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PaniMauser

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Everything posted by PaniMauser

  1. On high levels stacks of 5 brings nothing. With stacks of 10 you can get recipe if you are lucky. If you especially unlucky you have to destroy 20 greens first, then 20 blues. And only after you get a reusable. Some are lucky and get better recipes with less stuff, but I'm not lucky. Since lvl 45 for me it is always in range of 15-20.
  2. Then let's make your armor/weapon disappear after some time of use, so you have to recraft it again. Armor and weapons are permanent, so why biochems should get worse deal and craft the stuff they need all the time? Also, high-level medpacks and stims require as much rare materials as any high level armor and weapon, so what's the point in spending tons of money on missions, if in the results buying the stuff from vendor is cheaper? Reusables require the most rare stuff of them all, you don't get a lot of it. I'm at lvl50 already and still don't have my reusable rakata medpack. RE is based on luck, and luck is not my strenghts. Usually I need 15-20 attempt to get better recipe. You make boichem sound so easy, I wish I was biochem you describe. But it is not nearly as easy as you describe. Reusables are purple recipes, you can't get them anywhere aside from RE tons of consumable samples first. By the time I get reusable, I have to destroy about 30 consumables. Do you really think it is cheap or easy? Try it first for yourself and then try crying for nerf. As for the lack of packs on market, I don't know about your server, but on my server medpacks and stims just don't sell. Or they sell if you price them below their actual cost to craft, which makes it more charity then business. So if no one buys it even at price of crafting, why bother with crafting consumables for people outside of your guild?
  3. You are talking about med-units, not med-packs. You can use med-units for in-combat revive of your companions only, not other players. Revived companions have just a tiny bit of health, not full bar and you can't use medpack for yourself, as it shares CD with med-unit. It is only useful in the situations when the boss has little health and you have little health too, so chances are you get killed before the boss dies, Than you revive companion for distraction, and that's all. In all other situations it is useless. If boss has little health and you have plenty, no need to revive companion, you can finish the fight alone, and if t is vice-versa, revived companion won't help anyway. And in groups med-unit is useless, as you can't revive other players. So, your comparison with a weapon that takes out nine enemies at once is very incorrect.
  4. If you're not Biochem, you can't use reusables. They are skill-locked. Oh, if reusables could be usable by anyone, then I would switch to cybertech for that BoP custom speedster.
  5. Also, just got another idea how to make other skills useful after the cap, in a way reusables are useful to Bios. Just allow crafters to repair the gear they wear. I mean, not all of it, but only things that are appropriate to their craft. For example, it would be nice if armormechs could repair the armor they wear, armstech could repair their own weapon etc. After all, if they can make it, why can't they fix it? Biochems are saving creds on healing and buff reusables, all other crafters could save on repairs. And it would make it worth to keep the profession you have in a long run.
  6. Why ask for nerf when you can ask to improve all other skills instead? I hate this stupid mindset when people want to ruin something that other people enjoy just because they don't enjoy it or see it as 'unfair'. Also, all other crafting skills are nice while leveling. Till you hit lvl 50 and start getting daily commendations, craftable stuff will be better than most. I think BW made crafted gear useless after lvl50 deliberately, so all raid/pvp-fappers don't complain that some crafter has as good gear as they got from doing raids/matches over 9000 times. I still remember those threads from pre-release. Judging by the polls, majority of people were demanding to make craftable gear worse than raiding stuff, and now everyone is complaining that crafting skills are useless after lvl50. As I see it, people got exactly what they were asking for: nice stuff till you hit your first raid, but useless afterwards. As long as developers cater to raiders/pvpers, crafting gear will be useless after the cap. Happens in every other game. Unfortunately, I'm in the minority that don't enjoy raids/pvp, so I will be very sad if Bio gets nerfed. If the only crafting skill that is useful at lvl50 becomes useless too, then what's the point of crew skills at all? Then the best route will be switching to diplomacy/treasure hunting/slicing for money and gifts for companions, and that's all.
  7. It sets Sabotage Charge off?! Brb, trying this on the next mob! QFT, not everyone is into pvp. And there's no ability that fits smuggler better than this! Half the mobs and every single elite and above got their fair share of Dirty kicks from me:) Still my favorite ability. Well, maybe along with XS Freighter Flyby. Kick enemy in the balls and then bring down the skies on him! I miss it on my alts so much.
  8. They have some sensitive microschemes in that area:)
  9. Go through storyline. He has some story-related dialog that blocks all other. I don't remember now when exactly this happens, but then you'll have 5-6 dialogs in a row, then personal quest, after doing it - again 5-6 dialogs in a row (if your affection is high), then another personal quest. And after the third one (requires lvl 46) he'll propose:)
  10. Dirty Kick+Cheap Shot+Blaster Whip = my favorite finisher ever, especially against siths:) Talk about adding insult to the injury!
  11. It's not about BoP. You can send reusables to anyone, but if they are not Biochems, they won't be able to use them. My current reusable medpack requires Biochem 140, and it mere mid-level reusable which heals about 2500 hp. More powerful reusables need even higher levels.
  12. Oh, I wish:) I would be happy with lots of purple around:) Don't judge people by your own mindset. Not everyone is after rare. P.S. Also, if that purple crystal is so super rare, why all low-leveled mobs on Belsavis have it in their weapons? Runaway prison inmates somehow have secret stashes of purples? I wish BW was consistent with their decision. If it is rare, let it be rare for everyone, not just for players.
  13. Won't work. Reusables can only be used by Biochems, so if you respec, all your reusables become useless.
  14. Well, some people need it just for the color, not for the rarity. If, for example, orange crystal was rare, then it would not be problem for me. I dislike the color and have no need of it at all, no matter how rare and 'cool' it might be. I don't use oranges even if they have better stats than my current crystals. But I happen to like magenta and purple colors, so I'm adverse to idea that they are so rare. I don't need vanity item, I want the color, nothing more. And I'm not going to waste tons of time just to get the color. It's not worth it. Also, it is not that rare, if you can get it just by doing lots of pvps. For pvp-lovers it's usual daily routine, not epic deed. If that's true, making those crystals so hard to get makes no sense at all. If they can be smuggled and sold in canon, then why jump through hoops in game? Let it be available for some crazy price like that VIP-speedster, and that's all. And why can't smugglers actually smuggle some of them? I'd like to get such quest instead of usual 'go kill bunch of imperials' quests we get. More fitting for the class too.
  15. QFT. Well, I want a magenta crystal, not purple one, but judging by previous posts, it is as rare as purple. And I want it for the one sole reason - I love pink color. I don't want to a be a 'cool kid' or have some uber-stats, I just like the color, nothing more. Let it have no stats at all, for all I care, but let it be obtainable with some reasonable means. I understand how some people may want to have uber-rare gear that is useful for nightmare raids, pvp or something else I'm not interested in and will require other party members to have it too, so they know they all are on the same level. But how color can be SO special? As I understood, purple and magenta crystals don't have any extra-special stats that couldn't be found on other colors, so what's the point of jumping through hoops for something that changes looks only?
  16. Oh wow, I had no idea the waves are moving that fast! I registered my preorder on 8th of December, so I was expecting to get in the game on 18th or even later, but it seems I'll play tomorrow. Thanks for the thread, it was a nice surprise:)
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