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MagusZ

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Everything posted by MagusZ

  1. Some of the classes feel, underwhelming in abilities in comparison to other classes of their same role, I know I feel underwhelming as an operative healer. What metrics have you developed to measure these issues in class (and more specifically, spec) balance in PvE and PvP and what if any plans do you have to resolve issues you come across?
  2. Some of the classes feel, underwhelming in abilities in comparison to other classes of their same role, I know I feel underwhelming as an operative healer. What metrics have you developed to measure these issues in class (and more specifically, spec) balance in PvE and PvP and what if any plans do you have to resolve issues you come across?
  3. Seriously, you guys asked for this. You didn't want Ops to be able to pin you from full to dead. Fine, they stopped that. They then changed the skill to not auto fill resolve. Unfortunately, that had the small effect of allowing the class to stun-lock. If you read the Ops forums during the "nurf" you'd not only know that the nerf wasn't really a nerf but you'd know the best way to stop it. Let them hit you with their first stun. Then on the second, you can prep for it, hit your CD break, then STUN THEM. Gives you time to get away, heal a bit, whatever. Eventually you'll realize the issue isn't with the opponent's clalss, its the person interfacing with your computer.
  4. *points you towards the Sage/Sorc forums* I was really close to saying something from a different healer spec...but this is the better option...and far nicer.
  5. Correction: Open up inventory. Click on Fleet Pass. Loading screen. At fleet. Maybe 30 seconds depending on your machine. Can't buy fleet passes?
  6. From what I read, PvP DPS Ops/Scounds are basically the same. PvE DPS got nerfed. PvP and PvE Healing ops have been lackluster since the beginning if not downright bad. What needs to happen are adjustments to these other roles to bring them in line with our PvP DPS role. For healing, there are tons of suggestions for improvements in the various role/class forums. For PvE DPS, add a stacking debuff to an ability that lasts for..25-30 seconds that can only proc every 20 at a frequency that it get a new stack/refresh before it falls off a target. Guess what, minimal effect on PvP (target or player are usually dead by the time you'll get more than 1 stack) with the ability to balance the DPS for PvE (as boss fights not trash are the only things that really matter).
  7. Make an alt. Enjoy the story of all classes. Collect/craft low level orange/blue BoE armor sets, go to newbie planets, and drop them on some unsuspecting level 1. Give "Datacron tours", charge if you want. Find a mailbox. Stand on it. Get naked. Dance for tips. Run lowbies through the "story" FPs for Social Points. Do I need to come up with more for you to do? Yes, by being "selfish" you can run out of things to do at 50 in any MMO. It's just a problem with the genre. But by being social, you'll never run out of things to do. Oh, one more. Go to a PvP-RP server. RP from level 1, in everything.
  8. As a medic, while I'm glad for all my concel buddies having more to do (more buttons imo is more more fun to me), I want some love too. I feel practically useless. All I got was a 20% nerf to a damage ability of mine for soloing.
  9. Power corrupts, and absolute power corrupts absolutely. Empire, Sith, Jedi, Republic,.... It all ends the same. that the Sith and Jedi got involved in politics and war instead of just being their religious cults that they are..heck, the Empire and Republic could have their war, be better for it, and if it came down to it, get mutually destroyed by it and the factions reduced into petty squabbles between local clusters. It happened to the Infinite Empire, why shouldn't it happen to us now? Speaking of which...anyone know if any of the story lines, and which one, touches more on the history of the Infinite Empire? I have some theories why they collapsed and I want to see if I'm correct.
  10. It's really bad when you wish you had an Final Fantasy style Healing Rod as a weapon of choice. "Heaing Rod" Shiv -> SA -> Shiv -> SA ... It make us an unique healer.
  11. The most profitable in my mind isn't exactly a single trade-skill, but a combination of them. I didn't want to craft on my first toon, or endlessly gather. As such, I went Slicing, UT, and TH. What I've been doing, while questing, is sending my non-current companions out on T6 and T5 slicing quests (approximately 30 minutes a mission, decent returns) and I slice any nodes I come across in the field (the big money maker). Any Slicing, UT, or HT missions I get I keep but all others I sell (between default-10k depending on the type). When I'm about to log out for the night, I use whatever mission finds I found (as they're about 2.5 hours each) sending my best matching companions on them and go to bed. I log in to normal/crit rewards from those missions and I'm able to sell the results on the GTN (epic T6 mats are quite valuable).
