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mrwayn

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Everything posted by mrwayn

  1. StarParse is what everbody uses. The only thing I sometimes use parsec for, is to see how my companions perform. I've never heard of any other parser for swtor since I started to play a couple of years ago.
  2. That's an easy one for me: I want: - Blizz and his Jawa-gang (because, well, it's a gang of jawas, what more do you need to know) So, that's 5 spots, I think. That leaves 4 spots for: - Mako (because a cute, likeable super-hacker is always nice to have around) - Gault (for the funny one-liners) - Vette (because she fits in with that crew perfectly) - HK-51 (because having a killer-robot is always a plus) (yes, I like having fun more than having some wannabe-evil-edge-lords/ladies ) Come to think of it, BH really got above average companions, I guess
  3. This worries me too. It's basically impossible to really assess numbers in outgoing rewards/participation when the whole system is bugged. Just speaking for myself, I capped the personal goal on 7 chars last week, when the rakghul-event was going. I had probably less than an hour of playtime for each capped char. Now, if they look at that, they're probably like "everything is fine, what are you guys complaining about". However, if their system worked as intended I wouldn't have capped on more than one char, probably not even on one tbh. Because the amount of grinding required would have gone through the roof without the relog-bug. You can see that in the weeks, where the relog-bug doesn't come to effect as much (fp-havoc, em.-operations). I hope they're keeping that in mind, when looking at the numbers (but I doubt it).
  4. Guten Tag werte Raid-Gemeinde. Ich bin auf der Suche nach einer Raidgruppe, die Platz für einen Dd oder Heiler hat und sich vornehmlich auf HC/NiM Op's fokusiert, da bei meiner derzeitgen Gilde weder die Leute noch die Motivation vorhanden sind, den etwas anspruchsvolleren Content anzugehen. Meine Erfahrung bis jetzt: Asa HC: 5/5 NiM: 2/5 S&V HC: 7/7 NiM: 2/7 EC HC: 4/4 NiM: 0/4 DF HC: 5/5 NiM: 1/5 DP HC: 5/5 NiM: 0/5 Rav HC: 3/5 ToS HC: 4/5 Gotm HC: 0/5 Als Dd spiele ich am liebsten Söldner, Jugg, Assa oder Mara, aber es sind auch all anderen Klassen vorhanden. Meine erste Wahl als Heiler ist Söldner, Hexer geht auch, Sabo ist eher nicht so mein Ding. Wie die Aufmerksamen wohl schon gemerkt haben, bin ich zur Zeit hauptsächlich auf Imp-Seite unterwegs. Ich habe aber auch alle Klassen auf Repseite, da müsste ich einfach bei den meisten Chars noch die linke Seite auf den neusten Stand bringen. Idealerweise sollte Dienstag kein Raidtag sein, da ich dann nur unregelmässig kann. Alle anderen Tage sollten sich grundsätzlich einrichten lassen. Falls Fragen oder Interesse vorhanden sind könnt ihr euch am besten hier melden (entweder direkt hier antworten oder via PN), ich bin ingame auf vielen verschiedenen Chars unterwegs und möchte die nicht alle hier auflisten
  5. Nur ein paar Anmerkungen: Braxx hat eine Aggro-drop Mechanik. Alle paar Sekunden stunnt er sein Ziel und wechselt die Aggro. Wenn man kein Tank ist (oder zwar naturgegeben der Anführer/Tank der Gruppe wäre, aber Bioware sich weigerte der Klasse einen Spott zu geben, wie im Falle des Maras ) dann rennt der Boss halt zum nächsten Spieler. Da kann der Mara wenig dagegen machen. Was auch erklärt, weshalb am Ende die Aggro ständig hin und her gewechselt hat. Und noch ein Wort zur Verteidigung der Söldnerin: IO ist extrem anfällig auf Überhitzung. Wenn man die Rota noch nicht so gut kennt oder sich mit AoE/Dot-spread etwas übernimmt, ist man ganz schnell am oberen Ende der Hitze-Skala angelangt. Und die Tatsache, dass sie nie Aggro vom Boss hatte, kann auch bedeuten, dass sie brav auf die Geschütze schaden machte und nicht auf den Boss, um ihn nicht zu früh zu pushen (wie es bei dem Boss ja auch gedacht ist ). Kann natürlich auch sein, dass sie schlicht keine Ahung von der Klasse hatte, aber man muss ja nicht immer so negativ sein
  6. No, I didn't missunderstand your point, I simply disagree with it. You feel like the "completing all heroics on a planet"-mission takes a lot of effort and therefor should give more xp than a single heroic, not less. Imho, that would only be true, if you'd get no (or a very small) reward for doing the heroics themself. As it is now, you get a lot of xp for each heroic you complete. The extra "effort" you have for the "complete all" mission is simply clicking on the mission in the activity window before or after you did the heroics. Zero effort should mean very small reward according to your own statment, which is exactly how the "complete all" mission works right now. Of course they could nerf down the xp a single heroic gives you considerably and instead buff the xp for the "complete all" mission by a lot, if they felt like people should be doing all heroics in order to get their reward, but I don't think that many would be happy about such a change.
