suggestions will be duly considered and possibly implemented fortwith. May the Force Be With You
  12. So you made a full premade and still lost almost all your games? How is this possible? I blame Toxic Ranked players who have nothing better to do than try and "win" all the time. Bioware said they are trying to make PVP a Positive Experience, but losing games like this is not positive at all. At the very least, you should be able to progress the season the same amount regardless of loss / win. Let the Toxic Ranked players tryhard and get their "victory", but punishing other players for losing, by giving smaller rewards, is a bad thing.
  13. Most likely toxic Ranked players manipulating the queue. Two players queue solo, and when the first player goes in and sees that their team is full, the other person does not take the pop, ensuring that his friend's opposing team is one player short. The best way to combat this would be to add a strict lockout penalty for missing / declining a PVP pop.
  14. Unfortunately no, there is no penalty for not taking a pop. Players will start exploiting that once they figure out they can do this, so Bioware should definitely add a lockout for this too. It was required in Ranked in order to stop players from exploiting it, so it is needed in post 7.2 PVP as well to tackle any negative experiences that some players might create.
  15. I understand where you are coming from, however you need to understand that there are players of various skill levels playing PVP, who all deserve to progress in the season. There is always going to be one player who is the "worst" in the match. If there was some sort of matchmaking, then most likely, the team with the worst player is going to lose. This creates a very negative experience for that player. In order for PVP to be a positive experience, random teams allows everyone to win at a random rate, and no one will constantly lose games because they are bad. Further, skill based matchmaking is a remnant of the Ranked system that SWTOR used to have. That system fostered a lot of toxicity and negativity. Since Bioware is trying to move as far away from that kind of environment as possible, they should try to keep current PVP as different as possible, in order to encourage positivity.
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