  12. I actually didn't notice myself till someone said "anyone else hear this ghostly laugh?" while in a FP. Took me a week to realize what was causing it.
  13. My Agent laugh's quietly whenever my Tactical Advantage procs.
  14. Unleash Undying Rage Crippling Shash Move Away/Force Charge (another target) Medpack
  15. Would completing it solve your issues? I'm not familiar with this bug.
  16. Two words: Instant gratification. Reasoning: A) Hey look, one button and *boop* job's done. B) Oh, I think I have that...let me log out and log in on my alt.... C) Oh, I need these items to craft, better mail them to my main... /thread
  17. I would love it if when they released a more "full featured" version of space gameplay they take some hints, not from SWG, but Freelancer instead. I loved that game!
  18. It's a software design principal called "Scope Management". They had a release date. Combat logs, high-res textures, all those things were moved out of scope for the release last month. They're all likely still in development, as BW has stated with the high-res texture discussion. But you do need to meet deadlines for games. I've made that same comment in another thread. You really can't compare cars to in software development. Difference: software evolves. The technology behind automobiles hasn't really changed since Ford first introduced the Model T. Refinement has happened, but the hardware is well known and used. For software, you can't just take a program, decompile it back to source (get all the parts for a car), reskin it (design a new frame to support said parts), recompile it and say "oh look, I have a new game"/"oh look, I have a new car". Blizz still owns the copyrights to it's source code so BW can't just take out what it doesn't want from they framework, code what they want, and be done. It has to do everything from pretty much scratch itself. See my comment about scope management. Guild progression wasn't added for WoW till WotLK along with the achievement system (which the game does have, its called the Codex). The GTN went a different way from standard AH interfaces and its proven to be less than desirable. Fixing it will take some time. World bosses are world events, heck WoW didn't even have it's first "World Event" was what, a Christmas event their second year? So also, not released at start. So, on these "standards" you say are needed, only one of them really qualifies (and it was just implemented in a way that user's aren't used and don't like). They did the same thing with Starcraft and 40k. I'm tired of people thinking FPS games are "innovative". Seriously... Oh, and Battlefield has been "in development" since the first game in its series released as "Codename Eagle" back in 1998 (Battelfield 1942 was released then in '02). It's building on already existing framework vs. developing one from the ground up. Please edit your statement. "Requires" should be "desirable". You can still play the game without those features. The only "requirement" of an MMO is a interaction between what you ask the system to do, and what the system tells you can be done or what happens. Play an text-based MUDD and see.
  19. I noticed that some of the "ridges" in the armor were a bit sharper and the shadows on the face and armor were rendered more realistic.
  20. MagusZ

    The empire has won

    The empire may have won due to "PvP" war issues, but with administration, it's gonna kill itself. Empire = You failed *kills you*. Next. Seriously, who works for the empire?
  21. I agree. The "general" forum should just be for informative posts from BW about the product, and user chat. All of these constructive posts should be in their own forum. With how fasts posts fly through this forum at times it would make sense to me to have them be in a constructive forum where the major issues and posts could get stickied for ease of access and reference (especially as there is no search feature).
  22. Post your level and repair bill, I've got to see this.
  23. You also have to worry about resource management as well. While I don't know the numbers, for IA healers its Power>Crit>Serge>Alacrity. They talk about in detail over on the IA forums. The reason is, due to our resource management system, casting faster will "clip" into our energy regen, burning our pool faster and after we drop down from T5 regen to say T2-T3 regen, we're basically hosed healing. So we go for Crit and Serge more than Alacrity because it makes what we have more efficient vs. casting more spells.
  24. Fixing exploits is easy. Fixing framework issues is far harder. Write some code, you'll see what I mean.
  25. Here's hoping for you all. Might make me rethink which video card I get in my new computer in the next month or two.
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