  7. For the Voss one, there is actually (a very small) influence if you destroy it before you start KOTET chapter 1. There is a bonus-mission in the chapter which will auto-complete if you've destroyed the SF over Voss. If you didn't destroy it, you'd "have to" do it yourself (well, not really "have to", since it's a bonus mission...)
  8. Of course they do. Doing heroics is one of (if not THE) fastest way to level up. During the last double xp event I leveled my jugg from lvl 20ish to lvl 60ish in one evening (3-4 hours) doing heroics. The CXP you get from them is hardly worth mentioning in comparison. There are ways that are a lot faster to level cxp then doing heroics (we're talking about heroics, not dailies). I only do heroics for two reasons now: leveling alts and conquest. Which is also why I see little reason for the OP's complaint. How much more XP can you possibly want from doing heroics? Leveling through heroics is more then fast enough, no need to give a huge XP bonus for completing all heroics on a planet (which takes zero extra effort, mind you).
  9. Since at this point pretty much every npc ever existing in this game has been mentioned, how about this: A new CM-Item called "commanders clone serum". Upon buying it, the item will give you the ability the scan any npc and create a copy (clone) of it as your companion (one time use). They probably would have to exclude some npc's (ops-bosses or huge droids/beasts maybe) and since they obviously can't have all the voice-actors for all the npc's back to record some combat lines, all this companions would be silent. There you go, every npc you ever wanted as a companion for only 5000 CC a piece that's a totally serious suggestion.... not
  10. I see bridge-bosses, lots of bridge-bosses! And every single npc in the whole f..ing instance is gonna have some sort of knock-back while being immune themself. Totally called it. You read it here first...
  11. Well, that's not exactly how that'd work though, is it? If people could buy 248 b-mods with UC, there would be no demand for the crafted 246 b-mods anymore (which are still kind of BiS right now for tanks, because of how rarely the 248 version drops from crates). Because why would I pay 500k-1kk credits (or more, I'm not up to date on the prices) when I could buy a better version for UC, of which I have like 11k lying around? Don't get me wrong, I'd absolutly love to see such a vendor and I definitly support the idea, but crafters would indeed get the short stick on that one (not that that's a problem for me )
  12. Wrong. If you do ops regularly, there are 0 (in a word: zero) reasons to grind cxp levels. You get the gear you need from the ops directly and even Uc's (in Nim ops). And in MM-Fps you get bolstered, so you don't need any gear at all, not even 230. And if you played so much pvp, you'll have lots of UC's so you can directly upgrade 242 -> 248, so there's no need to grind anymore. When 5.0 came out, GC deserved all the flak it got. But as it is now, the system is better for about 90% of the playerbase compared to 4.x. (No way to get BiS gear for non-raiders, not even entry-lvl raidgear, no meaningfull gear for fp's, dailies, chapters or any other activity besides raiding/pvp, no point in running sm/hm ops for gear, if you already got sm/hm gear.... ) But nobody seems to remember that anymore.
  13. It's the interview they did with vulkk (around the 12min mark for this specific topic). They didn't exactly confirm a level-cap increase, but reading between the lines it "seems likely" (to quote charles) that an increase will happen with the next expansion. But as it always is with BW: things might change or never happen at all...
