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jstankaroslo

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Everything posted by jstankaroslo

  1. because story players do not want the challenge be only at group content. I don't do ops, so I don't get to have fun content in game? I don't see why grinders must always have it their way. Go grind something else, leave Heroics to people that actually like heroic content. Ask devs for something more fun to grind, not to nerf the content some people actually like
  2. Dear Devs, please do not nerf the Heroics. Some players actually find them fun, not a chore
  3. I agree on a general level that some forum bickerings seem pointless. However as of Heroics, I disagree that they are meant to, or have to be a type of content to be cleared quickly for some daily rewards. I think it was a mistake on BW side to make Heroics so trivial. I myself want them to be hard and an achievement to clear, either solo or in group. For me Heroics are not something you get teleported to from Odessen to run through it, to compete for objectives with queue of other players, to ninja objectives and so on. For me they are a hard, challenging content on planets for strong players, or the ones willing to group with others. They are sold this way by NPCs, the rpg element to them is always: "this is something that only the bravest can face". And I love when I can do them while questing on planets. And for the past few years they have been made ridiculous, to the point people complain that they cant kill the boss in 5 seconds. I suspect many players would be happy with just autocomplete button on that content. That they choose a Heroic, click a button and: bam, you cleared it, here is your reward. That's not the game for me, and I'm happy BW finally realized it.
  4. don't pretend to be some official representative for solo players. I am solo player too, and I LOVE current difficulty. You speak just for yourself, and if you say you do not like it, that means only you -not some metaphorical universal solo/story player that you aim to project here. Just a next post in this thread is from casual solo player that loves the change. A love it to. So don't try to spin this into some kind of solo vs group again. IT IS NOT This is not against solo players, far from it. This is finally a fun gameplay outside group content. Now solo player can have fun too!
  5. I must admit I don't understand this mindset. So basically you're saying you DON"T like doing Heroics, and they are kind of chore, that needs to be done as quickly as possible? And you are only doing them because you get paid for them -the rewards? If this is true, then there was something wrong with the entire system. Players doing things they don't like... Games should be fun, not chore. I only spend time in game on things I like. If it's not fun, I'll do something else in game or outside the game. There's to much to life then to spend your free time doing things you hate...
  6. no need to be so touchy, we're all adjusting to new situation. 1. I don't believe any of my companions is above level 20, I just don't use the gifts that much. 2. Leveling content is IMO as easy as have been, what I observed is harder now are heroics -you don't need to do them to level up. Also, I believe lower planet heroics are easier then the one I tried. I'll try to verify that when I have the time 3. Healers were always harder to play. If you absolutely can't manage leveling vanilla content as healer, do it as dps and then respec? IDK about KOTFE/KOTET, I just skip it these days.
  7. use tank companion? I remember loving Qyzen when I leveled my Sage. I did one Heroic on Hoth, Mandalorian Onslaught (or what is its name) -the one where you get to kill monsters and some force sensitive mando in their gauntlet. I was level 41 gunslinger with kinda good gear and Risha set on dps, influence 9. It was hard to solo, especially golds called Primordial Wampa. The one with adds was unbeatable, but not necessary to finish the Heroic. So the level of difficulty is very close to pre 4.0 era on this one. I love it
  8. It can only be accessed via cargo hold. So in order to access collections now I have to go to my cargo hold? Or am I missing something? My Cathar Warstaff displays a nasty bug (large green ball) on my Akaavi Spar. Wanted to change her weapons and could't find collections tab. had do head back to stronghold to do this. And I ended up buing her an electrostaff from the GTN for 100k
  9. my best bet is wait 2 weeks before trying out the new content. They are always buggy when they come out.
  10. Yeah, I agree that is hard to be accurate here as everyone is different. I also read your Raxxus experience, and what I understand from it he was difficult with dps companion. You managed to kill him, but it was hard. IMO that is how it is supposed to be. Belsavis Heroics have always been harder then the lower level planets ones. On Belsavis were the H4's I could never solo, so they kinda got the game back to the spirit of it from before 4.0. I mean I'd be very much ok with a situation where Heroics on planets like Tats or Balmorra were still pretty much doable for average player even with comp set to dps, while higher level planets' Heroics would be like that only for really good players to solo (or solo quick enough). So they would be simply one of those more challenging Heroics for people that are either really good, or willing to group. Or to those that don't mind multiple tries, as they are not doing them for bucks, but for fun challenge? Again, people that are unwilling to group or unable to get better, would still have dailies and lower level Heroics and story mode Flashpoints, right? I'm not trying to impose my point of view, just to clarify it. The game is what it is now, and we're gonna have to deal with it either way. I'll test some Heroics myself in a minute, on my level 40tish smuggler on Hoth and on Alderaan for comparison.
