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Kotlx

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  1. for LR-5 Sentinel Droid, Any ideas on how to handle this fight with 2 melee dps?
  2. you're ignoring his mechanics if youre dying that fast. He almost always starts off with an immediate incinerate, which destroys anyone. you have .5 seconds to interupt his cast before a shell is launched. He does it approx every 12 seconds. Dont go in with 2 melee dps.
  3. Group comp: Shadow tank Shadow dps Sentinel Scoundrel healer of the 10 wipes, 8 of them were due to boxing ourselves in due to the close proximity of the electric storm crap. One was a stumble at 15% and we lost focus, and the other was a derp on our part. 3 melee makes this fight insanely difficult; box yourself in, lose concentration on the incinerate, have less then 1 second to interupt or the tank drops to 25% health. manageable outside of the storm crap. So, strat? The only ones I've seen are for 1 melee 1 ranged dps, or 2 ranged dps. I would love to hear how people do this fight with a group make up similar to this. Trying to kite him all around the room is just way to hectic and full of death traps.
  4. Interceptions only happen if the enemy player is closer to the ring, or closer to the thrower. Theres my guess. ha
  5. Male smuggler. Reminds me of the captain in Firefly.
  6. The new system will follow the following recipe (for disaster) Pray to the gods. You purchase a 'WH token', and pray to the gods this token is the token for your class. Since, ya know, PVE is currently the same. And they said they'd get off the bags, so why not try screwing us over in a manner not as harsh? Hey, at least you get gear for your companions. (herp derp if you believe this you should start beheading chickens for your lewt. Seriously, I think that one right there is carrying your Blaster Rifle token.)
  7. As disappointing as this news is, I would rather them release a polished season then a broken one. Bad community connection though, Bioware. I'm not even qualified and I know not to say something with hype backing it and at the last moment, pull the plug.
  8. What was the inspiration behind the new armor sets in 1.2?
  9. I very much enjoy how your story for your legacy matches class lore (inquisitor slave, for example). Great write up. I look forward to reading any expansions you may add to this (I.E. were they are now)
  10. DO you have background story for each of your characters? For example, why are the republic sisters with the republic? What classes are they and for what reason? Light side? Dark Side?
  11. I'm baffled that most of the conversation in this forum is more focused on specific quests and flaws in the lore provided by Bioware and not on custom stories and role plays. Figured this would be the haven for RPers in general. I'm curious to read some of your custom lore for your characters. I am currently working on the lore for my legacy which includes 6 characters; 3 republic, 3 empire.
  12. BW misjudged their initial wave of subscribers. WoW started off with a small amount of servers and increased based on demand, not expected yield. Bad on BW, but the subscribers still exist in a large number, just spread out throughout a handful of servers and about twelve handfuls of dead/dying servers.
  13. to be fair, it's not exactly easy reinventing the wheel. WoW is a proven profitable concept, and coupling that with Star Wars genre... On the other hand I do enjoy some aspects of the game that WoW didn't have including the number of people in 1 group cut down by 1, the voice overs for everything, the in depth story driven flash points (lets face it, you ran through WoW barely understanding *** it was you were killing and just called it 'that guy who drops the thing'). The valor ranks provide a means of bragging rights without affecting the game in a major way (similar to grinding rank 14 for prestige instead of stopping at 13 due to the minor upgrade). I dig it. The warzones are both obvious remakes of CTF 1 flag and domination and clearly clones of AB and that other warzone (except add landscape to Huttball and turn both maps slightly LOL) so that's not particularly awesome, but they are very fun. The raids are pretty carebear, but I think they can go a long way with the different difficulty modes (change the damn fights more when upping the difficulty. HM and NiM should introduce new mechanics, not +1 to the mechanics already in place) I prefer this game over WoW. The story is the pinnacle of that. It's an unavoidable piece (even when space barring, you still have the feeling of story vs. click accept, follow quest log).
  14. This might have been approached with a kinder audience if the patch weren't coming within the next 2 weeks. Suffice to say, all crew skills will be much more viable in the next patch. Immediate compensation for what you call subpar crew skills is silly. People want augments, ear pieces, ship parts (especially for the dailies) and orange items. 1.2 will only make these wants much greater.
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