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Umpire

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Everything posted by Umpire

  1. I drew a beautiful MS Paint rendition of how to position the two bosses. http://i.imgur.com/3H0JS.jpg it looks like someone swallowed some M&Ms
  2. this is the way top tier progression should feel and be. I was very happy with the level of difficulty of 16m HM Z+T as well as the tanks. Haven't killed the tanks but wiping to these encounters isn't so bad.
  3. Me too. I like this criteria. The Turks are one of WoW's greatest guilds of all time, in this case. Watch one of the OTHER greatest guilds of all time stream this sunday.
  4. It's fine for mechanics like this, but "i am the bomb" debuffs pose a few issues.
  5. Glad to hear the old sargeras people are still around. There always was a lot of talent on that server. We'll be pulling the tanks on sunday for real so we shall seeeeeeeeeeeeee
  6. OH WOW SMALL WORLD! This is gilk ;] Me, angarr, rockeater, wristdeep, aragoth, and a few more + some new blood. We're all still killing internet stuff. How you doing? Very glad to hear 16 man > 8 man still. Got a little nervous for a sec.
  7. Which isn't close? The few 8mans I've run were a LOT easier than the 16 mans. Why are people saying 8m is harder? Seems....backwards.
  8. What's the general consensus on top competition? I thought 16 mans were the defacto benchmark, but am I reading that 8 mans are supposed to be harder?
  9. hopefully! I was very impressed with the level of difficulty of this place.
  10. sweet, registering now. I stream our raids Tues, Weds, and Sunday nights 8 - midnight EST. http://www.twitch.tv/F_Swag Tanks seem pretty easy; are they more difficult than they seem?
  11. This is my only MAJOR gripe with the UI. This needs to be addressed, especially if they're going to add more encounters with debuff watching mechanics.
  12. Are there any progression sites out there? The Turks are 1/4 EC. Here is a video of us killing the first encounter. Took us a full night of pulls to solidify a strat and execute it perfectly. How's everyone else doing?
  13. When did shield chance change? Shield chance has always been pretty garbage in PVP due to the fact that most attacks AREN'T kinetic/physical like someone else said.
  14. these are always my favorite thread Help! thousands of people have done this but I can't so therefore it's broken! The end boss should be just as easy as everything else in MMOs!
  15. It's good against snipers and marauders. Juggs to a lesser extent.
  16. Parakeet was always a tank spec. It's why you got the 2% damage reduction. If you wanted to do dps you should have just gone full pyro, or AP/pyro hybrid. There are literally zero dps increases in the shield tree. I guess I didn't realize how many people were playing the spec/game incorrectly, and maybe that lead to the changes.
  17. Here's my take on it front a PVP Tank http://www.swtor.com/community/showthread.php?p=3479883#post3479883
  18. then you are doing it wrong, parakeet is a tank spec and you cannot guard with CGC.
  19. I have posted a long winded harangue on why the PPA changes are displaced. intelligent feedback appreciated. http://www.swtor.com/community/showthread.php?p=3479883#post3479883
  20. how is this anything like the new parakeet? Parakeet was a tank spec with some offensive elements.
  21. You'll be going into AP, as lackluster as it is. The entire reason you went into pyro was for PPA; that's the spec's main damage dealer.
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