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Leiralei

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Everything posted by Leiralei

  1. Bad design to not fix the mitigation issue but force tanks to wear tank gear anyway.
  2. Haven't had a problem with voidstar aoe not working, but in civil war I was capped on while doing aoe then in another game was able to cap while aoe was done on me. How it works is if the enemy is EXACTLY opposite you on the node, the aoe doesn't hit them. But that's just civil war.
  3. I wanted to get a naga as soon as I heard about it but didn't want to take the plunge because I assumed it would be made for male hands like a lot of other computer peripherals. After reading a few reviews I found out that several men were complaining it was too small, so I got one. It's awesomely comfortable. If you have very big hands it might be too small for you, but small to average it's perfect.
  4. Equal skill and gear a mara/sent will win over a pt/van any match no contest. All the "nerf pt/van" threads are just from bad mara/sent players.
  5. Leiralei

    WZ Leavers

    People leave pugs because pugs suck. Why waste your fun game time in a horrible experience? It's supposed to be a game right? I never leave a game where I queue up in a group (especially with guildies), even when the pugs are being terrible, but I will leave games where I solo queued. When nobody's got your back why would you get theirs? When I know that my team is trying to lose to give their friends on the other team more comms, I leave. When I know the enemy team has a bunch of hackers I leave. When I know my team has a bunch of hackers and we'll win because they hack, I leave. When I know people in the wz have my back, I'll stay to the end, no matter the outcome. When I know they don't, I leave. Unfortunately my server is full of guilds who aren't team players but cheated their way to gear and now think they're better than everyone else. I saw in general chat that a tank with 100 valor from a "elite" guild refused to guard a healer because they didn't have full WH. My tank doesn't have full WH and I guard whoever needs it most.
  6. Isn't it a requirement to understand basic math to be a gamer anymore? Sigh...
  7. All the tanks are fairly even in usefulness, but the tech tanks have more ranged options for interrupting caps. This is my impression of the tanking style of each in pvp: Assassin/Shadow - Stealth, speedboost, pull, scouting, solo capper/defender, mostly short range with few longer range skills. Can protect a healer but more useful as solo defender. Mindset: Harass and defend. Guardian/Jugg - Leap, push, slow, healer protector, mostly short range. Mindset: Delay and protect. PT/Van - Leap, pull, stealth scan, healer protector, useful at all ranges but mostly midrange, with more ranged skills than the others. Mindset: Defend and protect. Each AC can fulfil the role required, but does it in different ways. Jugg is better off protecting the action than solo guarding a node (despite that they can with their survivability cds), where a PT has stealth scan to try to warn of incoming sooner, and a Tankasin can be stealthed at the node to confuse other stealthers. Tankasin shines in Civil War and Novare, can stealth speed ahead in Voidstar, and can speed the ball in Huttball. Jugg makes it easier for their team to wreck in the melee rumble, and is best for delay in Voidstar. PT isn't best at any one thing but can take on a variety of guarding tasks in wzs and do well. Ranged taunt can help their team without putting them in as much danger as the melee taunting ACs - which is good because they have less survivability cds.
  8. 1. Agreed 2. Agreed 3. I'd prefer it limited to role - 1 tank, 1 healer, 2 dps vs the same. Not 4 of any role queuing up together for a wreck train, but team play on a mini scale. Think of Arena as equivalent to FP's and ranked WZ as equivalent to 8-man Ops.
  9. This change is going to take some getting used to. On my Sage I'm used to speeding into the bunker in Novare, planting my face into the console, and knocking the enemies away with my butt. Guess that's not very dignified, though, and somewhat unbefitting a Jedi. >.>
  10. Don't know how many times I've loaded up a space mission only to find that due to lag, the enemies have already been firing at me. Would love for it to load then only start once you press the spacebar, instead of running while you're still loading. Thanks!
  11. Love it. On my tank I run the ball or protect the carrier, on my healer I heal the carrier, on my sneak I can knock people into fires, on my deepsies I kill their carrier, or that hit our carrier or stay mid and destroy things. There are things to use for los, so a less geared team can sometimes pull off brilliant plays.
  12. Another perspective on the same thing: This is why we all need to make an ongoing effort to make training opportunities available for new players.
  13. What this really does is nerf the ability that made commando vs commando always go to the gunnery due to the extra utility. Now with the interrupt, a healer commando can interrupt a grav spammer, said spammer can interrupt a healer, and assault spec is basically unchanged. The root will help gunnery escape some melee situations where medic and assault were more mobile. Kolto slow will help the medic out for the same situations. The changes to commando/merc in the patch notes are just about right IMO. Might need some fine tuning later (bring up the usefulness of other dps skills to make fights more interesting than gravspam) but it places the trees more even among each other.
  14. Yea I'm sure you can solo a bad mara like that. A good one will now be a fight instead of a guaranteed trip to the medbay.
  15. It should knockback on the default ability and be specced to root 2/2 in gunnery, really.
  16. The comments about client-server lag have convinced me that this cone change is too drastic. Bioware, please keep the knockback as is for sages, even when it gets annoying it made sense. A cone ability doesn't really make as much sense.
  17. It's not a stun it's an immobilize, that's a root effect (100% slow = immobilized = root). They replaced something that gives resolve with something that helps us more and doesn't give resolve (even though we'll have to kite away after applying). If I'm wrong and it's a stun then yes that sucks but I thought it was a root. Can they not still take actions? I do agree with most of the suggested changes in this thread, the power shot one is a little OP though. It should still have some cast time. Really excited to see how these changes will play out on the PTS. (Hint, hint!)
  18. We'll see how this plays out with the other changes. I'm very hopeful that this will bring utility and survivability more in line with the other healing classes. Good to see Sage/Sorc got a small needed buff to self survivability also. Not so FOTM I think this may be... close to... balance? *Blinks*
  19. Commando/Merc gets an interrupt! *Cries tears of joy*
  20. That's a good point, however for the few like me who think to ask, there are a ton of people who are scared to talk in general due to all the trolls, lol. I think some outreach on the part of the guys who truly are great could go a long way. Taking some noob aside after a match could be perceived as condescending, also, whereas a community event where everyone is welcome to come sets the stage for a learning experience.
  21. To those who complain about how boring it is to constantly roll pugs over and over... DO SOMETHING ABOUT IT. Hold weekly or twice weekly training events out in Outlaw's Den. Make it a regular event, announce it in advance so people know to come. Go over the basics of warzone tactics with anyone who will show up. Be available to answer questions and duel those seeking to improve their skills. Take off your gear in regular warzones if you haven't enjoyed a challenge in a while. What do you need the comms for anyway? You have all your gear and so do all your alts. Fight naked. Dance. If you're not taking any steps to make pvp fun for everyone on your server, then you have no right to complain about being bored. Poor you. If the top players and top guilds want a challenge, you're going to have to help make one. Step up or shut up.
  22. Bioware's supposedly "random" matching system regularly matches entire teams of low damage and no healers vs entire teams of high damage and at least two healers. If I play my healer, I'm on a team with other healers. If I play my tank, I'm on a team of nothing but tanks with one token something else. If I play my low level sniper I have more than twice the wins as my low level operative at the same level, solely because when I play the high damage dealer, I get on a team of all high damage dealers. This is going way beyond murphy's law at this point, I think they coded something that way deliberately.
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