Jump to content

Eksenia

Members
  • Posts

    281
  • Joined

Everything posted by Eksenia

  1. I know mate - I have not said that there is any such content either. You're interpreting me wrong.
  2. Why are you playing a Bioware game then? BW are masters of mass-produced, mob-appealing, shallow, pointless story games. It's not inherently bad - games can be fun anyway, like this one is, but BW never have made 'quality story'. They are the Terry Brooks of fantasy in comparison to the real masters such as Tolkien or Lewis. They are the soulless modernists of story in comparison to the classics. They are the McDonald's of story in comparison to the authentic. They are the Foucault in comparison to St. Thomas. And again, it is not inherently bad. They make good games regardless of shallow and pointless story - and that's still better than many games out there. I don't dislike Bioware nor this game, but you should sort of approach this game without unrealistic expectations. Personally I like how they mix MMO and story, taking a fun-enough middle-ground. The fact that it's Star Wars is great too. But I don't expect the story to be incredible. First, it's an MMO in which the story can only affect the spatial surroundings to the extent that it doesn't affect another player's spatial environment - which is shared as is. Single player games aren't as limited here. Second, because it's an MMO they will never be able to direct as much resources to story as in a single player game, because they need to please a majority of their subscribers - and you can't really have a story MMO without meaningful endgame content (be it PVE or PVP). If your time is indeed very limited and you want quality over quantity as far as story is concerned, I'd propose you give the Baldur's Gate series (1 & 2) a go, or if you want something more graphically appealing I'd recommend Witcher 3. The great people of Poland knows where the butter is at, I tell you.
  3. This issue is not related to courtesy. By flagging, even if unintended, you are expressedly consenting to PvP for as long as you remain flagged. It is your and only your responsibility to keep tabs on your flag. This is important during events because people tend to be clustered and flags spreading. To be honest, the only one being discourteous in the situation as you describe it is you, because you report players for playing the game according to the rules. There is nothing illicit about repeatedly killing another player who is flagged. If you don't like PvP, make sure you're not flagged - and if you are, remove it and wait before proceeding. If not, you're fair game regardless if you like it or not. It goes for everyone, and is thus fair.
  4. Eksenia

