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Lyshar

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Everything posted by Lyshar

  1. They do, but even random groups formed on fleet count.
  2. Really? Last weekend they wouldn't stop popping at all.
  3. It's an extreme possibility, but the current WIN GSF objective may as well mean the same thing if someone tried to rely on it. In my opinion if you do the math to estimate a needed time on a (repeatable) objective people should at least be able to get one character to the personal cap without SH bonus within a reasonable time. What's a reasonable time? 2 hours per day? people with real life obligations may have trouble there still. If you have a repeatable GF ops with full SH bonus it was easy to get conquest on just that. And the hardest part in most ops is to get people to work together and to follow tactics, with a good group that's no effort at all. There are multiple for both PvP & GSF, they generally haven't all always taken place in the same weeks. PvP has more in terms of fewer times higher reward ones. In general I agree to add rewards for the dailies. And that brings us to ops. An ops gives 3000 I believe, how many bosses does an average ops have? What if the ops conquest was divided into two parts? A rewards per boss, say 250 and one for completing the ops through GF, but say less, like 1000. Maybe add a little bonus to specific bosses depending on the conquest that week. What does this do? It makes people more likely to run a complete ops instead of a last boss. It rewards people for running harder ops. It provides a participation reward even if a group falls apart halfway through. It gives a comparable value to a boss, which can be translated to time so you can compare an ops to WZs & GSF and FPs.
  4. The patch is still uncertain, it will also not do much most likely. With 5.8 they removed a LOT of playability, and what was left was cut back a factor 6, so if you relied on what was still there in the first place you'd effectively need to put in 600% of the work still, they'll reduce that maybe Tuesday to 25% less of the points needed, so 6*75% = 450%, reinstating some of the things they had removed, so for most people they'll still need to do 450% of what they needed before 5.8. That is unless they boost the repeatable rewards. If they don't do that I'll remove my subscription plan Tuesday. Since newer players may have to forsake sleep & school/work to meet their conquest. I have the full SH bonus but I should not be forced to rely on that.
  5. I'm sorry everyone, I made a miscalculation before, since a win is 85 points at the moment for a repeatable GSF mission it's safe to assume a participation one will be 42.5 points if it's repeatable, likely rounded down or up to 40 or 45, 50 at the most. But lets compare it all with the possibility they'll adopt the 85 points the win has at current. And if Warzones are repeatable they'll match these points unless they are half as they have been before 5.8. So I'll start best to worst case and even throw in the 25 point extreme if I feel like it. Current GSF win objective score: Baseline: 85 Current objective score: 20.000, new score 15.000 20.000 / 85 = 236 matches (rounded up) 15.000 / 85 = 177 matches (rounded up) Lets translate this to time. 177 matches / 6 days = 30 matches / day (rounded up) 30 matches * 0.5 hours (wait in queue and play a match) = 15 hours/day Even if you have all instant pops you maybe get to cut that time in half leaving you with a full time job, and with the current conquest they have to be all wins. New GSF win estimated repeatable objective scores: Baseline: 40/45/50 15.000 / 40 = 375 matches (exact) 15.000 / 45 = 334 matches (rounded up) 15.000 / 50 = 300 matches (exact) Lets translate this to time. Do I need to, pretty sure you can eat and sleep, other than that you have to have constant instant pops. Now to see if my worst case scenario is as bad as I estimate, shall we? WZ participation score is half the GSF participation score: Baseline: 25 15.000 / 25 = 600 matches (exact) Lets translate this to time. 600 matches / 6 days = 100 matches / day (exact) 100 matches * 0.5 hours (wait in queue and play a match) = 50 hours/day Wait that can't be right... 100 matches * 0.25 hours (wait in queue and play a match) = 25 hours/day Almost there... 24 hours / 100 matches = 0.24 hours per match 0.24*60 = 14.4 minutes, guess if we can finish the match in 10 minutes, have 4 minutes for loading screens and save those 24 seconds each match to sleep. Welcome new player, have you met our conquest system yet? They don't really want to address the abysmal scores on repeatables so they probably won't fix that. And if that's the case I have one message for the Dev in charge of that and his or her direct supervisor: "Get back to pre-school or at least out of the gene pool.". And if you think SH bonus...15.000/213 (rounded up)=71 (rounded up) meaning still needing 12 (rounded up, one day you can save 1 ) matches a day. But it's meant to make it easier, otherwise you use that as baseline so everyone should get it, and then you should do away with the SH bonus because you're only hurting people that can't afford SHs. I want to know what I get without my SH it helps when talking to people regarding conquest.
