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Niconogood

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Everything posted by Niconogood

  1. Oh my, you are so gonna regret this when you hit 50, and realize how lackluster commandos really are. Even worse, by the time youve hit 50, 1.2 have hit, basically screwing over every commandobuild there is, assuring our PvP position on the absolute bottom of the foodchain.
  2. Tbh this is the most simple and boring class Ive played in any MMO (and Ive played alot of them). With the nerf with 1.2 this class really has nothing going for it, so I would definitely not roll one if I really wanted to start a new class in this farse of a game.
  3. The effect area isnt reduced by "almost half". Its reduced by 61%.
  4. Tbh there wont be much of a community left after 1.2. Of the three medics I know including myself, two are quitting and one is rerolling.
  5. If they now just gave me vanish or force speed I would be ok with this. Take some, give some. But as it stands they take it all and give nothing back. We are already by popular consensus the weakest 1v1 class in the game, and now they nerf us further into oblivion. I dont get it. Georg Zollers mustve had some really nasty experiences with a trooper as a kid or something to justify this.
  6. In that case, delete your trooper and go back to your shadow. Commando will be completely useless, and vanguard will be severely gimped after patch.
  7. Yeah, before it actually had its use in PvP as you would still get in a hit or two due to huge radius. With the nerf, as you say its only 39% of the normal radius, it will be useless. Decent AoE was the only thing this class had left going for it.. With that now also gone the class cant do anything that about any other classes can do better. Noone in their right mind would wish to start the game as commando after 1.2. We should all be given a free class reroll, pertaining level and gearequivalent. Bye, bye commando. Too bad BW decided to remove you from the game. Hello witchdoctor (or maybe wizard)...
  8. Yeah well, I was kinda looking forward to a fix for the 1.2 patch. You know, make the class more viable in PvP, actually make assault a PvP spec, actually using instants like vanguard and not be dependent on immobile casttimes, improve the arsenal rotation (not just give us the same fkin rotation with less damage), NOT remove the entire medictree from the game, things like that. Guess I was wrong...
  9. As a commando I have in generals problems with every class that can interrupt. Mercenaries I just faceroll every time though. Theyre so weak and squishy its a joke. Unless they are heal/hybrid specced though. Then I cant kill them because I dont have an interrupt
  10. Gunslingers cant be interrupted, cant be jumped to and maras dont have knockback. So the poor maras would actually have to DpS-race them down, both in medium armor with 20% armor reduction, they cant do the interrupt-godmode they can do against other classes. Id still say evengeared maras win at least 70% of the encounters. Theyre just complaining cause its still about 30% less than against other classes.
  11. What are you talking about? The nerf is complete. The rotation remains the same. 99% of merc/commandos are already using FA in their basic rotation. We just got a 10% damagenerf on that crappy 1,5 sec channeled ability we STILL have to spam to setup the tree. The bigger problem is that the two other trees got completely annihilated, so we are all now stuck in the most boring and after 1.2 also alot more squishy and weak spec ever invented by any MMO.
  12. Uthar Wynn What imperials? Couple months ago they outnumbered reps 3:1. As of now imps do only consist of the occasional ragtag band of orangegeared freshies. 90% of warzones are rep vs rep huttball, and the few rep vs imp games we get, rep completely dominates 9/10. With premade we get 600-0 alderaans on a regular basis. This game is dying though, and imps realized it first I guess. By being the larger faction from the start they got faster progression in content and gear and got to realize how dead and boring the endgamecontent really is a while before us, so they already quit.
  13. If this is the excuse, why didnt all classes get a nerf to pertain them in line with these changes? The already allpowerful Sentinels got a buff while weaksauce dps operatives and especially commando/mercs got nerfed into the ground. How can changes to stats be the reason behind this? This guy is so full of ********.
  14. I didnt say I was dying too fast did I? I simply say we dont have the tools to deal with other classes, which calls for bad balance. When one class is countered by the majority of the classes in the game, while at the same time countering noone but its mirrorclass.. Thats what we call unbalanced. But feel free to enlighten me about how you deal with ie. sentinels in duels. And also have in the back of your head that Im here talking about competetive PvP on top level, everyone utilizing their entire arsenal of skills to the fullest, all premades in full BM/Rakata. Not PuG scrubbage PvP....
