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bicuspid

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Everything posted by bicuspid

  1. bicuspid

    Tired of Huttball

    roll republic then then again if you really have to ask why you have huttball 90% of the time, we probably don't want you here
  2. interesting, i will try this as well!
  3. ^ 5/5 champ -> 5/5 BM = 6 more primary damage for me 80% win before, 80% win after.
  4. well its pretty annoying when you're trying to choke someone over the fire vent and you find out you cant actually channel, so your only choice is to fall off into the pit, then charge the guy, then choke him, except by then he's already scored its totally *** in huttball. you basically have to fall off into another level to get rid of it, and this makes it so you are out of position
  5. so how it is the sents on my server do 700k damage in watchmen spec?
  6. its more than graphical, it is actually a big disadvantage as the character is still considered in the air (and thus moving). so you cant channel anything if you're bugged like this. to fix it you just have to fall off of something and land
  7. there are soooo many streams of sith randoms that no one cares anymore the only streams anyone would watch are for republic toons
  8. instead of looking for ever more creative ways to screw over premades maybe you should just make some friends
  9. losing currently gives 80% of everything that winning does in terms of valor/exp/money/commendations the only thing bad about losing is psychological because you lost. its not at all a waste of time as you describe it. unfortunately its pvp, so someone is going to lose. adding a surrender button would just make it so people can abuse it for quick rewards, without really caring to try at all. you can surrender, but then you get nothing, hows that?
  10. there ya go that's better than anything you'd get from gear or titles or whatever no one ever thinks "oh thank god X is here, he is so geared", they think "oh thank god X is here, he is GOOD". if you're good, you dont need gear rewards, especially gear rewards that scale as poorly as BM gear. you know how much more primary damage I do with 5/5 BM compared to 5/5 Champ? 6 more damage. SIX. 896->902
  11. i have optimal BM gear on my character and no use for further commendations of any kind. I am valor 75. I have full stacks of overcharge and heal wz adrenals in my inventory. by your logic all I should be doing now is afking in warzones, yet I play them and I have fun. your logic is flawed.
  12. unremitting is a good talent, but usually the people who say it is a "must have" are people who trinket out of the first sap they receive its a good skill. it is not the only way to go though, and it is definitely not worth switching for force exhaust. as far as the thread goes, OP needs to l2p. i can bomb pugs who don't know what they're doing for 700k on VS, but against the premades who are good on our server, i get maybe 400-500k instead and the arguement of "oh well its hard to dodge when there are 4 warriors doing it" is retarded. you can take any skill in the game, then multiply it by 4 people doing it, and its harder to deal with.
  13. if you wanna get carried shoulda rolled on vulkar highway ... i lose maybe 2 out of 10 warzones a day
  14. considering i've had optimal bm gear/mods for a month now i guess i am
  15. i've never seen a vigilance spec top 600k in a warzone, where that is just a good game for focus spec combined with focus clearly doing more burst, i think its clear which is better
  16. i wasnt able to consistently get 500k damage with vigilance on dps maps like voidstar, which i can do pretty easily with focus also in terms of killing stuff it seems focus burst gets the job done better because of 4-7k crits aoe putting a lot of pressure on healers not saying vigilance is bad but in my thousands of warzones i have not seen it work as well
  17. 120 republic fleet last night on vulkar highway http://i42.tinypic.com/w6zdjk.jpg GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO REPUBLIC
  18. This is the only MMO I know where there are no server forums. That bunching 6 servers into one forum that requires 3 clicks from the main just to even find...pretty terrible. Such an easy change, and would do a lot of good.
  19. you da man. ilum will not be a big deal after next week, but apart from bioware's shenanigans the other thing that needs to happen to help imbalance is people like you rolling republic! woo! i know fatman is apparently the refugee server for low pops, but i like what we got going here community wise on VH
  20. gravroundgravroundgravroundgravroundgravroundgravroundgravroundgravround
  21. bicuspid

    For rage spec

    juggs hit harder, marauders die less juggs have more utility in huttball, which if you're sith should be the deciding factor b/c you will be playing a lot of huttball
  22. If anyone is looking to roll a republic toon on a server where the republic is making quite a comeback, vulkar highway is looking for more! A month ago, we had maybe 50 people on the fleet compared to 250 imperials. Now while there are still 250 imperials, we have 120 people on the fleet! http://i42.tinypic.com/w6zdjk.jpg We had a lot of people leave after the free month, but a strong core stayed and we have PvE and PvP guilds taking care of business still. A lot of the better imperials have also made alts or rerolled entirely, so the future for the republic looks pretty good! How is the republic doing on other servers? To be honest I didn't see this coming, I thought we were dead in the water and everyone would leave eventually, but now I really do think republic is going to be the vanilla horde with the strong core and make a big comeback. Also props to most of the sith, their core are good sports! A lot of the rest are surrender monkeys who ragequit as soon as they are down though!
  23. nope. 120 main stat < 12% more damage 120 main stat = maybe 30 damage max if you do around 800 damage, which is a very low estimate, 12% of that is a lot more than 30
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