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NeverRose

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Everything posted by NeverRose

  1. Except the fotm part. Nah but srsly, I'll probably stick to good, old 31/1/9, especially with the slow time change.
  2. Infiltration was always neglected tbh
  3. From PvP POV: I'm ok with self heal changes (I guess?) but the armor nerf? I don't understand it. The slow time change is interesting ;o
  4. That too. Work on your anger management. Your comment is just as "stupid" as mine in this case. I know many people who would gladly return if TDM WZs were implemented. Suprisingly, not many premades are capable of these simple activities. Bottom line - It's a word against word. This game is 70-80-90% PvE oriented so obviously it's filled with people who are afraid of real competition, I understand that. In your eyes TDM is not the ultmate proof of skills, In mine it is. Any tard in def gear can sit on the objective and spam random AoE. Same argument as yours. On ToFN, when we face better imp guilds, in for example Voidstar, it's usually a tie...I wonder why If one side is losing it's usually due to pug dependancy. 8 man queues will be the first step to blame/praise no one else but your own premade. TDM would be the second.
  5. Spamming buttons? How ignorant. Premade coordination, assisting target, swapping targets, tactical retreat, proper positioning is spamming buttons in your opinion. Oh I would love to face your group 4 vs 4 and prove how wrong you are. Most of top PvP guild left this game because of the lack of Team Death Match Warzones btw. Objectives are boring and for some reason rewards are strictly tied to them. However as I said, it's a matter of preference. I said "keep current warzones" sure, but add TDM aswell. Why the hell not? Let the true PvPers have some fun.
  6. Afraid of being steamrolled by competetive PvPers? Yup, the tactic of "respawn, run in, random AoE, they can't capture the turret now, trololololol" won't work. Also, I didn't say "remove current warzones". There should be disparity.
  7. Please make it happen. Currently, every WZ is objective based. Why? Team death match is the true tester of premade's skill and coordination.
  8. Aaaah yes, it's one of these threads. Classic example of unjustified QQ. When I hit rank 50 with my alt I was also at disadvantage. It didn't matter though, just keep on playing and improving your playstyle, find a good, PvP guild and roll with the flow. Btw, the diffrence between augmented WH and BM is there, obviously, but it's not AS HUGE as people make it out to be.
  9. Read again. And again. You take Shadow Technique for Circling Shadows. In my previous post I SAID you're utilizing combat technique. Read. Again. Also why are we discussing this "build"? The only point of it was to test the procs stacking. They do. Let's move on.
  10. Ahem....No circling shadows? So you base your build around Project and you DONT take the passive which decrease it's cost. Well moot point anyways, the build is terrible either way.
  11. Ok, this build is absolutely unplayable and clunky as hell. However, the bonuses do stack. Woo hoo.
  12. You use your FA and I break los. Or I use my second interrupt (pull). Or use my +50% defense CD so I deflect most of it. Or Force speed to you and kick you in the balls. Or I stun you from 30 meters. Or I vanish and approach you from behind. Or if I have 3 stacks of HS, I simply ./care at your Full Auto, pop my pre-req consumables and deal more dmg than you while simultaneously healing myself. So many options. ToFN is the most populated European PvP server btw. And mate, let's agree to disagree. You're in love with commandos and I'm being realistic. I'm here to give advice not try to convert people. If they want to stick to bad PvP class it's their call.
  13. As i said, I'm a man of few words. I prefer proving facts with real events. If your guild is on ToFN server, you're welcome to spare with us, playing as your gunnery commando. You will be shut down/killed before you will be able to say "Sit nomen Domini benedictum". If interrupting gunnery is ineffective in your opinion (spec based heavily on cast times, btw most interrupts also have secondary effect like "cant use this and this ability for 4 seconds") then I don't know what to say to you. In my dictionary, it's called "being in denial". By the way, I'm not here to trash talk commandos. I'm just sympathetic towards you. *EDIT* Btw, that guide you're reffering to has (or had, maybe he edited it already) meritorical mistakes.
  14. Never tested it actually, probably yes though. The build would be weird to say the least (aka unplayable) but just for the sake of curiousity I might try it out today. *Edit* http://www.torhead.com/skill-calc#601MIM0zZhGrRkMrzt.1 Behold this abomination. Jesus it's so clunky...Like you have to take Shadow Technique to progress but you utilize Combat Technique...Plus no force regen and Cla. Strike....Ouch. I ll test it today evening.
  15. Cheers. Maybe they will revamp PvP commandos one day, who knows.
  16. This. In Warhammer:AoR scenario result depended on both killing players and capping objectives. If you had an awesome premade, you could smear enemy team all over the place continuesly, screwing the objectives altogether. Golden times. About team death match generating tears...Of course it would, that's all it is about. Bragging, trash-talking, name and shaming...These are parts of good PvP enviroment, they make you want to improve, progress and compete. These forums are all about care bearing though. I mean, yesterday I typed "F" and then I put 3 "*" after it and I got a warning already. Yes I got a warning eventhough I censoured my own vulgarity <facepalm>. There is a reason why most of the proper PvP guilds have left.
  17. I have commando assault alt myself, it's the only "viable" (but still easily replacable) spec. Even when I pug, I am able to top the dps and never die, but I'm not delusional. About sentinel, yes, they simply outclass other dps. Good burst, awesome mobility and very reliable when it comes to survavibility. Also, melee trains are usually much more effective than rdps based premades, mostly due to leap/pull/stealth mechanic, depending with what you're rolling. That being said, we tend to run with our guild sniper sometimes, sure. Dancing does great as he is a very good player with huge knowledge about the game, but even he knows that his isn't a part of *perfect* premade composition. Obviously, sometimes you don't need to be *perfect* to win. As I said though, it doesn't change the fact that some classes are simply better for PvP and there is really no point arguing about it, it's just how it is. We don't invite commandos to our guild and we don't roll them. We will, if they revamp the class and make them usable in *competetive* PvP enviroment. Oh and your comment about my list of best classes being short...It is, indeed. You have 8 classes on each side and only (before rateds hit) 4 spots in your premade. Not much field to manouver, you gonna take the ones with highest performance. Don't take it as an ignorance though. Min-maxing for PvP is what gives you an edge. Gear tweaking, build tweaking and party composition are most important factors you have to consider.
  18. In my premade, I want the best classes and the best players I can get. Gunnery/CM can be easily interrupted. You just have to wait for their shield to go off. No, but it doesnt change the fact that atm commandos are lacking in PvP, now does it? As I said, words are words, but if any commando friendly premade is up for some fightclubbing with us, no problem. It's a weak chain in my eyes and I never hesitate to abuse it.
  19. if you want DPS you're better off with Sentinel. If you want healing, you're better off with Scoundrel or Sage. Ofc, you'll do great against baddie pugs, but anyone with half a brain and finger on his/her interrupt button will own you. No offense, but do you happen to play on Tomb of F. Nadd? If yes, then I dare you to face my guild's premade with your premade. By all means, play your commando. I guarantee you will be shut down 80%-90% of the time and there is little to nothing you can do. It's not a "hard to play PvP class". It's a bad PvP class.
  20. Add: Team death match warzones. **** objectives. Rateds. Ressurect Ilum and put purpouse behind open RvR. Game saved (or at least it's life is prolonged).
  21. I don't really care about PvE so from PvP perspective... Gunnery is unplayable against any competetive premade.
  22. Tons and tons of really helpful threads and guides here. Just look around or use "search" function.
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