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codyr

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Everything posted by codyr

  1. ah, i wasn't sure if that was the default state or not. well that makes sense now, and it also means that we'll never finish our KP run with only 2 bosses left unless we just pug manually, get yelled at in general for "abusing general chat when there's an LFG tool" and lose out on the commendations. so over all, a win win win situation.
  2. i think that's right, but recruit gear is blue and not moddable. i still don't know why they made guardian battlemaster gear so horribad after they removed the centurion stuff.
  3. ok, so in A Guide to Group Finder Part 2, they repeat that replacing players puts you in a higher priority queue. maybe i'm just a pessimist, but my own experience with the LFG tool tells me this isn't true or isn't working as intended, because i have never once had players replaced in an operation. can anyone else confirm that they have? the one time i successfully had any player replaced in anything was in lost island story mode and we were on the last boss. when it replaced the lost player, it restarted the entire instance, and i never used LFG for flashpoints again.
  4. typically, sellers who've found a secret like this never reveal how they're doing it.
  5. i'd like to know how this feature works, because currently, when you click to replace lost players in a story mode operation, it claims you've been placed in a higher priority queue. however, not once since the release of this feature have i ever seen this function work for operations. nor have i ever queued into an operation currently in progress. the one time i saw this feature work at all was in a flashpoint, and that was after a 45 minute wait. last night, i had some willing guild members that wanted to see just how long it actually takes to replace missing members. there were 4 of us (a tank, 2 dps and 1 healer) so it would seem we had the optimal mix for replacing people. well, we waited for 2 hours before we gave up to level alts. which leads me to conclude that this "higher priority queue" is actually the lowest priority. after testing this many times now, i can safely say that on my server, the average time to find a new group for an ops is about 5 mins for EV, about 15-20 for KP, and the time to replace players hovers just around infinity minutes. so obviously there are priorities in these queues, but they are not what the game states they are.
  6. this is no small feat, but try visiting the specialty vendors on each planet.
  7. starting i think last week, i've noticed a significant increase in lag spikes inside instances. and since my guild uses vent, hearing 7 other people (spread around the country) simultaneously say "woah! lag spike!" indicates it's a server issue, and it's getting worse. the worst offender is the first droid boss in EV. for some reason, that boss just likes to eat bandwidth like candy. but i've also noticed that if, for instance, a bunch of us queue up for LFG, when it finishes forming the group, just before the "travel to instance" button appears, we will all simultaneously experience a big lag spike. i assume this is from connecting us to the instance server, and i guess that one is no big deal, but once inside, those lag spikes don't stop. i've looked around the community site and i don't see anywhere where Bioware even acknowledges that it's an issue. frankly, this combined with no acknowledgement of the continuing sound issues from before 1.2 doesn't fill me with great optimism for the future.
  8. i have the android app, and even though it crashes every time i start it, it still eventually gives me the key.
  9. why is it that almost without fail the medium strength armor looks much more armored than the heavy versions? take, for instance, the pvp gear. the sentinel pvp chest is a pewter-plated iron man outfit with a lit up, metal backpack. the guardian chest is a black t-shirt with a felt shoulder pauldron. the sentinel pvp boots are pewter-plated stompers. the guardian pvp boots are felt mocks. leveling up as a sentinel, you're often wearing robes with all kinds of gizmos on them, like a hose-fitted back-slot with lights all over. leveling as a guardian, you're in a brown robe, then a blue robe, then a tan robe, then a brown one again. the only midlevel strength chest for the republic with actual armor on it is medium. the marauder tionese/columi/rakata chest is entirely plated metal, with plating even on the hoses that attach to what looks like an actual pressure mechanism on the front. the juggernaut has a few rubber hoses snaked around a cloth cardigan, connecting to what looks like a plastic box with a nice, big 1970's style throw-switch. what is going on here? why do tanks look like they're wearing pajamas while the pure dps class looks like a battlemech?
  10. indeed. they often called 1.3 "content-light" but in fact it's "contentless". allowing me to grind out credits through the same dailies so i can afford to buy a repair droid is not content, it's retention. i always just assumed the economy was broken, but i never considered that it was intended all along to act as a gate to the actual content.
  11. well you know how those level 15 min/maxers are. they've gotta have the best stuff for hammer station so they can replace it all 5 minutes after maxing it out.
  12. my previous post here was too snarky, so i removed it. would be nice is 1.4 came soon and came without everything costing a lot of credits to enjoy.
  13. i, too, am disappointed that the legacy system is not much more than a family tree (that's invisible to everyone but you, so why bother?) and a never ending series of credit sinks. but, i guess that's to be expected, as the devs have even said they don't think there are enough credit sinks in a game that charges you to change your pants. sure credits are easy to get in this game, if you don't mind wasting your time grinding for them. they're not actually very easy to get if you're raiding, as even a successful and wipeless run through any of the current ops will put you at a net loss of credits after repairing, and you sure as heck aren't gonna have anything to sell from there. sadly, i think this is going to be the state of the game for a long time. enough people made way too many credits early on from slicing and exploits that it seems almost all of the development effort has gone into finding ways to take that extra currency out of the game.