  11. I was always an advocate for more difficult content, I even recently created a thread in hope that there's gonna be a change in difficulty in 6.0. I wasn't able to test everything, but from what I've seen so far, and read here in this thread, I'll say they changed the game for the better. 1. I like the fact that in order to quickly kill mobs you need to get good. Otherwise you'll spend more time killing them with companion on heals. People that get good with their rotations and/or gear may set their companions to dps and wade through the mobs easily. Some simple rules: kill the healer in mob first kill the weakest mobs first use stuns on golds if u feel u need to and don't break it 2. I like the fact that heroics seem harder. Back in the day you either had to group for them (h2 means it was designed for 2 people with companions) or be well geared and a good player. I used to challenge myself trying to solo H2s and H4 (there were many of those too) on appropriate level. Sometimes I could, sometimes on some characters it was too hard. I also liked grouping for Heroics, some of the best memories from this game are of grouping for Heroics. I know many people use Heroics now for quick credits and things, but IMO dailies should be for that. Heroics MIGHT be for that purpose too, but only if player is/wants to get better in their game play. So in short: more ambitious content. 3. I like the fact that FPs seem harder. Again, I remember when you needed a group to clear those. And good groups could clear FP quickly, pugs had to talk to one another for tactics. I do not understand people complaining of wipes with lowbies/newbies without a willingness to teach them. IF you treat your fellow players like comp companions, or prefer comp companions over live players, do not expect the run to be quick and easy. IMO that way it should have always been. It used do be like that, I'm glad that it seemingly is like that now. I may start queuing for FPs again! So I like the changes, and I think most people will get used to them, just with slight changes of their habits. Like run dailies for quick buck, and Heroics IF you are really good or well geared. Like talk to people in group activities. Like form a guild for speed runs, do not expect PUGs to manage that Like plan your battles beforehand, or you might wipe or even get killed by some more difficult mob Like get to know your class a tiny bit and use your abilities, not just spam AOE Like take care of your gear, craft some blues or purples in leveling content to make it easier/quicker
  12. WAM works outside the double xp event too! It slows xp gain rate significantly, though probably not to the levels of pre-4.0 I know because I use it almost all the time.
  13. the main reason was slower XP gain rate than it is now. They upped xp gain rate roughly x12 right before 4.0. Now you can level up just doing purple quests (class and planetary), back then you needed almost EVERY quest. Or pvp or FP. And I stopped playing a month after 4.0 hit. Why? Because the leveling process was awfully fast, and you don't get to fight trash, just faceroll them. Our anecdatas don't prove anything, and there is no way for the devs to please everyone. I like PLAYING this game, I like using my characters abilities. You do not like it obviously, the game play is as you put it "loosing time". The bottom line is: they're gonna change the difficulty a bit and everyone has to decide if that makes them play the game or quit the game. I can't wait to see how its gonna be, but frankly I don't have much hope. Probably I'll do the story on one or two characters and if leveling will be still poor, I'll unsub again.
  14. I like the way you put it But, when I'm on Tython and Satele tells me the Gnarls are very dangerous, they should be, because in game world the Gnarls is a place where many Jedi died. If I meet a Fleshrider, and it has cut scene showing how dangerous it is, I don't want it to die in one hit. The main JK antagonist on Tython should be a worthy foe, and it should be our first really epic fight. Not to mention Baras, The Emperor etc. Now it seems like in Raiders of The Lost Ark, when Indiana Jones just one shoots the muscle sword wielding goon. Funny once, but if the whole movie was like this, no one would watch it. So Luke was on starter planet and had to put some effort? Guess what, I want this game to be like this My point is: the hero needs to win of course, but needs to have a hard time. Like Luke with Jabba's goons. The movie/game with main hero facerolling droids/troopers whatever is boring. Or silly. Where do you think Chuck Norris memes came from?
  15. again, wrong solution. New players are the ones that need general chat the most. They have lots of questions regarding quests, mechanics, vendors etc. BW needs to choose one employee to play the game as a moderator in the busiest hours and just ban every credit spammer they notice. Would make a difference. Repeat this action every 3-5 days, and we'd see the difference.
  16. Luke struggled when rescuing Han from Jabba (ROTJ). Even got hit in the hand (artificial one). This is a good movie. Jedi facerolled through droids in Phantom Menace. This is a bad movie
  17. this is very close to my view at the this. Things like Master Datacron or whatever should be available and accessible to players that want to get to the final. Also: good idea would be to allow us to revisit our own story cutscenes. Like watching and instagram of our lives or whatever. However on new characters (ie different gender, different alignment) cut scenes should be earned, not opened by simply going further. Beat the content to earn new cut scene/ In an Ideal World I'd like it it be something like that: IF and WHEN I get new ability, I want the need to use it. Well designed game play would demand of players to use their new abilities in order to go further. It needs to be immersive, and it needs to teach (gradually) the players how to use all of their assets. You got new ability called Master Strike? Use it on mobs and mini bosses and watch what it does. Might come in handy with a Chapter Boss or Final Boss or whatever group content you might want to participate in the future.