  14. After reading this new approach I wondered, wheter this works for other classes aswell. So I decided to rework the rotation of my ap-pt. I'm now doing: Mag-blast -> Railshot -> wait 2 gcd's -> Mag-blast -> Railshot ... and so on. Works great, if I mess up and use MB too early I simply do another one. This way I get the proc 100% of the time. And there are lots of upsides to this: 1. I have no heat management whatsoever and don't need to use puny rapidshots. 2. Since I only use 2 buttons, I can eat dinner while raiding, which is very time efficient. 3. Since I have to wait about 50% of the time, I have enough time to look around and see what the others are doing, so I can then criticize their rotations -> everybody wins Think, I'm gonna try my luck with more specs now.
  15. 4% alacrity and 25% crit sound kind of low even for a tier 1 set. Did you augment your gear? If not, you absolutly should, if you're trying to optimize your stats (228 Augments are more than enough and pretty cheap). I think most vigi-guardians (including myself) go for the second alacrity cap at 1860, but the first cap works pretty well too. And with tier 1 gear it's gonna be almost impossible to reach the second cap without sacrificing a huge amount of crit. So I'd suggest you aim for the first cap (around 750 alacrity) for the moment and put the rest into crit. Once you get better gear you can start experimenting with the second cap to see what you like better.
  16. Taral V is pretty easy, since you can skip half the flashpoint (including 2 bosses and the miniboss at the start). You'll have to kill the first (real) boss, the guy and the beast in front of a building, and the last boss. You can pull the last boss behind some boxes to line of sight the turrets and the adds, which'll make it easier. I did it on a 236/242 geared scoundrel (which I'm not that great on) Maelstrom prison is going to be (nearly) impossible. You'd need an extremly good comp-managment and even then, it might just be to many mechanics, especially on the first and last boss. Hammerstation is relativly easy. Ideally you take a stealth character, because the trash is harder than the bosses and very time consuming. First boss you only need to look out for his beam. Normally your comp will cleanse you often enough, but note that he'll only cleanse you if you take damage. So if you have a reflect or something, don't use it in the beginning of the cast. Second boss you need to focus the flamethrower guy, his flamethrower is the only thing that does damage there. Last boss, use a melee comp (so he doesn't get stuck in a circle) and move out of the boss' cleave (and try not to get pushed over the edge ). Shouldn't be too hard. CZ-198: Meltdown is doable, but it's a bit challenging (you need to do high dps on the sandstorm boss, and kill the adds very fast on the jungle boss or they'll kill your comp in seconds). Labs will be harder, and if your comp gets targeted by the red circles on the second boss, it's gonna be almost impossible (not sure if comps get targeted by it though). While most of the fp's are doable if your good enough and figure out how to controll your comp, it won't be a good cxp/time ratio. It's gonna take you much longer to do one of them solo than in a group, especially if you're not on a stealth character. So if you want to do it for the challenge, go ahead, have fun. If you're doing it for cxp, either do it in a group or stick to tacticals, that will give you much more cxp/time.
  17. here you go. You can find a guide of how many points you can get and what answers you have to pick for each companion. So for T7, it's a bit over 7000 per run (with max legacy unlocks), which would mean about 35 runs to get the 250k. Wheter that's worth your time or not is up to you. Also as a side note: BT/SLS are not the only Fp where you can earn companion affection (defenitly BoI/FE, probably the Revan related ones, not sure though), but the amount of affection you can gain in other Fp is pretty low (probably around 200-1000). But remember, that you can only gain affection with original companions that you didn't get back via kotfe/kotet yet (if you already did kotfe/kotet of course)
  18. I leveled a jugg from cxp lvl 1 to around 210 in the last couple of days and the drop rate seemed the same as it has always been. I got a lot of purple stuff and quite a few 236 pieces (which I all disintegrated anyway, because I don't need any of it). I got a couple of mats (not a lot, but I never got a lot of them since they were introduced), lots of cxp-boosts (around 10 I guess) and I even got a chance cube. I couldn't see any difference to drop rates. Randomness is random, I suppose.
