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ArchAUstin

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  1. Which do you guys think is better for those of you who have tried both . Damage wise , utility wise and suriviability wise.
  2. I mean it is almost like they are doing this on purpose.... Can we atleast get a dev response something like "We have forwarded your concerns to the devs"
  3. I love how if you go to dev tracker they have 4 replies regarding a 'White lightsaber crystal', but nothing addressing any intention of reworking this clearly broken pvp reward system.
  4. 1. The gearing issue 2. The gearing issue 3-100. The gearing issue
  5. Only good thing about this games pvp right now is that you can leave.
  6. They don't need to add anything like this until they fix the way you get gear in pvp.
  7. He did cancel for the right reasons, the thing is if he pvps a lot he shouldnt be at a HUGE disadvantage to someone who pvped for 2 days after hitting 50 and got lucky.
  8. Best thread. Worst pvp reward system. It would be nice to see an official post by BW saying "we care and are thinking about a better system?"
  9. Unless you plan on healing there is no point in playing an Op.
  10. I have a 50 scoundrel, 44, sage, 40, sentinel, and i have read through all the troopers skills because i have thought about rolling one. Every class has utility, but no class has as much utility or even close to as much as a sage. Reason being you can get ALL the utility from both damage trees because they are too early in the trees.
  11. I play a sage and i can say we are absolutely overpowered to the tenth degree. Not only do I have every Utility tool in the game, ON TOP OF THAT i also have absurd damage and survivability. Knockback+root?, 2 stuns 30m ranged? instant cast polymorph 30m range? Sprint? Interupt that locks out for 6 seconds at 30m range? you cant even BEGIN to compare the utility of this class to other classes. EDIT: they need to place the utility talents higher up in the balance and Telekinetics trees so that you cant get BOTH the utility from Telekinetics and from balance....
  12. No way scoundrels are first they die in 2 seconds flat, and cant top the dps charts
  13. pretty much spot on, but this is PRE 1.1.1, after 1.1.1 will be: Sorcerer / Sage Powertech / Vanguard Mercenary / Commando Assassin / Shadow Marauder / Sentinel Juggernaut / Guardian Sniper / Gunslinger Operative / Scoundrel
  14. If you dont think sorc is overpowered then you are delusional my friend, there is a reason 20% of people play them when there is 8 classes. Two reasons that should be assessed before nerfing a class. 1.) Is the class overpowered? 2.) Is the class overpopulation? The answer to both of those is a HUGE yes and any non-sorc will agree. EDIT: Most sorcs also agree (like me).
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