  18. And people complain there's not enough players to group in game. How are you gonna group with f2p if you can't talk with them? How are you gonna introduce f2p to the game so that they like it so much to actually buy a sub? I sense some nasty scorn towards f2p. Is it another one of: us paying elite vs filthy poor mob? The easiest solution would be extend ignore list, and ban in game mails from non friend players.
  19. thanks, and how about the bolster? If, say I'm level 35 and go for level 50 FP (ex Battle of Ilum) does my gear count? Does it matter if I have purple or green gear or I'm bolstered to the same level regardless of gear? And another question: is solo mode harder then story mode? And final one: you say MM require a Trinity group. Are they same as they used to be before bolster in terms of difficulty?
  20. Hi, I've recently came back to the game, and I find some things different then what I used to play. One of those things is scaling/bolstering players in flashpoints. What I understand is: there are different levels of FP. The solo (or story?) one is scaled so that it is doable for a single player. Then there are 2 or 3 levels of difficulty? Lets put aside the Master Mode as it is (as I understand) for most hardcore raiders to get the best gear. How about the other difficulty modes? I imagine Veteran mode is much harder then solo (or story? I get confused), but how is the first level of group FP? Are mobs and bosses harder then in basic? (lets call it basic to avoid confusion). Are there healing stations? What are we bolstered to? Does gear matter in first group mode or it does not as we're bolstered to same level? I ask here as I don't want to group and spoil someones fun in-game...
  21. Sorry, this is more complicated then simply 2 groups of people: story players that supposedly just want to watch cut scenes and endgamers aka group players that supposedly want group content difficulty, or as someone put it 'operations style' difficulty in vanilla leveling game. In my OP I clearly stated that I don't do endgame and rarely participate in group content. Yet I want my rpg experience to be more then just watching cut scenes. I don't pit anyone against other people. ^this
  22. Well, then this is disappointing. This means they didn't manage to change difficulty of leveling content, they just changed the difficulty for people that grind Heroics. This way the rpg players like myself will not be happy, as the vanilla game play will be still without any excitement and people who need to do Heroics will be unhappy because clearing them will take longer. In negotiations there is a "win-win: scenario when both sides are happy with the deal. I guess her we have a lose-lose scenario...
  23. yeah, I remember that, and frankly, while I'm strong advocate for raising the vanilla difficulty a bit (a significant bit) I remember Makeb was at first a nightmare for me. I was relatively new player back then, and just getting pretty comfortable with the game, Makeb was really hard. The mobs pulled from afar, and were hitting real hard. It was to the point you could not appreciate the visuals of Makeb because it was so hard to just survive. They adjusted the difficulty later on, not nerfing the mobs, but scattering them a bit more sparsely.
  24. We are on the same page here, but I believe the first reason for level sync was to turn heroics into dailies. Thing is there can never be enough new content to satisfy players. So with 4.0 they've come up with an idea to make old planet Heroics viable for end game players, by level sync. So that players were synced down to planet level (slightly above it actually) and could do Heroics daily for gear grind, credits and cxp (and whatever -I never jumped on that wheel really, so I don't really know what end gamers get exactly out of Heroics). And it kinda worked, end gamers got much more content to do. Before, there were few daily instances, like Black Hole, Section X and etc, now they got terminals that teleported them to Heroics. In that way I see it not as a mean to level up, but to recycle old content for end game players, thus possibly satisfying their thirst for things to do at max level. Heh, I advocated for WAM to work this way when they first introduced super fast xp gain, but to no avail. If we are talking about ways to balance game difficulty, I'd come up with a simple solution, and one easy to implement IMO. Go back to 3.0 with open world, and just instance and level sync Heroics. In this case, the vanilla planets would be unsynced, so that players can overlevel the content, max level payers can go back to planets and feel powerfully untouchable, This way even the worst player can beat any planet just over leveling it. Just as it used to be, the gear on vanilla planets would matter again. But Heroics would be instanced and synced, so they would play as they do right now. People could still do them the way the do them now. IMO this solution would be much simpler than scaling the whole huge vanilla game to different difficulty levels, and it would not scatter the population over different instances. So on planet you could meet the whole population, the Heroics would be the place to meet players grinding them for levels, credits gear and etc. As for the news on new difficulty. Putting some thought into it, I don't believe it will change much for me. I use WAM, so I always do the planetary content on level or slightly below it. And I never use companions on heal. And still one AOE kills whole groups of mobs,. So, if I understand correctly changes to companion healing will not impact me on vanilla content (but might in KOTFEE and newest content), and tuning down level sync will not change things either, as I normally am not synced down on planets. What would make an impact would be returning to 3.0 era mobs (which I believe were also nerfed with 4.0). But that's just speculation now, just wait and see when 6.0 goes live
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