    Acid trap bug

    Is it only me experiencing this since latest patch? In Quesh Huttball I keep getting killed by acid trap even when respawning in the safe zone, as well as like in the middle of the map.
  5. None of these are neither "extremely" confusing (not even a little confusing) nor "obscenely" hard. In fact, Karagga's can be altogether 5-manned in HM and TfB 7-manned in HM (actually even makes the AI easier because it dumps one black phase) - for the latter you just need an inquisitor/consular in your group. No problemos. In SM it's even easier, obviously, especially since they canned a few mechanics such as on Calph/Council. It can literally be brute forced.
  6. It could be incredible but my SITHLORD Dark Darth Kylóòöõ'Rèn could be the One who left the galaxy far far away and came to the Solar system where he discovered America and wrote the constitution and impregnated Paul Revere's mother essentially becoming his Father.
  7. What? Are the players laundering money or is BW/EA doing that? Is it the well-known EA opium trade they need to launder the money from?
  8. A long story short - any crit chance over 100% will be added to crit multiplier. Supercrits are mainly referring to autocrits from set bonus/sniper's laze target, which procs 100% crit chance on a specific ability. When you get such a proc, your baseline crit + recklessness (if active) overflows the 100% chance and adds to multiplier. For sins, this is for maul and assassinate.
  9. To sum up my own experiences since starting to Rage a few weeks back: I love it. There's no way around it. Seeing 27k FS crits makes me giddy like a school girl. It's entirely possible to obliterate an unsuspecting foe in 5-6 GCDs if you're getting lucky crits and pooled hatred procs. The pay-off is squishiness, but honestly it's not much worse than Veng. It just takes a while getting used to stuns after charge and other QoL stuff we don't have - but in the end I think that makes you a better player in the sense that you're a bit more aware out of necessity. The mobility is fantastic - gone are the days of being slowed and trying to chase an opponent as Veng. I occassionally spec veng for regs and get bored immediately. I personally gear 1 acc enh, rest into crit. 80/20 ratio power/crit augs. I used to go around 5% alac (2 impl, 2 augs) and it was okay. To be honest, however, it was more useful for the comfort it provides than any "real" benefits. I phased it out over the course of a few matches in favour of more power (more crit enhancements means less crit augs) and it's quite clearly better as it packs more punch. I've a feeling this season is going to be about pressure comps (heyhey hatred sin), but still, I can't wait.
  10. Keep one enhancement accuracy for good measure - drop the rest. That would enable you to replace them with crit and replace a few crit augs for power. This thread is mainly targeted at PvP. For PVE, rage is fairly lackluster. However, if you do want to PVE as rage, you would need to take about 800 of that crit and put it in alacrity (this is true for most dps). You've gone past diminishing returns since long.
  11. This might be challenging in HM without alliance buffs if you're using, say, green 190 gear. For anybody above 200 with a healer comp over 15 influence this is a cakewalk. The only real challenge outside NiM PVE is PvP.
  12. Thank you BW, for listening to the players. Sincerely.
  13. Hey guys. A few guides seem to claim different, with some emphasizing heavy crit and others power, some a bit alacrity and some say skip it. What do you say? Currently I am 3 enh/impl alacrity, rest crit and augs are full power and it's working well (that's around 33% crit without any procs running, perhaps a tad too low?). But there's usually always room for improvements so I'll happily take any tips you have.
  14. For reeeels? Classes>Roles>Click bant's optimal numbers thread. Your search was bad.
  15. *** did I just read? Besides, why do plebs consider it good literary Style To Use Many Capital Letters In Their Posts? It isn't. It doesn't add any ominous feel or gravity whatsoever. It's borderline illiterate because even kids know capital letters are only used in names or in the beginning of sentences. Not to mention it looks awful. My numerous BHs and slingers are all Corellian space scoundrels with a devil-may-care attitude. Yeah, because Han Solo is better than any force-user out there. Not that I do any RP...
  16. You still try to deconstruct in good ol' postmodernist manner. That is all fine and dandy, but since you do not accept the logical construction of moral/value theory, which is based on an axiom, you will fail to understand how values work whilst trying to get through the jungle of subjectivity. Deconstructivistic postmodernist do not understand the concept of objective good/bad (values and morals), because they don't understand or repudiate classic logic. That's not to say they aren't able to create a logic in their own theories, but it never becomes stable or enduring, because they replace axioms with subjectivity, ie. relativism in its purest form.
  17. I still can never really get hyped about any game since SW:G (even post-NGE!). It's still very hard to point the finger at exactly what made it so good, the housing, crafting and sandbox are chiefly what made it what it was I guess. In the waning days, I spent my time just roaming around on my bloodfin sith speeder looking at all the cities. You know, it was a game that really was player-driven like none other I've ever played. The collective effort put into making that Star Wars world come alive is just staggering and breath-taking. I will always cherish it. Edit: SW:G really was both ahead of its time and at the same time a concept that could never be WoWesque successful. However, I don't think there will ever be another game just quite like it - and definately not in a Star Wars setting.
