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PaniMauser

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  1. Same problem here. I can mail the items (not only via legacy, but to friends too, with timer or without it, so the timer does not matter). Which means that items are not bound. It is impossible to mail bound items to anyone. But I still cannot put them on GTN or donate it to guild bank. The worst thing, I see other people selling same items on GTN. Why it works for some, while it does not work for others?
  2. They fixed wrong thing(( Who even uses non-mobbadle lightsabers and offhands? They used to be companion fodder at best, and now companions do not need them. So they might've rid of them at all. And crystals - the main seller of artificers - still requires slicing. Which kinda implies that it is working as intended. Ugh. I would not be mad about change is they announced it when they announced crafting changes, before KotFE, so I could get rig of now-useless stacks of materials. But no, lets screw artificers even more and make the change stealthy, so now crafters with tons of recipes (and I have all the crystals from operations RE'd) have exactly zero of materials to crafts them. Why was the change made? To put artificers who supported this game for years on even ground with insta-60 noobs or something? Well, nice to know how much our support is appreciated.
  3. I was not asking about slots. I know they have ones. I was wondering when you re-recruit your old companions on the characters you had them (like Yuun on Trooper or Pierce on Warrior), do they have the gear you gave them or those dumb new outfits too? And if they have new outfits - what happened to gear they used to have before KotFE? As for bring side, sorry, it does not work for me. I have set looks for old companions which I like. I was looking forward playing with looks of new ones. So the fact that you can equip cosmetic gear on old companions does not sweeten the pill at all. I wish we were warned in advance about such approach. It is frustrating to stumble upon something like this without announcement. And no, I was not expecting them to reply. I know they do not give a **** about community.
  4. Iirc, the old NPCs are supposed to stay there and if you wish, you can go and pick heroics up manually, with cutscene and all. Or they were outright lying about it? I didn't get to doing heroics yet.
  5. My old companions were all decked out before KotFE was out, so the point still stands. (not to mention that I pick each outfit for a character specifically, so I'll never put an armor I intended for Senya on Corso or Akaavi, so it would be wasted for me, if I bought it. Thankfully, I decided to wait.) Also I really hope they do not destroy the gear I put on my companions by giving them 'new looks'. There's no smuggler companions returning in this expansion, and I didn't get to play other classes yet, so I cannot check. But anyone who player Warrior, Inquisitor or Trooper - did Pierce, Yuun, Xalek and Drellik kept the outfits you gave them?
  6. You say as if wearing slave outfits was ever fitting for Jedi Like Kira or Nadya, or for soldier like Elaram or Raina. Well, not seeing Lana and Senya in slave ourtfit is the only good thing about this situation, I admit. But it could be achieved by simply removing that gear from game. It should not been in there in the first place, since it does not fit any of female characters thematically. It's just, the game has these of awesome armors I would like to use, but never will, unless they change their system. Like, Thexan armor for be fantastic on Lana and Zakuul Knight would be amazing for Senya. But I do not need neither of those outfits on my characters. So BW lost sales of CCs here. I'd love to hear reasoning for them voluntarily cutting the cartel armor sales.
  7. Yes. Just finish the story, and you'll get there.
  8. It is pretty jarring that none of the new companions are customazible in regards of their looks. At first I thought that maybe it is for the story, and new cutscenes cannot render the old gear, or something. But I finished the story already, and still cannot change gear on companions. Like, what is the point in buying cartel gear now? I got perfect look for my character months ago and not panning to change it in foreseeable future(if ever). But I was planning to buy Zakuul Knight armor for Senya. And now I won't. That's pure money loss for BW right there. Boxes lost its appeal as well. I do not need any one new arnors for myself and have no companions to put it on. So what made them decide to cut the branch they are sitting on? Also, cutscenes ignore existing customizations. My HK51(with bounty hunter customization equipped) and Treek(with customization as well) both looked default in cantina cutscene. So if old gear is indeed a problem for new cutscene engine - they could just force default looks on new characters as well. They obviously have the technology for it in place. So I really want devs to answer, why this decision was made. I'm curious.
  9. I get KOTOR reference, and game were great. But they are old and outdated now. I never wanted to go back to the old format. I really hope they just did it for first nine chapters because they had their hands full. I do not mind not having proper cutscenes, it might be indeed technically difficult, considering the amount of contacts we have. But I will never believe they didn't have enough money to voice our characters. VAs getting such low pay they planning to go on strike for it, so it would be the biggest part of the budget. And considering the amount of money they dropped on KotFE trailer, it does not look that that were tight on finaces. Because it was absolutely unnecessary to make fully rendered trailer to tell the story (they could've used new ingame cutscenes style for it), so they apparently have money for such frivolities. So why make cuts on actual necessary parts? Especially when VAs were already int he recording booth, so they could voice another couple dozens of lines right there, without any extra scheduling. If I wanted silent protagonist - I would go and play ESO or something. SWTOR's main appeal for me is fully voiced main characters.
  10. Indeed. With ability to farm credit boxes and providing components for the augments slicing was nowhere near the decline. It is top money-making skill if you do not have well-developed library of popular recipes. Aka, any newbie could pick it up and never regret it. It didn't need any more boosts. I really hope it is a bug.
  11. Actually, it is not only lvl 56 stuff. All color crystals require purple slicing mats instead of TH purple crystals. Which is odd. And I haven't found a use for purple TH crystals anywhere(haven't trying REing relics yet though). If purple crystals are useless for crafting, it would be nice to get some refund from BW, if they stealth-changed it all. Or maybe 1:1 exchange rate or something.
  12. Really wondering it myself. So weirtd and is not in patch notes too. I assume it is a bug. Still, woudl be nice to get confirmation. If it is not a bug, it is frustrating to learn it after the launch, since I'm loosing a lot here. I have stockpiles of crystals and no slicing parts. Early warning would've been nice! I could at least spent materials I had on crafting before 4.0 or something. So now my stockpiles have zero value and I have no mats I actually need.
  13. What abomitation is that?! http://i.imgur.com/Ov10w0e.jpg Isn't it too early for Halloween stuff?
  14. Corso cannot use his Torchy anymore. The log says he can use both blaster rifles and sniper rifles. But Torchy - which is both blaster rifle and story-based weapon (like, there's a least three dialogues where Corso whines about loosing it in chapter one and wanting it back) - cannot be equipped anymore. Why? EDIT: Oh, nevermind, Torchy is a blaster pistol now. Which happens only when you take Torchy for yourself instead of giving it back to Corso. So KotFE ****ed up my ingame decisions?! What else they changed?!
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