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Posts posted by Umpire
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I really liked this spec until I saw that firebug doesn't boost the crit damage of Explosive Dart. That's ****in stupid and I hope it's an oversight. Although that's the reason this entire thread is full of people saying "my TD crit for something stupid lol when does your ED do that?!?!" so maybe not.
That said, the build still makes sense. Though why even go for burnout? Hot iron is a no brainer especially with your whole sustained dps mentality.
Try 8/8/25.
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Serrated Blades is a poor talent to get unless you plan to go up to the 21-pt talent in Adv Proto.
Why?
For 3 talent points you are buffing the DoT portion of one ability's damage by 15%. That's pretty craptastic, considering that the ability is not designed to be spammed on a single target.
I don't get what you're saying; it's a dot, of course it's not meant to be spammed on a single target. Boosting the dot damage doesn't make it more attractive to spam it?
The dot increase is small, but it's consistent. You always want to have RB rolling on the target, right? So the dot will always get a boost, the talent is always used. The RP/FS crit bonus damage is ONLY on when you RP and further more ONLY when you crit with said RP (FS is kinda a bonus, no one actually FSs unless its to get dudes debuffed/stop capping.) Also, the dot component of RBlade is internal, so you don't have to worry about armor. Kind of a bonus point. So for 3 talent points you boost the unmitigated internal damage of your ability you roll on every single target by 15%, vs 2 talent points to boost the critical (~50) damage of an ability you use every ~5 seconds (also our highest damaging ability where most of our burst comes from, though).
I mean, in PVP burst is the way to go usually, but i'm curious about the numbers here. Sometimes when i'm fighting a tank all I can think about is how i would love a beefy unmitigated dot.
edit: I see you use the combat tech set with the rocket punch crit increase. If I was wearing that it'd probably be a no brainer, but I rock the supercommando set for the consistent 5% extra damage, working on swapping surge/dps mods in.
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powertech is definitely an above average AC. You have so many utility abilities and there are so many specs/ways to play. stick to it and you'll get better
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I don't see where you rank absorb rating.
PS I see that you like to gear for damage even when tanking but i'm talking about relics; do I want the relic with the def ability or the shield/absorb ability? Your write up makes both of these stats sounds like garbage (which makes complete sense) but there's no math backup.
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Can someone explain why absorb is better than defense?
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What's our defensive stat? In PVE it's Absorption, is it the same way or is defense a better stat for a pvp tank?
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the piece set bonus that is supposed to extend the length of the carbonize stun actually makes it not stun at all
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one of the coolest things to do in huttball is to grapple the intended receiver out of the circle so its an incomplete. no such thing as pass interference so take advantage ;]
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I totally agree.
There seem to be a lot of players on the SWTOR forums who are fixated on damage, but the ability to control an opponent is pretty powerful, coupled with solid damage.
ouch bro
I don't have issues killing sages, maybe it's just me. We do have a couple ranged abilities ya know. explosive dart while closing in after a sprint/knockback makes for a nice burst with rocket punch. When your heat is high/waiting for cds and you need to rapid shot anyway, turn around and run away, charge them when they cast/your cds come up/heat comes down. it'll usually line up time wise.
ps have you done the math on serrated blades (15% more dot damage for RB) vs iron fist (8% more RP damage)? Iron fist is the obvious since RP is a huge damage source for the build but having a strong dot is always a good thing. I'm running something very close to your spec but 23/18 is thinkable.
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I find it very very situational.
I'm 100% of the time in a situation i can use it when I spec in to it.
i like this guy
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not usually my style but yaknow
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the carbonize bug is a well documented one that is related to the combat tech set bonus. i've never noticed the rail shot bug, though.
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i know how to use carbonize...valor rank 60 and all that...
i did recently aquire a 2nd piece of combat tech gear that gave me the 2 piece bonus of 0.5sec increase on carbonize ... might be worth looking into ... ill test this out tomorrow.
then you should already know............that the carbonize is broken............with this set bonus..........its been documented...........
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it sounds like you just need to respec pyro and go full time dps :\
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you should be okay for anything barring any idiots in your group. You should be able to start HMs way before 19k HP.
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i've noticed a lot of times i carbonize ahead of people; it has a slow ramp up time it sorta feels like? You have to get a feel for it. That said I've heard rumors that the set bonus that increases the stun on carbonize really breaks the ability.
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What impact does damage type have on the attack then?
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I thought energy was elemental damage for tech users. My b
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jet charge is not as situational as you're making it out to be.
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You need charge for a "huttball" build. all i do is charge the stupid guy on the other side of the fire. that's all i do. charge from the pit to the goal line. all day. You need charge for a "hutball" build.
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is there a way to turn on a ToT frame?!
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my eventual plan is to run the supercommando set (4pc is you do 5% more damage when gaurding someone) with the surge DPS mods/enhancements. that'll take a minute so for now i'm just rocking supercommando gear and loving my 20k health pool.
edit: for pve use the supercommando if you're tanking anything.
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Even though an 8% increase on IGC is a modest increase on an already small number, it's something that is consistently hitting every single time we use our keystone ability, rocket punch. I'd rather take an extra ~1k+ every time I RP over 2 seconds off of quell's CD. Between stun dart, grapple, charge, carbonize, i don't really see interrupts as the powertech's Achilles's heal.
I take the two out and put it into prototype cylinders and shield vents, but the SV talent is more of a float talent. its better than 1% endurance and 1 second off quell.
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This is a fantastic build i notice i never have heat issues
Thermal Detonators, Immolate & exploding darts, Oh My!
in Vanguard / Powertech
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