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sildoor

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Everything posted by sildoor

  1. sorry to say it but you are wrong .. it will make telekinetic throw not only 30m but it will crit as well.. I just double checked ingame made 10 telethrow with the buff every single one did crit .. this was in pvp vs lvl 50..
  2. "*Add in Force Potency with Particle Acc. = 50% Project crit bonus" is bugged on shadow and dont give any bonus damage at all .. its easy to test this your self and you will see that its true..
  3. Sweet my guild are going to do operation tomorrow at 14.00 gmt .. hope they got the patch done until that ..
  4. if your crap yes ,, got 21 keybinds to play my shadow ..
  5. Well ive had a healer down at 1% hp and used my projekt just to see him be able to heal him self before it hits him., Many times.. aka damage is not instant, the damage comes when the rock hits him/her. if u die while your rock is in air it will 80% time hit the target ,, have done loads of double KO's thx to that (I would have been alive if it was a real instant,,, just saying) so plz fix it .. its annoying .. I would give up the "burst projekt" for a instant one anyday
  6. just 1 thing ,, are u talking about tank assasins/shadows ? as you said they are a operators anticlass ? coz a dps shadow has the lowest damage mitigation in the game and the easiest to kill as a operator unless they got there cc breaker of cd.. and if thats the case that you talk about tank sins then they wont be near the damage of a operator.. not to mention a damage assasin will have a hard hard hard time killing a operator as they can't aoe them out of stealth if said operator/scoundrel would vanish .. <-- 50 shadow in champion gear..
  7. neverplayed DAoC but isent that game damn old? like 11 years or so.. I think they know better then they did back then..
  8. I think im just gona stop posting in balance threads and just w8 for bioware to do the right thing them self . coz in everygame there are somehow always people defending the most OP stuff. The one thing that seems to be in every NERF op thread from lvl 50's are that they feel like they will lose or get a draw in a 1vs1 against a op if the op/scoundrel gets in his opener (and unless he is crap he will hit with it or he's choosing his fights badly) thats the flaw in the system when someone can pick almost every-fight and almost always win it. anyway People alwayas QQ when they die and feel like they dident hade a chance to fight back , this is ok against lowbies .. but when both has the same gear.. something is wrong . over and out
  9. who said they would remove your opener.,. just balance it ,, aka take damage from opener and raise the sustained dps a bit so that enemies get a chance to fight back ..sure u will still be the stealth class with the highest alpha burst as shadow/assasins dont have a burst opener but instead have to use 2 globalcs before there burst comes (and its even lower then yours even that we have to build it up) but you wont kill or gain a unfair advantage against your enemie (like them starting the fight downhill with 10%-30% hp)
  10. Op that Nerf that .. They got the numbers / data .. they should be able to figure out what have to be done with everyclass thx to loooads of collected informations from wzones ,.., give them time, if they balance op/scoundrels then ok if not then they are clearly as they intended them to be.. I still vote that they will balance them someway or another, and by the looks of it the high burst will probebly become a tiny bit lower but there sustained dps will be a litle bit higher so that there enemies gets a fair chance to fight back even if there trinket are on cd.. but who knows other then bioware
  11. my (infiltraitor shadow's) main attack is projekt. I would change it for the assasins shock anyday or change there's shock to have a 0.8 sec delay like ours have . the only "Good" think with the projekt's delay are when you wanna suprice nuke some1 . problem is that any good pvpers can see the projekt in the air and use his/her defensible cd's not to mention u can combatstealth and it will miss or the best one , if target is healing from low hp he will be able to get a heal of before it hits thx to its long animation , same applies to defending points. its not "that gamebreaking" but its still not a mirrior class unless we got the same tools to work with, just with diffident names/gfx but all the core data should be exact the same.
  12. sorry .. nice try but you can't say that classes balance when you dont take alook at the advanced classes .. so sage+shadow are balanced with sniper + op .. well maybe op's are 20% better then snipers, u can't see that in your samples.. or that a dps sage does more damage then dps shadows thx to aoe .. etc etc etc if there was a way to see the advanced classes you would perhaps see higher differences in performance,
  13. how to solve this problem .. join pvpguild as rep as I did .. play in a cordinated premade , rapeface.jpeg.. we win most of our wz, and the most fun ones are against imp premades. In ilum its an other mather as we normaly are outnumberd by like twice the imps.. and we can't do anything else then trying to kill the solo ones (they are few) not to mention that there are some opportunists who rather would trade points then attack imps.. so we are often more in a disadvantage atm.. after the pvp patch , who knows .. I recon ilum will be hell as republic as strenght in numbers when the skill are = will always win..
  14. haha dunno my server seems fine .. just won with a pub against a premade (im republic btw) sure **** happens when u pub .. on both sides .. thats why u never pub unless u have to
  15. yes we can do 2x5k with battlemaster and adrenals/biochem . but our defence are pants, our armor are low unless we spec 2talents to incresse it by 30% and our defence abilitys are even worse.. id take a marauders defence abilitys anyday .. Ive tested to see how good I do against a sentinel with = gear as me .. we have done loads and loads of duels to try and become better .. as a a dps shadow he can and will kill me even if we start the fight when he have 10% and I have 100% as long as his cd's are rdy his dot spec are insane and his aoeburst spec are almost as bad.. if we just stand still and hit each other with out any defencive cd's or no cc he will kill me before I can do 50% of his hp .. Im doing fine as shadow in pvp but I know that I wont last long 1vs1 against a sent/marauder so I always focus sent/marauders when they dont have there shield up . the faster they drop the bigger chance our team wins .. same as with operators even if he's not a healer I want him dead to save our lowbies from instant death .. TL:DR MArauders/Sentinels are strong , maybe to strong we will see when 50 brackets comes..
  16. but say that a t3 group are as "godlike" as you and your team claime to be .. then they would rapeface.jpg your group would they know? if u dont belive me .. take a look at the stats on t3 compard to blues and t1-t2 .. the gap where in that time hugh ...
  17. like dps shadow/assasin .. they are so easy to play have loads of survivability .. and insane dps.. after all everyone knows lightarmor > medium armor ..
  18. your statement are wrong , I say try play mara at lvl 50 first and then see what classes are the hardest o beat .. and u will notice that there are almost nothing that u can't beat...
  19. Ive been in a team where I was lvl 50 with 9% expertise where the next highest in my team where 39 .. we whent up against 7 lvl 50's and 1 lvl 11 .. I could not sitt for a month .. many times when I solo que Im the only or one of the few 50s on my team and the enemy team got a premade of 4, 50s . . 1 more reson never to pvp with out a full group as lvl 50.. and yes Ive once been in a huttball where the enemy team had 0 50s and we had 5 .. that was a sad fight -.-
  20. and then there would be no point doing pve as you already got the best items from easymode grinding pvp.. Expertise is not evil. Its a way to prelong the games life , and make pve players play pve for there items instead of grinding pvp for it. take wow.. where it was easy to get a epic pvp arena weapon that was almost as good as the best pve weapons.. gueas what happend? Whole raid guilds farmed arena just to get weapons, to have a higher sucess change in pve.. I also remeber vanila wow where I used my pve epics to melt faces in pvp .. where you had to pve to pvp..
  21. Accourding to your list everyone screaming OP are assasins/shadows and gunslingers/snipers then..
  22. sildoor