  6. Because it wasn't a bug. In the first post in this thread he stated it just wasn't in there and that that didn't mean it wouldn't be in other conquests. He also corrected that post you quoted where he said it was a bug because they all should have those objectives. I get he has a lot on his plate right now, so I think it's safe to read it as "If those listed aren't on there AFTER the next patch, it's a bug." I just hope all those will be repeatable and with decent scores. Right now I doubt that score part, so holding my breath for 71-177 WZ/GSF matches.
  7. So from what I'm getting the abysmally low repeatable coints remain? 71 WZ/GSF is still too high, for someone that has max SH bonus. Think about the new players you may hope to get in still. 177 matches & wait times in 6 days and likely the only thing they can do. Lets assume they need 30 mins to queue wait and play a match, that's 15 hours a day (leaves 9 hours to eat and sleep, but no time for work/school). Even if you assume instant pops it's a full time job, more or less. Will have to see how GSF & WZ weeks will look. But overall I doubt this will fix anything. Personal UI will need a lot more adjusting than you seem to think it does as well. Planet requirements feel a step in the right direction.
  8. What was nice with the old system was that on a non-PvP week you still got 250 points per match (before SH bonus), so if someone wanted to they'd run 80 WZ and get their target or 13-14 matches per day. Not realistic, but it was a compromise that still got people playing WZs. In a WZ week a win would give 500 points more, giving extra incentive as a win cut down the needed matches by 2, and the weekly would give 1000 points I believe, so saving another 4 matches. Translating that to the daily, assuming people just ran the dailies the worst situation would be 4 matches/day for 6x4x250 points for the whole week but also completing the weekly, meaning 7000 points done, 13000 points to do another way. Best case meant 2 wins each day or 6x2x(250+500)+1000=10000 done and 10000 to go. Seeing as many people have real lives next to the game this was very reasonable. What this math doesn't take into account is actual time spend, after school/work, doing home/housework, spending time with family & friends... this can take up much remaining time already, especially without win bonuses. Don't forget there's also time between matches you're waiting, instant pops are no guarantee.
  9. I don't want quitters in GSF & WZ though. Make people want to finish what they start, yet also make sure they give it their all. If one person goes "We're losing, I'm out." the team will be short one person and have to wait for a replacement, then they get one that goes "Oh they are losing, I'll leave." or "I'm not playing as a replacement.". I've had times where I was going to log and forgotten I was in queue, then I accept and do my best. Even if I end up replacing a quitter, it's no fun. Not to mention if conquest is so much of a reason for them to queue in the first place let them have a reason to stay or in the long run they won't even queue up.
  10. This. Saturday I made a new character, Sunday this character hit the conquest target. It still took quite some dedication but through mostly Warzones (and a few heroics) I managed. Not only is this now impossible, WZs won't even pop half as much as they used to. I could try with GSF, but the rewards have been so decimated that you'd need 94 WINS with full SH bonus, we're not even getting 94 matches let alone the wins. Back when conquest came I remember it being good for getting people to queue up around the board, both in PvE and PvP of any kind. If I recall correctly this was the intention of the whole system back then. People were given incentive, that is now taken away. If your logs don't show that, give it a few days until everyone sees what a failure these changes have been. Not all was bad, I told a friend about the hidden vendor and the decorations, first response was "That may make me get into conquest again." so I added the bad news which made her go "There goes my idea of getting the points through warzones.".
  11. Thank you, I was starting to think I was the only one who hated it. It's just a mask to fail to hide how bad the underlying system is. They should at least make a toggle in there, like you can display files on your computer in tiles or list or a full detailed list.
