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NeverRose

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Everything posted by NeverRose

  1. The worst part for me is that every Warzone is objective-based. What happened to the good, old, team death match, best tester of premade's skills and cooperation?
  2. It's not a project "fix" it's a direct nerf to our burst. Bad news.
  3. Sorry for being a necromancer, but it's even easier if you play Shadow/Sin... Just pay attention to your kinetic ward buff in PvP (it has 8 stacks), and see for yourself how many times do you actually shield an attack... (hint: I think I've never depleted 8 stacks of KW before the timer of 12 seconds run out).
  4. <shrug> Im not here on a crusade to tell people what to play. Of course taunt and guard affects scrappers, where did I say it doesn't? By all means, play whatever you want, even Commando if that's to your liking ;o
  5. Explain, step by step why would you pick Infiltration specced shadow in any COMPETETIVE premade composition. For perfect 4 man you want the best, min-maxed classes. I think you and Shin are talking about two entirely diffrent things. In bad pug enviroment almost any spec or class is good. In bad pug enviroment, gunnery commandos will top the dps, healing commandos will top the healing and infiltration shadows will never die. That is not the case though. When you're against a group who knows what they are doing, classes without certain advantages (or "crutches" as some like to call it) will be destroyed. Commando will be shut down and interrupted due to long cast times and lack of escape mechanisms and Infiltration shadow's burst (His ONE AND ONLY advantage over other classes, which is a lie btw, because scrapper can burst just as good, the only diffrence is that it's frontloaded instead of backloaded) will be negated by guard swapping and taunting. Then, poor little shadow will bite the dust, because his survavibility equals zero. It's nice that you're having fun and all, but let's be realistic. It's not how well you're doing because there are too many factors included. You might be against bad players, carried by your team, got lucky etc. If you take a pragmatic attitude and look how things are objectively, you'll know how much Infiltration is lacking. just because you killed few pugs and topped the dps doesn't mean anything. If they make Rated Warzones right, natural, perfect party composition should raise by it's own. Trust me, unless they change it, there won't be an infiltration shadow included. For your premade you want the best. In warhammer for example, you used to take slayers to your team as main source of dmg. Sure, engineers could dps too, woo hoo, but for God's sake why would you take it over slayer? Same case with infil shadow. No point taking him over scrapper.
  6. HTPRO is right, you're wrong, case closed. Also ./care PvE.
  7. 1 point is enough from your experience? I used to run it but it doesn't proc too often.
  8. And that 1 infil point goes into...? You sure about that? I just finished huttball on my sage alt and dmg broke it when guy was above flaming pit.
  9. First of all "Damage will break the effect prematurely." So to the guy who said 2 sec cast FL is not breakable....Well...It is. About the "bug" - I believe it's connected to Insta-cast force lift. Read the description, it says that after breaking it, target is incapacitated for 2 additional seconds, therefor it might appear as dmg didn't break the effect. Also, I'm not 100% sure (need to test it) but I think that dots might not break it (Just like they dont break casting now).
  10. (From PvP point of view as I do not really care about PvE, you don't need min-max composition, it's easy enough) (Commented before watching the video) Shadow ? Not the best tank, not the best dps. Perfect for 1 vs 1 though. Infil - Unreliable without cooldowns. Lol survavibility. Balance - Watered down sage wannabe imo. More viable than Infil though. KC - Good as a premade's offtank (heh). Good for pugging too. ----after watching the video---- Hybrids...I don't like them either. The lack of Slow Time and hard-hitting TTK hurts my balls.
  11. *facepalm* Yeah I want lightaxes, lighthammers and lightmorgensterns. All dual wield of course. Because that's important. Let's talk about this "rofl casual" stuff instead of something of higher value - Like for example what should they revamp in infiltration tree to make it valid and not easily replacable by other dps classes.
  12. Plus trauma probe (Meh) and Kolto residue (BIG MEH). Why? Well for terrible pug scenarios anything works I suppose.
  13. Personally I call it "Drop The Beat Star Wars Disco Ballz" not stealth scan but whatever...
  14. So it's no like each individual hammer shot has a chance to proc P. Cell?
  15. This happens everytime after few hours of gameplay: "Why defaqu have I respeced to Infil again?"
  16. Only assault is *playable* atm. Still, you're better off with diffrent dps in your premade.
  17. You're the worst player I've ever seen and an embarrassment to the whole shadow community Shin. Besides, the video opens with Tatooine PvP and I hate it, since I'm addicted to PvE (I run Essels 24 times a day). I hope you'll never make more videos. Stop being so unsupportive to new forum users. 10:07 mins of my life wasted. Daughter I'm dissapoint. Sincerely, Eria, level 2 (Almost 3) Jedi Consular.
  18. Well why not? Some people practically live on Republic Fleet with Warzones poping. I base my opinion concerning both my shadow and my commando solely on PvP and I never hid it.
  19. Well duh, of course it only works on baddies and idiots. Fortunately most of PvP community seems that way ;o
  20. This is a nice trick. You can also do something like this (Works great in Civil War if you're facing 1 enemy): 1) Get to the the turret (With stealth on obviously). 2) When you see an enemy approaching, let him start slicing, then mind maze him. 3) Immediately after that, start capping the turret. 4) He/She'll most probably use their CC breaker to interrupt you. 5) Once they break Mind Maze, (Resilience) + Force Cloak + Force Speed. That makes him/her leave the combat. 6) Now mind maze him/her again - He/she won't be able to break it, since his/her CC breaker is on cooldown ;o 7) Cap the tower and don't forget about /lol and /dance.
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