  15. Well, Im also a commando and based on what you are writing I am probably alot better than you. With 75 valor, fully optimized BM/Rakata gear I can state for a fact that there is no way, simply no way, a gunnerycommando can beat a well played/geared sentinel in a duel. We simply do not have the tools. 2 interrupts on very short CDs, leap on shorter CD than your KB (which also will interrupt you), add in force choke, effectively means you will NEVER get of a single tracer missile, except for maybe 4 seconds of cryogrenade, IF he for some reason chooses not to break free of it. Powershot+full auto simply dont cut it against geared opponents, and they also get interrupted. What do you do? Beat him down with hammershot and stockstrike? The same applies for vanguards, guardians, and basically all classes but us. I will not deny I usually win "1v1"s on regular basis, but this is against scrubs, people who have no idea of how to play against us, and usually also are undergeared compared to me. For a competetive level commandos are about the weakest class in the game, and with 1.2 they are gonna be effectively removed from any sort of competetive play. And please dont give me that ***** that "its not a 1v1 game". What about 2v2? Cause 2 sentinels will annhilate 2 commandos, same applies for 3 sentinels vs 3 commandos. The class is simply broken and being further gimped into oblivion. I could accept the changes if they gave us more defensive CDs, an interrupt and more instacasts. But as it stands I have no interest of playing the laughingstock class of the litter. I realize the fun for the crowd by having an easily farmable class in the game to gank down in between the real fights, but the problem is that few people find it enjoyable to play one.' Unsubbed, waiting for D3/GW2...
  16. For PvP this skill is ruined. It gets the same radius as hail of bolts which basically is nothing. Especially for a channeled ability that is easily sidestepped it just went from good, to utter trash. This is particularly devastating as decent AoE was one of the few things commando had going for it. If your lucky you will do the same damage as sticky grenade after patch. Noone will get hit for more than one round unless theyre stunned. Basically it will be a delayed sticky grenade with a 1 min cooldown.
  17. Well, actually you wont be able to play it period. Problem solved.
  18. I suggest you make a little effort to stop being a basementdwelling deuche and rather use all that built up sexual frustration to go read the patchnotes again. The nerfs and the obvious negative impact to overall damage for both assault and gunnery has also been discussed and explained in detail in several threads so I dont feel the need to waste more time on this here.
  19. Nope.. The irony gets even deeper considering we are the one class that can be completely shut down by any class with interrupts, which currently is everyone but us.
  20. What is wrong? Have you even read the patchnotes? The entire medic tree got utter annihilated. One thing is everything heals for less, and you will take more damage, worst thing is that you will use 30% more ammo.. ? I mean ***. Regarding gunnery, we will now take 5% more damage, have longer CD on our only reliable defensive skill, and due to gravround damage nerf, which we STILL have to fkin spam to set up our instas and proc FA we will do consistently less damage. You are forced to cast at least 4-5 grav rounds for each demoround, so the negative impact on DpS is enormous. Full auto is already proccing 1/3 rounds. This will probably increase with 10-15% max, so its gonna be 2/5. FA still has a CD on proc though, which I rarely have had any issue activating. So this is hardly any buff that will affect the damage we see from full auto. Overall a devastating nerf. For Assault, which is currently our most inferior tree we also gets nerfed, as you have to spam powershot to proc HiB, which you now have to cast with 10% reduced damage, and 0,5 sec longer casttime unless you spec deep into gunnery. MAKING FOR A DAMAGE NERF OF 35%, and making you more prone to interrupts/pushbacks. If I actually saw any hope for this game at all I would bite it, shelf my now useless BM geared valor 75 commando and just start rerolling a marauder. As it stands however I dont see any hope with the current development team and have canceled my sub, and will wait out til diabloIII/GW2.
  21. Id say merc/mando. As sage and operative also looks pretty dire on paper, they didnt have the consistency of the merc nerf. Ie. Operatives got a huge buff to healing. Merc/mando on the other hand got ALL their trees nerfed. Medic got effectively removed from the game so not much more to say there. BW dont intend mandos to heal. Gunnery/arsenal got nerfed into the ground, going from being immobile channeling turrets to now being immobile turrets made of glass with alot less damage and even less survival and utility. Funny thing is that even the weakest tree, assault, one which basically noone plays atm because it sucks donkeyballs got nerfed, just to make sure noone will play merc/mando ever again. As I see it mercs/mandos were communicated two options from BW with 1.2: Reroll marauder or quit our game.
  22. Most of us have quit and dont play the game. Thats why we are ranting the forum instead until the sub wears out Tbh this game deserves to fail. As a PvPer i bought something marketed as a lamborghini but got a rusty lada. And with patch 1.2 the seller also just came and stole my engine. Give me my time and money back.
  23. I dont even play gunnery, cause it is already a crap tree as it is. So prone to interrupts and LoS that you wont be able to do diddely squat against any half decent players. I played medic, but as BW effectively removed that tree as an option with 1.2 Im looking for alternatives. The only thing Gunnery had going for it was KB on short CD and 10% damage reduction (putting you on 40% reduction against kinetic damage, not 55(?)). That is naturally gone with 1.2. I also dont think people realize how much of an impact Grav round nerf will have on damage, as you also much calculate critchance into the equation, and grav rounds critchance is 55%, compared to other attacks 40. Dont say this spec is ok. Cause it was already weak before this patch (again playing against nonretarded equal BM-geared opponents), with this patch the tree will by no means be competetive. Neither will Medic or assault. Simply put, Commando is a dead class. And for those, like me, that dont have the time and will to reroll a sentinel/marauder in an already failing game, we have already unsubbed.
  24. You obviously havent read the patch notes for commandos/mercs...
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