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Emrakkia

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  1. Wow, my experience in warzones with my operative is so different! Only a couple of you gave reasons why you think operatives are "good" in Alderaan/Voidstar (which for the most part, boil down to babysitting caps). This is why I think they are so poor in those warzones. They could be replaced relatively well with other classes. The answer regarding why operatives are terrible at huttball (no knockbacks, etc.) is somewhat telling. I honestly think many of you may have "given up" early on wrt op/scoundrels in Huttball and this is coloring your perception. It took me about 30 or 40 Huttball matches with my op before I really got--what I consider--to be "decent" with him. I'm inspired to put together a video on this topic! Gimme a couple weeks folks. Need to get enough footage and find video editing software. P.S.--if my op had knockbacks or pulls, I would be overpowered in Huttball. No question. A gap-closer would not necessarily be overpowering...though some testing would have to go into it to see how it works in practice. I suspect it would still make my operative better than just about every other class in Huttball though.
  2. Emrakkia

    Arenas PLZ!!

    No, you're right. What am I not getting here? The only time I don't see players focusing on objectives is when a win is obvious and we're just trying to make sure all teammates have 4 medals. Granted, there's always going to be the newcomers who get distracted in side combat, but that's just an experiential thing.
  3. Please. I understand your desire to avoid the nerfbat, but everyone can now see the numbers coming out of the PTS combat logs. We're not just theorizing anymore. The drumbeat for sorc/sages to be nerfed will become a full-fledged orchestra once combat logs go to production servers.
  4. Emrakkia

    Arenas PLZ!!

    I don't understand this desire for death match warzones (truth be told, it does strike me as an epeen thing, but I could be wrong). While I know that there is a vocal group that espouses this desire, I honestly think it's a pretty small minority. That said, who am I to get in the way of other's enjoyment! To each their own. Since (I think most people will agree with this) most players are not interested in a death match warzone for various and sundry reasons which I'm sure have probably already been brought up ad nauseum, any deathmatch warzone will pretty much always have a super-long queue (I mean, queues are long already), and if by some insanity deathmatch is part of the normal warzone queue most people will frequently quit if they get into one leading to global frustration... Why don't you guys just go to Tattooine? The arena area there doesn't get much more "death matchy" in my experience, lol. What does Tattooine not have? The convenience factor or some such?
  5. Agree with OP. Huttball is a fantastic and unique warzone. I HOPE HOPE HOPE they produce more Huttball maps in the future (but keep the rules of course). Perhaps a Huttball Galaxy Tour, where you play at different stadiums on different planets?
  6. They are OP. I would bring up points, but I'm sure many have already done so. If you are not OP as a sorc/sage (and this is coming from someone wtih a sage alt, btw) then you are playing an unoptimized sorc/sage.
  7. TL;DR: Ops/Scoundrels rock in Huttball, but not in Alderaan/Voidstar. Why do people say the opposite? What strategy am I missing for Alderaan/VS? Long version: General Thoughts Op/Scoundrels, moreso than any other hybrid class, seem a bit more dependent on a well-rounded team to be successful. If you have more than 2 ops/scoundrels on your team, odds are, you are going to lose. Ops/scoundrels are a support class. If there's not a well-rounded team to support, the best scoundrel is useless. I'd like to hear anyone's insight into this. Am I just not at "the level" yet where ops get better? My op is only level 23 at this time. Alderaan/Voidstar Playing my operative is FUN in Huttball (again, with a well-rounded team). I know exactly what I bring to the table, what my varying role is, and enjoy the strategy involved. Yes, my damage and healing is crap in comparison to the other "real" dps and healing toons I play (gunslinger, sage, hell even my jugg), but that's not what an op/scoundrel brings to the table. Much like the joker in a deck of cards, my op is the wildcard that can tip the balance one way or the other at critical moments. I love it. Definitely a refreshing difference compared to other classes/ That said, I keep reading on this forum about how op/scoundrels are crap in Huttball but shine in Alderaan and Voidstar... ***? Am I playing a different class or are these people just at much higher levels and thus have different abilities which change things up? Because I'll be honest, in generic cap-and-hold games like Alderaan/VS, the role of the scoundrel is not that important. Granted, ops have their moments, to be sure, and can provide a non-Huttball team with a valid benefit, but in comparison to Huttball? There's just no contest. In Huttball, people remember my name (that's always a pleasant experience) because of what I brought to the table in past games. In other WZ's, no one does. In fact, my role as an ops/scoundrel can almost always be filled by a better class more suited to those games (pick one). What strategy am I missing here? Why do people say that ops/scoundrels shine in Alderaan/VS? P.S.---sorry for the novel! who knew i was so wordy
  8. OP, I am quite certain that considerable market research went into the tech decisions behind this. I was formally part of a company which had to make a similar decision: what percentage of a very small minority (fact is, only 6.45% of computers worldwide are Macs) are estimated to buy SWTOR? It's a tiny niche market inside a tiny niche market. Now, is it worth it to us to spend extra time/resources/etc to support that very tiny niche market? Obviously they came to the conclusion that it was not.
  9. Bored because of server downtime, so I figured I'd start a discussion! What do you think will end up being the most useful class for ranked PVP? Juggernaut/Guardian Marauder/Sentinel Powertech/Vanguard Mercenary/Commando Assassin/Shadow Sorcerer/Sage Sniper/Gunslinger Operative/Scoundrel I play a Gunslinger, Operative, Marauder, and Sage. My favorite (both in storyline and playstyle) is my Gunslinger, but it's also the one I think will be the most useless for ranked PVP since Sorcs/Sages can do comparable DPS yet also heal (and evac the area, if need be) when poop hits the fan. Snipers/Gunslingers are one-trick ponies (aka, all DPS all the time) yet my output when playing mine isn't significantly better than when I play my Sage and since we don't have another niche to exploit like the Sorcerers/Sage, Sniper/Gunslingers are basically doomed to be a secondhand citizen class for ranked PVP. So my vote would be Sorcerer/Sage. Yours?
  10. So I have the opportunity to change out all my mods. All trait bonuses are equal except the last trait. In the one set of mods (the ones I am currently wearing), it's +8 Crit. In the other set, it's +8 Power. My crit is currently at 39.6% when buffed. Again, I currently have +8 crit mods, so if swapped out them all, I'd probably take a good 5-10% hit, I guess? My power is currently 147 (+33.8). I'm a 50 Gunslinger/Operative. What say you?
  11. So I have the opportunity to change out all my mods. All trait bonuses are equal except the last trait. In the one set of mods (the ones I am currently wearing), it's +8 Crit. In the other set, it's +8 Power. My crit is currently at 39.6% when buffed. Again, I currently have +8 crit mods, so if swapped out them all, I'd probably take a good 5-10% hit. My power is currently 147 (+33.8). I'm a 50 Gunslinger/Operative. What say you?
  12. I have some Centurion gear that has all it's (current) mods removed. Is there any reason for me to hang onto it? Aka, has anyone heard if there will be another mod that can be removed post 1.2? Thanks
  13. So...no one knows? And no, obviously capping an objective in WZ's is always the same rate no matter how much Alacrity you have...though that would be awesome if it were true! lol
  14. Yes, I know Alacrity is a sub-par trait to try and stack. Yes, I know the hit you'll take by NOT stacking other traits will make it not worth it, yada yada. Moving right along... If I get Alacrity up to, say, 25%, does that mean that all my abilities now take 25% less time to cast? So if an ability used to take 1.0 seconds to activate, it now takes 0.75 seconds? Thanks
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