    Spec for Jedi Shadow?

    With good gear its good (aka more then 15k hp 30% crit and 80%+ crit damage and 7-10%+ expertise bonus) before that I would go kinkt/balance and grap random friendly healer to team up with.. .. atm with good gear as infiltration most classes are a fair fight, hardest to take out by far are sentinels/maruders as they do more damage then u and take less damage .. unless u can stun/slow vanish when they use there shields and w8 for it to go off untill u attack them again.. and good scoundrels/operator can take you out from 100% hp to 0% while u are stunned , if they are lucky and you dont got your anti stunn ability rdy ,, not to mention you can't force them out of there combatstealth so you will never kill them (unless they got combat stealth on cd)
  23. 30% extra armor of our already low armor = almost no less damage taken.. not to mention 60-80% of all attacks ignore armor in pvp anyway (not ours ) about the guide im doing this as well.. to bad every other class can do it as well.. its not so much about our burst as its about the stackable buffs . that makes any burst good.. so lets enjoy it untill they balance the buff stacking
  24. say I got 100 force .. whats best use 50% of it to change stance 1gcd then use guard on target and then 1 gcd to taunt the target ,,. is it not easier to just stun him , and then nuke him with taunt on him ? that way I and the one im saving wont take damage ,, or maybe stun him and then nuke a bit and then use low slash and then knockhimback etc etc ... -.-
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