  18. The problem here is that one can not indulge "a little" into evil without being tempted by it and controlled by it. And, most of all - the corruption of purity/creation. Consider traditional european theology: A sin such as gluttony doesn't really harm anybody else than yourself (and then again is a question of scale). That however is not the point - it corrupts the purity of creation (and lacking the fortitude to resist such a measly 'sin' means susceptibility of commiting more and worse), or to speak in terms of philosophy: It contradicts the axiom of the moral theory. You speak of a 'scale' of evils and balance. However, Star Wars - much like any of our theisms - has both creation and balance, and that is when the force is "light", because the force is what essentially creates and sustains life. The problem here is that most people today are relativists of some sort, or essentially moral nihilists - and thus these concepts become an endless tirade of 'yeah, but..." and "but shades of grey omg". Not that there aren't shades of gravity of sin/evil/doing wrong (depending on what term you choose to use), but if we are to discuss what is essentially moral philosophy, it must begin with an axiom. In Star Wars as far as light and dark is concerned, just like any earthly theistic (and to a lesser extent secular, at least in post-modernist context) concept of moral, there is a clear axiom upon which the moral philosophy is built. To conclude: The dark side isn't another philosophical concept, it is evil itself because it corrupts the purity and balance of the force, and any philosophical concepts that adhere to it (such as the Sith culture) are basically only trying to justify evil. That said, the Jedi organization isn't perfect and like any organization of men (and aliens..!) it is only as good as its members. The Jedi and Sith are not embodiments of light and darkness, but philosophical schools.
  19. This should give adaptive legacy armor with unique looks. Make a few sets and make you win 'em for going up in tiers. It should not give operations loot, and tbh MK2 purples are really bad anyway. Why would anybody who can do SM ops even bother with mk2 (ie. vendor) stuff? Please let it give something unique that makes it worthwhile. Otherwise, I assure you, people will run it once for Bowdaar and then never do it again, because there are no incentives or purpose to it, as the gear is arguably horrible as is. Oh, and also. Make the last 2 tiers really hard and locked for solo. Balance it around min-max 220 at least. Please let there be at least ONE thing about KOTFE that is challenging!
  20. New WZ coming out though. KotH could be fun
  21. To be honest, with how cheap pvp gear is now it's best to try it out for yourself and see what fits your playstyle and preferences.
  22. Good tips, thanks! Hey, it's not meant to be played as a DPS, but as a tank obviously. The 'DPS' is just gearing for crit/power on mods/enh using end heavy mods and enhs, as well as end augs. This is because these stats are tremendously more useful than defense in particular but also shield/sorb isn't that very useful. Without any shield/sorb you still have decent base shield/sorb stats from the tree. And the powerful DCDs and CCs pretty much sorts you out on defenses. You play it as a pvp tank; CC, guard, taunt or as a powerful node guard.
  23. I started a thread about this myself but in the meantime I started experimenting. This set is just 204 for now, so take it for what it is. Immortal, using shield in soresu. No defensive stats in gear - B mods and end heavy (mix of medium and super end heavy) crit enhancements - except one which is acc. Crit implant/earpiece. Mastery/power relics (because tank relics lack endurance and defense proc is bad. The sorb relic could be useful though, but endurance ones are more reliable imo, and help with damage/self-heals). All augs except 2 are fortitude. The armorings are from the tank set, as the dps set isn't very good (we don't have Impale or FS in Immortal). Fortitude stim. In total that gives me almost 81k hp, 35% crit, 112% accuracy. However, defense is 0 but it's a pretty bad stat anyway for PvP, and if you have a healer you'll hardly need it. Power helps with self-heals, apart from the sheer damage increase. I'm sure you could run shield/sorb implants & earpiece, but so far I haven't felt the need. I'll give it a try soon though. For now I'm pretty happy with this setup. The burst is good, defenses are solid. All in all, I'm happy with it. Utilities, however, I am not so sure with. I'm basically opting for maximum mobility at the time - tips are highly welcome though. A nice bursty move is, while having aegis running, to clip ravage at 2,7 sec with crushing blow/retaliation combo, followed by force scream. Apart from that, your job is to keep enemies from destroying your pals, so CC, guard swap, taunts et cetera have priority over damage. Edit: A friend of mine runs immortal in 100% dps gear, with low endurance (ie. statted exactly like a rage jugg). It's great for duels - especially with switching around Shii-cho and Soresu as needed - but perhaps a tad weak in the tanking department for ranked. A more tank built Immortal jugg with either going full mitigation or full end with or without dps stats, doesn't really gain much more using another stance than Soresu.
  24. If you're a pve tank you can't pass up any defensive tertiaries for dps stats - the budget is too small now that sorb doesn't come on mods - especially since you're already trying to balance them with endurance. Pvp is another matter, since tank stats are lackluster and offensive stats aren't bad. This thread focuses on pvp, hence the question.
  25. I have never heard of players selling their gold and buying SWtor credits and vice versa. It's a third-party doing this and the sales are one-way. The only method they use to acquire currency from players is through account hacking. If you could trade it such (as in the gold farming companies buying and selling across the platforms), then the dollar rate would be more interesting.
×
×
  • Create New...