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bicuspid

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Everything posted by bicuspid

  1. considering its like that on every server there will be no difference. it just will be faster queues for huttball
  2. decided recently to start taking screenshots of weird games, so these are from the last few days only. 6 v 8 void star, we were attackers and rolled 2 doors, then a majority of the imperials left and it shut down due to not enough imperials. so from 6 v 8 to 6 v 3 or something: http://i44.tinypic.com/1z67h4g.jpg alderaan, we took both sides at the start because all the imps went mid ... then they continued to go mid the entire game, all 8 of them, until they lost 600-0 with no one actually being able to take over mid: http://i43.tinypic.com/2qx8h9e.jpg obligatory nerf focus knight screenshot: http://i39.tinypic.com/ayo6ld.jpg
  3. stop wearing your greens and maybe you wont get hit for 6k? im valor 68, mix of BM/champ, optimal mods I hit 4k-5k on medium/light. only time I hit 6k is on some whiny bad in greens
  4. reducing defense is useless because you cannot dodge or block or parry a force/tech attack and these are most of every class's damage accuracy is useless
  5. lol 8 pages on a fake complaint, good job lemmings
  6. its more or less true. some animations are different. if you want to play the non zerg side go republic. if you want to play the side with a 3 to 1 numerical advantage and a bunch of mouthbreathers, go sith scoundrel = operative
  7. i dont think it exists. i have my champ stuff with this enhancement from the smuggler hat/gloves, but i didnt see it in the BM tier
  8. a lot of it is nostalgia to be honest
  9. you instantly die if you hold the huttball too long
  10. cant go wrong with dps/heals if i queue with my healer buddy i know that our team is going to have both the highest dps and the highest heals in the wz most of the time. i'm going to do my half a million damage, he's going to heal for his half a million heals. thats tough to stop!
  11. bicuspid

    Ilum balance

    used to be like this on vulkar highway, but the last couple weeks for whatever reason republic is winning hardcore. im talking 30 of us go against 40 of them, and we don't lose a single person, or us camping THEIR base. i'd say reroll or stick it out. its impossible to do anything 5 v 40, but once you get to 30v40 its not so bad. in the end, at least on my server, I think republic is going to have the edge. maybe never numerically, but in terms of pvp core players. the mains problems I had as a 50 when there were few other 50s 1) wz's starting 6 v 8 2) ilum imbalance as more 50s are appearing, and more people roll republic alts, both these problems seem to be going away. we pretty much already owned wzs that were 8v8 to start though, which i think is helping to drive sith to reroll on our server. if the stronger pvp core is imp on your server i think you're screwed.
  12. vulkar highway i have a small group of multi-time gladiators. we are around 70 valorish at the moment. its only a handful of us but we will have enough to do rated wz if its 8 people, and we plan to do it! the server itself was quite terrible for republic in the early days as we kept getting 6v8 starts in wzs and ilum was also bad but recently for whatever reason we are doing much better. i think this is a combination of more people rerolling republic, gear gap being bridged, and we now have enough 50s that we dont start 6 v 8 anymore. i am pretty proud of the turnaround. we actually had 50+ people in ilum this week and were camping the imps, which is the first time its happened on our server warzones i'd say republic has developed a real strong core here. we didnt' have many quitters and I think our dominance of warzones has gotten a lot of people to reroll and others to develop good habits. like i said i do premades mostly, but even when i solo queue in my experience we win a majority of games (at least 3/4) in any case, good job vulkar republic!
  13. guardian commando would be like dk/pally season 5
  14. op got owned in his level 40 greens, is mad more at 11
  15. so the guy who has been at level cap for a year should be on even footing with the new guy? the new guy cant spend ONE WEEK to get his purples from pvp and be more or less even? why dont we just mail every character the best tier items when they create their guy, so upon hitting 50 they can be awesome
  16. how is this a problem where in every sort of calculation pvp gear with expertise trumps the same level pve gear? and pvp gear is also much easier to obtain.
  17. bicuspid

    Roots and Resolve

    it would still be pretty bad. warriors and knights pretty much use jump as the first move in all situations. so do vanguards/powertechs I believe. it would be a terrible nerf to those classes because they would fill up resolve instantly if you had more than 1 of that class. a guy is walking to the end zone with the ball on the rafter, and he has some resolve. i am at a lower level than him. if i jump him he gets full resolve and scores easily. if i don't jump him he scores easily. what do i do here? huttball would basically be a tank with some healers who can survive for 20 seconds and score because he can no longer be stunned in fire/knocked off if there is really a problem with roots, then I'd rather reduce root duration.
  18. bicuspid

    Roots and Resolve

    i dont think this will work because if you think there is a lot of CC in the game, there is double the number of roots/snares. some guy gets jumped by 2 knights? full resolve. some guy walks into an aoe slow? resolve. I use my regular setup attack on a guy, which also happens to slow them? resolve! it would go too far and make actual CC's useless. Take my guardian. I leap a guy he's rooted. Resolve. I use my exhaust attack on him, which is part of my rotation he's slowed. Resolve. At this point I might be able to use ONE of my actual CCs before he has full resolve. everyone would be walking around immune to CC 75% of the time
  19. it'll be fine the reason that right now it bogs down at 0-0 is both teams will be saddled with some fail dps from random pugs who do not dps well, do not cap when given the chance, do not cc when someone else is capping, and break ccs when someone else is capping
  20. dps guardian by far protecting stuff both survivability shadow by far both are pretty strong 1v1 but i would give the edge to the shadow because in terms of defending a node or whatever they have stealth and can initiate at their leisure guardian is one of the softer classes in the game. if you want to survive well you will need to be constantly jumping to your enemies and to your allies as well as LOSing to screw up people's targeting and make them notice you less
  21. healer = dead in about 12 gcds max, if they are really good at kiting and have every defensive skill up, and are mercs/commandos
  22. your experiences do not match mine avg voidstar numbers for a guardian should look like this if played by non mouthbreather http://i42.tinypic.com/34dmpgl.jpg http://i39.tinypic.com/cjdwg.jpg solo queue, only 4 bm pieces, other team not totally ******* I don't like the term tanking, because people just dumb it down to throwing a guard on the healer and sitting there taking damage, much of which isn't even mitigated due to armor/shield mechanics. If you're really playing to protect your teammates, you're doing things like aoe slowing when there are melees are chasing your healer, force pushing a guy away who is about to do some big aoe damage, interrupting a force storm or some other potentially big damage ability, etc. none of it would show up under protection, but thats how you really prevent damage. taunts and stuff just generate the numbers, and a 6 second taunt covers at best 3 moves, so unless you throw it up on someone at the right time it doesnt even do much. taunting a guy who over the course of the next 3 seconds is going to mostly run around or use their basic attack to build up for something heavy after, is more or less wasting a gcd
  23. i've definitely seen it go both ways. i used to think defender first will win in case of draw, but then i've lost as defender in this case, at various scores (0-0, 2-2, 4-4, etc) at this point whatever the answer is, its so counter intuitive that it might as well be RNG
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