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codyr

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Everything posted by codyr

  1. because companion cutscenes remove helmets.
  2. head items are turned off during cutscenes involving your companions (because they might kiss!), so you probably saw that happen. your head item was turned off, putting your hood back up. any other cutscene won't do this, but companion cutscenes often do.
  3. in a PvP server, the entire game is a PvP area. unless Expertise is turned off everywhere but in warzones (which i doubt), the game decides when it's player dmg and when it's NPC dmg and calculates the effect of expertise after that decision. but i'm not so sure it knows when a healer is healing in a PvP context and when they're healing in a PvE context.
  4. so how does expertise only affect healing in PvP? it's obvious how it affects dmg done and received because the dmg calculation just sees that it's player on player dmg and does the expertise calculation. but with healing also getting a boost from expertise, does the game actually know when to use expertise to calculate the heal amount and when not to, or is expertise secretly the primary stat for healers in PvE? can someone test it out with a stat for stat swap outside of pvp? say, swap 50 willpower for 50 expertise and heal a friendly on fleet. did your healing go up or down?
  5. there's a thread somewhere on the forums about loading the data to a RAMDISK, which apparently can drastically reduce planet load times.
  6. i think the issue with Rodians is more the lack of expressivity in their faces than anything else. this probably applies also to the Nautolians. Bioware is very proud of their story cutscenes and they don't really want to throw in playable species that will look like hand-puppets when they talk. and species that don't speak basic (like wookies) are just right out. Togruta i think will eventually be available, once they figure out how to make them look different from one another.
  7. why in the world would a new player be asking about server merges?
  8. sages can pull friendlies. guardians can leap to friendlies. as to the OP, it may be that a bunch of knights have practiced this enough that they're good at it, but i don't think this is a surefire way to win every time, and worse, if they didn't get Huttball on their random queue, having an entire team of knights is FTL.
  9. in this one case, it's intentional. the back of a belted robe slopes outward before the cloth physics engages. so on the preview pane, what you see is a stiff model of the bottom of the robe coming off the sloped upper part just beneath the belt. when cloth physics engages, it makes a bubble butt. this is a completely predictable result. now, they 'could' make the sloped part actually have a kink in it so this doesn't happen, but they take lazy paths to a solution for everything, so they didn't do that. they just did the minimal amount of work to prevent clipping when cloth physics engages, and that means creating a bubble butt. totally intentional, and totally working as designed. it's just bad design.
  10. 2 things. first, he's obviously saying he's not happy about getting bilked by the same crafter twice, so he has every right to complain. second, even if he wasn't currently engaging with the crafter community, why can he not complain about what is most likely the reason he's not engaging with them? that's like saying people who voted for the losing candidate don't have a right to complain about the winner because they didn't pick him.
  11. wait, so i should have bought something with a greater than 50% failure rate because 6 years later they made something else with similar problems? that they sold more units this year than the other two, after finally managing to make a console that turns on is meaningless to the original point. we don't have to have patience with incompetence, because as with the xbox, when a bunch of idiots kept rebuying the same console over and over again when theirs broke, MS took from that experience the lesson that they could make a next-gen console with the same hardware failure rate and still make out fine.
  12. i was referring to your preference for KOTOR II over KOTOR I.
  13. the OP reminds me of the people who used to say we can't blame MS for how poorly made the Xbox is (the original) because it's their first console. i guess those kinds of people would just accept if the tires on their Daewoo automobile fell off on the freeway because hey, we just gotta give Daewoo time to figure out how to make cars that don't do this. so i was pretty ready to dismiss the whole post, but then i read this: good god man. do you prefer the prequels, too?
  14. all three professions that can craft gear with augment slots can also make augments. if you want to get into what's fair, explain why the three crafters that can make orange gear should be able to sell 2 expensive items to players for one gear slot, while cybertechs get random drops of BOP schematics that make BOP earpieces in operations, and if it doesn't do anything for their class, too bad.
  15. the crafters that can crit-craft gear with augment slots are still the only source for augments. this is probably the thinking behind making this function available to everyone, rather than double-dipping with crafters.
  16. turning off headgear that's clipping on certain species fits a pattern of taking the easiest route to resolving an issue without actually fixing it that this dev team is becoming famous for. the GTN didn't always show every item in a top-level category, so they made the GTN unusable unless you drilled down further. that bothered a lot of people, having to switch to subcats with the quality dropdown, so they just set it to do it for you. 2 lazy solutions that didn't fix the actual issue. many people found the crystal ball quest chain on ilum to be bugged and when they dropped it in the hopes of getting it again, they discovered this was impossible. the result was a sizable portion of the republic faction was locked out of doing dailies on Ilum (when i received my own "working as designed" message from CS), so how did they fix this? not by fixing the bugged quest chain, heck no. they just made dailies no longer require you to have completed it.
  17. ok let me get this straight. they did have automatic character transfers, but on a version of the game that didn't launch, that was available only to a small group of players, and long before there was anything like the PTS. and to say that they didn't have an automated process for players (what i said) is incorrect (what you claimed) because they absolutely did have an automated process, just not for the game we're talking about, but a different game that existed months before this one came out. and to say that this was an oversight (my claim) is also wrong (your claim) because they knew they needed a process and built one (your first contribution to this thread), but they just built it for a different version of the game that again, existed months before 1.0. and so i was totally off-base to claim that they mismanaged their resources by not making an automatic process before launching, because hey, they totally had one, it just didn't work for the game they launched. and i suppose i was also taking their statements that they didn't have one FOR THIS GAME out of context, because they had one for a different game. where's the rakata facepalm emoticon?
  18. also, did you not even play at launch? when the most talked about thing was the need for character transfers, and every response from the developers was that they couldn't do it? this was december when the legacy system was a pink bar...
  19. how do you know this? they never told anyone they had a system, and in fact only ever said they didn't, long before the community knew anything about 1.2 or what the legacy even was. and when we barely knew what it was, when 1.2 was just hitting the PTS (and legacy didn't matter), they still couldn't transfer people to the PTS automatically. i could also refer to the APAC transfer FAQ which says so, who is misinformed? it's possible i don't know as much as you do, because i only know what the developers said, and you seem to have secret knowledge of a system they have never once mentioned or admitted they had. what they have said is that they never had an automated system... ever. not after 1.2 and not before.
  20. fair enough, but on point 2, if "almost all" actually means "almost none", then they delivered what they promised i guess.
  21. i'm just using the words Stephen Reid kept repeating, that they "[didn't] have the tech" to do it. i just assume he meant they didn't have the tools because they didn't build them. it's not as if Character Transfers 3.4x is just some product you buy when you run an MMO that makes it work for your game. they had to build their own tools to do it, and at the guild summit, they indicated they were still working on it (details like how the legacy would work were still in discussion), and they also made a very public deal about manually transferring certain special guilds to the PTS. so i guess i believe them when they say they didn't have an automated process at launch, and i think that's a ridiculous misallocation of resources. but you're suggesting they always had them and just didn't let us use it, which is a whole other ballgame and runs contrary to just about a dozen statements from various developers.
  22. they only had a manual process. at least that's what they've always claimed, and as recently as a month ago claimed they did not have the tech to do it automatically.
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