  12. Except the grey one seems bugged. It doesn't reset once per day, it does more often. The bad part though, it doesn't only reset the ones completed, it resets ALL of them. So if you have 249/250 kills if you wait too long it'll be back to 0/250 and you won't have gotten points.
  13. Last week we had maybe ten people getting personal conquest on a few characters each(which is high since the big merger). This week we have a single PERSON on a single CHARACTER, and only due to a BUG! The system has demotivated the entire guild. The few guilds that do well probably spent all their invasion forces they crafted over the years. Next week will be even worse. I say... #DisableConquest until you have a REAL fix, then... #RollBackAndMakeConquestGreatAgain!
  14. Why are heroic missions with the "dailies"? I call them that because you did, but they feel more like hourlies. You can only do one per time period (and have to complete it like I mentioned before) while there are missions to make people run entire planets of Heroics. All you do here is push the more casuals away. Trying to force people to log in every hour is crap, this isn't some browser game where people check a few minutes every few hours, it's an MMORPG where people may log in once a day for an hour or two. And a suggestion: PvP (WZ and GSF) There should be some reward for participation so I would say add rewards for the daily and weekly missions, just make them repeatable. People that use multiple characters won't get them all to 20k conquest point because there's no time, it might help smaller guilds though to get their small yield target. On top of that add for wins. The combination of this will make people still play. Maybe add an objective (one time) where the 20th match awards 10.000 poiints, then heavy PvPers can get a nice boost even if they have been unlucky with losses. There are so much better ways than just removing most objectives. I remember when conquest reinvigorated PvP, so pops may reduce now and I can't estimate how much. At least return things to how they were. I can only hope the next conquest was designed better, but I doubt it.
  15. Don't know if it's a bug, the Ilum Rampage objective for example has already reset a few times in the first day of conquest. I don't mean after completing I mean mid progression. Perhaps the gray objectives reset every hour or so (can't say what's intentional or not, what it's supposed to be doing), but if that's the case it should only reset the completed ones, not the in progress ones.
  16. First off, the interface is ugly and a lot more difficult. With the old system you could quickly tell what was repeatable and what was not. NO mission is clear about it now. No marker - One time mission! Gray mission marker - Probably repeatable, daily or repeatedly on the same day? Pretty sure I saw it completed and later the same day as not. A relog may have changed it, this group also contains daily missions. Needs further testing. Yellow marker - Probably repeatable, daily or repeatedly on the same day? Needs testing. With the yellow giving so few points they are probably intended as repeatable ad nausea. That being said, points are LOW. DONATE war supplies/invasion force... WHERE? At the very least completely overhaul those descriptions so people can get the needed information from there. Got a commander's Compendium (still overpriced but wanted to try it out). WARNING: It's consumed on use, after that it asks if you are sure you want to use it. So if you say no you will probably have lost it. A shame it's not bind to legacy but on pickup
  17. My take on things: Firstly... We need more information. As things stand guilds can't make accurately guessed decisions on conquest targets. This is too vague. We'll at least need some numbers relative to current conquest points for guilds to decide what their default conquest target should be. Not just the size of the guild but also the member involvement. That small guild with very involved members may be able to compete for that planet 3, at least getting personal scores, but will they be able to get the guild score? That huge guild may be able to get the points for the guild conquest, but a lot of members may find themselves short. It would be good for a guild to be able to work this out before 5.8 hits. Secondly you want to surprise players, but that hurts players because you seemingly don't want to address the root of that problem. Crafting weeks are the problem for the huge gaps in points and not seeing if some guild gets to those points will make other guilds drop from competing in those weeks altogether. How many guilds pick a target after seeing where the big point guilds settle? There are guilds that do an all-in conquest once in a blue moon, they plan ahead, spark each other's interest, pick a target they stand a chance of winning. Generally this was the Total Galactic War one where there were better odds of avoiding the big point guilds, at least for the guild I'm in. After the server merges I seemed to be one of the very few within the guild still interested in conquest, but even the guild leadership was like "It's no use" on the planned all-in. I was hoping the revised conquest was going to change that, I still hope so, but I am doubting it more and more. It may spark interest in personal & guild rewards, but the good old all-in conquests are likely going to the big guilds, who may not even go all-in because there's little competition or added benefits. Smaller guilds will waste another day before picking a target if they want to go all-in, just so they can avoid the crafting guilds. A schedule would help for that. Maybe change the crafting objectives to daily ones, that way people can still get points but not millions in a day.