  14. "Hey guys? What was the admin password again?" an hour is an awfully long time to restart servers. even the hundred or so that they have. i half expected the web server to be down, too. making checking whether servers were up impossible.
  15. just saw a shadow solo tank the fabricator. the class is fine.
  16. tanking on my guardian seems to be better after 1.3, especially where threat on multiple targets is concerned. as for incentives, they could probably just throw credits and pets at tanks, and that'll get a few more queuing up. i for one wouldn't mind doing flashpoints instead of black hole dailies to get credits. and i think people don't tank because either they know of or participate in tank abuse; running ahead of the tank, criticizing the perceived lack of haste, overthreating the tank and blaming him, etc. it's already happened to me (a tank) twice since Tuesday. there's also an extreme double standard that many people really don't want to be on the wrong end of. if a dps kills himself on accident, no big deal. if a tank dies on accident, the entire party wipes and the vote kicks go out (does LFG in swtor have vote kicks?). so really, if someone doesn't overly enjoy the tank role, why the heck would they put themselves in the position of tanking for a random group? it's just asking for abuse. i only do it because i find the role of dps to be kind of boring.
  17. why are you being so belligerent? it's not enough that you read it differently than others, it must be that we're stupid or generationally disadvantaged? the QA does not commit to a time. the answer to the question on twitter appears to. it's as simple as that. he may have misspoken, but it is absolutely rational to conclude, given what he's said so far, that he's in the game, until he says, "no, that was a mistake, he's not in the game now, but he will be."
  18. that suggests he is. it's admittedly an unclear response since it then points to a QA that doesn't commit to a time, but the question was whether him being available now was true, and the answer was that it was true.
  19. that does seem to indicate he's in the game now, since, well, that was the question, "is he in the game now" and the answer was basically yes... it's possible that he misspoke and meant to say there is "some" truth to that, but he didn't say that. it looks as though he's saying it is in the game and go here to find out more about how to get him. so, does anyone know where to go to start this thing?
  20. i had the same experience with a marauder. this was below level 50, so no expertise to speak of, and he ran alone to one of the capture points in novare. at first, it was me (a jugg), a merc and an assassin all attacking at the same time, and in the time it took for him to kill the merc, he was down to 98% health. he then 2-shotted the assassin, killed me within something like 6 GCDs, and ran off. so we, too, put a target on him. at one point, our entire 8man was attacking him and still he didn't die. he killed 4 of us, was down at 75% health, and then his whole team came to help, so we couldn't track his movements as well. but nobody really felt comfortable reporting him because we didn't know what was going on. this was last week. so yes, hacking is still alive and kicking and bioware probably can't really stop it, given the design constraints of this game. i guess if i were to make a suggestion, since they have the ability to watch a player when prompted to, they should just automatically watch every player that experience two successive unkillables in a row. that should raise an automatic red flag.
  21. i hope you realize these are two different populations. there's the population that was 50 only a couple weeks after launch and made a killing off of slicing and chest snaking, and there's the more casual population hitting 50 more recently and not farming credits for hours and hours every day (and now actually lose money on slicing). the devs seem much more interested in targeting sinks to the former while basically excluding a lot of goodies for the latter. grinding out credits to buy perks isn't fun or novel gameplay, and the disparity in credits between the two groups is likely so large, that the first population bought every perk today, and the second population will be lucky to buy a third perk before they cancel their subscription in the next few months. what all people want are things to do, not things to buy that are out of their reach. with 1.3, the things they will be "doing" are basically the same things they've already been doing, just to have the credits to buy the new things that aren't things to do, but... whatever, that's how end-game works in this game, i guess. heck, you can't even change your clothes without paying credits to ... i dunno who, the dry cleaner or something, even if you already own them. they added legacy gear that's pointless beyond a couple of levels for which it applies, and the empty orange versions cost multiple millions for the whole set, and the best part? they can only be used on ONE type of alt! so already, you're paying millions and millions of credits to use the legacy armor feature for one single alt whose gear cannot even be used on another alt afterward. and i don't mean can only be used on guardians or juggernauts. this is gear that can only be used on juggernauts. end of story. unless you roll two juggernauts because one isn't enough for you, why even make these bind on legacy? oh right, to convince us to pay MORE credits to move mods into them from our mains' extra columi comms when our alts hit 50. the OP is right, this game is just credit sinks on top of credit sinks on top of credit sinks, and many of them don't even make sense.
  22. no, i don't know if there was a patch, because updated all my firmware and drivers fixed it for me.
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