  19. I would start using your UC's once you get the gold 242 gear to upgrade them to 248's. Upgrading 236's (which by the way can be bought for UC's directly) doesn't make a lot of sense, because the current bolster in pvp is 242 anyway. So upgrading a 236 piece into a 242 piece will basically do nothing for you in an actual pvp match. Well, you can distribute your stats slightly better in comparison to relying on bolster, but imho that's not worth the UC cost (unless you have a lot of UC's lying around). In my experience you should be able to get a full set of 242 pieces by the time you reach lvl 300, but in case you're missing a piece you can still upgrade it from 236 -> 242 -> 248 after you reached lvl 300.
  20. Lol what? I suggest you do your homework before making an absolute statement like this next time. http://www.swtor.com/community/showthread.php?t=884272 In this thread there are videos of solo hm-fp boss kills of like 90% of all flashpoints and they were all done after companion-stats have been removed in 4.0... And saying that you were able to solo hm-fps during 3.x times is kind of a "duh"-statement. Of course you'll be able to solo stuff that is 5-10 levels below your level and isn't exactly hard to beginn with... that says nothing about companion strength.
  21. To answer the question from the thread-title: the difference between solo and veteran mode (for flashpoints) is, in solo-mode you get the gsi-droid (also known as "jesus-droid", because he's op af) to help you and you're able to click kolto-stations even when alone. In vet-mode you don't get a droid and you can't click kolto-stations unless you're in a group. In case of SLS and BT that hardly matters, because the flashpoint is very easy in either mode, mostly because enemies are about lvl 10 and you get downscaled to that, as opposed to normal vet-flashpoints, where enemies are lvl 70 and you'll get upscaled if you're below lvl 70 yourself. If you compare solo-mode and vet-mode of, let's say, maelstrom-prison, the change in difficulty will be much more noticeable.
  22. For playing story stuff, I'd always go arsenal. You have good aoe-damage and easy target-swapping, which you'll need to fight lots of low-health enemies that are common in the leveling process. IO is kind of a pain to play, because enemies don't have enough health for your dots to really do anything before they are dead and playing IO without applying dots is basicaly playing a weaker version of arsenal. Of course I'm not saying, that you can't make IO work, leveling is so easy that everything works. It's just gonna be a tad slower than arsenal.
  23. Well overkill-augs would contain mostly power as a stat, so they actually would be powerfull (mind = blown) Seriously though, it seems pretty clear, that the new augs are going to be better than the old-new-ones, no matter if they'll be considered to be the same tier or a higher tier. Personally I really don't like the idea of new augments already, but it also depends on what kind of mats will be required to find out whether getting new augs sucks or reeeaally sucks...
  24. No, Reverse Engineering is still there. The "broken-hilt" icon should be in the top right corner of your inventory, if your on a character that learned a crafting skill. Datacrones still give bonuses and yes, since they are legacy-wide now, the bonuses count for all your characters. They either give a bonus to mastery or endurance (and maybe presence, not 100% sure about that).
  25. Well, a couple of things. If you've never healed in this game or a similar game, I would advice against starting with an operative. Operatives healing-style is more "proactive" than "reactive", if you start healing after somebody takes damage, it might already be too late as an operative. You need to know who is gonna take damage in the next couple of seconds in order to prepare the "target". Also, keeping track of all your hots while also keeping track of two differnet ressources can easily overwhelm newer players. Sorcs or Mercs would probably be much easier to start with, because their style is more "reactive" (somebody loses hp -> you cast a heal). As for where to start learning: Vet-Fp's are the right place in general, but there are some things to keep in mind. Since vet-fp's are role-neutral, you probably won't end up with the perfect trinity (1t, 1h, 2dps). You might end up with more than one healer (can't really learn healing, because there won't be much to heal) or with a bunch of low-lvl dps and no tank, which means, that agro (and damage) is gonna be everywhere, yourself included and healing is gonna be very though. If you're in a guild or have some in-game friends, you should group up with them and make sure to get a ballanced group. If you have to rely on the gf and you meet a decent tank put him/her on your fl and ask him/her if you could queue together. Having a decent tank in your group will make your job a lot easier. Last but not least: expect some setbacks. Especially if your going with a random group you'll probably end up having some unpleasant experiences while learning your class. Don't let that discourage you.
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