  18. Still broken. Example: [Weekly] Galactic Starfighter Mission reward on terminal (rank 300): 8625 Mission reward after mission pickup (rank 300): 7500 That's already wrong. Now I have 3 characters of different base class on the same faction (so no mirrors) with rank 300, this nets a 75% bonus. I used a character around rank 170 with the 100% booster. Mission reward after mission pickup (rank <300): 20625 Mission reward after completing mission (rank <300): 15000 (checked both the reward window as the effective increase in CXP, both were 15000) Now I can hear people saying "your booster must've ended", but that's not the case I checked. And even if that was the case the math wouldn't add up. With just the perk rewards (75% in this case) it would be 7500*1.75=13125, where just the 100% boost would make 7500*2=15000. This means the reward is either capped at 200% or the perk doesn't count. I believe the GSF daily while much lower rewards suffers similar issues. It may have to do with the GSF interface or with the fact that you are completing the rewards inside and then transitioning out. If it's the prior then the matches themselves give less CXP as well, I would have to test that out, but it's much harder to do as you can't be 100% certain. Also, with the same character on the same 100% boost I ran an operation through GF, that awarded the GF bonus of 7500*2.75=20625 and the operation weekly of 5000*2.75=13750... Alright, that last one might actually have awarded the terminal reward of 5750*2.75=15812.5, not sure, I thought I remembered a 15k something, maybe I am mistaking in that part, but I'm not mistaking on the GSF rewards being broken.
  19. I could say it's the Rakghoul event, which I'm sure does contribute some, but that's hardly an excuse. Usually that's not a problem for me, the other day it was because someone exploded while I was just loading in, so I gained control to see I was infected, just to pick up a daily, and without a relic handy. I still feel they should give fleet immunity for that especially with all those warnings being issued. That's a shame as I don't think we have population issues, you'd have been welcome as far as I'm concerned. But unplayable ping isn't really attractive. Also don't know if your play times would line up well enough, so it might not work out either way.
  20. Good post, and another example that happened to me today. So I was joining a random group for an operation, I was the tank again. The other tank was probably not even tank spec but that didn't matter. So after explaining the basics for the first boss he does the complete opposite and keeps taunting the boss into the group. It's one where the tanks have to stay together, and he did not do that. So I was once more not fighting the boss, I was fighting the boss AND the off-tank. After wiping one other that was trying to explain the fight as well left stating he didn't have time for that, at that time I became the official group leader We got a replacement quickly, tried to explain again to the would be tank, and again he did not listen. After that wipe the one that joined last said he could off tank it, but everyone was already giving up. It was frustrating, so I tried joining another group and one was in need of a tank, so when i joined I asked in a friendly manner if everyone was at least a little known with the operation, that I was just hoping so we could talk people through bosses if needed. Most remained silent, but the ops leader went on how the off-tank and myself were the only unknown, the others were all guildies. Guess what, we had damage dealers running through the tanks, and I just know if there was any of those taunt happy ones it would have been the same story all over again. The way people are acting makes me consider dropping the tanks (and maybe healers while we're at it). It makes people want to play a mute damage dealer that doesn't get the tactics. But then you have the opposite scenarios where people are willing to listen, respond and just have a good time. Sadly the bad is outweighing the good right now.
  21. From what we were told however... It doesn't state how long was waited before checking achievements and asking about that before the request for guidance, but I would assume a few minutes. Regardless as it is presented the question was met with the silent treatment, does it mean leaving was justified? I don't know, for all we know the leader had to google translate the first question and the response was to that. Had the question been asked at the start the result could have been completely different.
  22. Bad experience in the same ops with randoms a few days ago. I was playing a tank, didn't play the ops in question in a while, used to on HM. So I didn't know for sure if I remembered all the tactics or where I may think of the old HM ones. Most people seemed to know the tactics anyway, except for one person, the other tank. A good tank, in solo play no doubt, in group content a nightmare.First boss, I went in first, getting the boss on me and turning it away. Always do that unless it's known to be bad, that guy repeatedly taunting at inconvenient times and turning it to the group. I had to leave the boss to taunt the add though, remembered he needed to be kept from the boss & killed. I was more fighting the other tank really, some people in the ops were shouting, that's how messy it was. But then the triple boss came, I think it was a healer that said not to let it hit 20 stacks. I knew there was a tank swap even if the easy one doesn't really need it. Tried to talk to the tank try to switch tactics after a few wipes. He refused to acknowledge and just went tunnel vision on one boss while letting the healers struggle to heal me with the ever increasing stack. The only time I didn't have that boss on me was when I died and was revived, then it was on a healer. After 3 wipes it may just have been that healer that left while I was typing a message before leaving. That would be tank would never complete the ops, I was sure of that. Later that night I got in a last boss run, one wipe, a brief explanation on what went wrong and then a clean run. My point is communication, if you can't communicate you better hope you're not really needed. In PvP you should learn the basics before you hit that level, but ops start at those high levels so you can't expect people to know everything. I won't expect anyone to watch a video of a fight or read a guide, if they do that's great. Personally I would rather read a guide and then back it up with a video if needed, easier to re-read and skim a guide than it is with a video, but to each their own.
  23. If it was OR I could understand. People have been doing the math and if it was just the credits it would be roughly even in cost, thus saving a lot of clicky business while some people may be cheaper off and others more expensive. Then you add 3 dark projects, not sure what the going rate on those is, I think 300-400k each, if they even sell. Because there is already so little use for them and this could be an opportunity to change that. With correct implementation I can see them going up to 1 mil in value, though I can be wrong. If it was credits or Dark Projects it would give crafters more reason to craft while those that played the market and made billions can flush the credits through the sink, or try to be cheap and buy the dark projects off the crafters that can then buy other things. Economy at work. Asking both at the same time is just a joke, I know a LOT of people that just don't get to those credits and have no interest in gambling on GTN economics or spend their days mindlessly grinding dailies.
  24. XP boosts from class story missions & promotions are called complimentary and are bound. They are often forgotten to be used (even before leveling was as fast as it is now), and even when you keep using them you get them faster than you can use them, at least if you have played since closer to launch and know a few things. These boosts are pretty worthless in the end and you can't even vendor trash them, they may have a value of 0 or 1000 or so, but if the latter you still can't sell it because it's a "cartel market item" even though it isn't. I have some bound that aren't complimentary, I got those from older cartel packs. I believe they weren't always bound, the bind timer might have expired a long time before they bound. It may have been that at the beginning class stories didn't give the complimentary ones in the beginning when the boosts were added, but at a later time to offer more transparency. On top of that I have heard of people having a stack of something to have one used and the remaining of the stack bound, involving bind on use single use items that can be stacked. I personally had this happen with decorations. So yes, it's possible to have boosts that are bound while they shouldn't be. My suggestion is that they remove the "Cartel Market Item" tag from everything complimentary, make sure the items have some value to them so people can vendor trash these things rather than having to destroy them. Having to destroy anything should be a last resort, it's annoying to have to do that. And on top of that make sure there's no bind on single use items that can be stacked.
  25. I have made a few Marauders & Sentinels, but they never stick. They are just not for me, never have been. Part of the reason may be how there were an uncountable amount of people that played those classes that were just a pain to group with, far fewer than one percent was actually worth playing with. Just making one to prove to myself I could do better, getting complemented and still feeling like I didn't get remotely all out of the class. Did way better on my Saboteur Gunslinger back when it was seen as inferior and almost everyone else was playing Marksman. Was fun to run HM ops in those days.
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