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Trux

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    Dublin, Ireland
  1. Changing is not the problem, removing is.
  2. Bumping for visibility, too much troll in here.
  3. Hi, Someone please assist me in finding how I remove my credit card details, I have gamecard instead but cannot add this until Im home from work which by that time will have charged my card. If that card gets charged I'm gona rage hard! Why do you make it so damn hard to do something so simple.
  4. Im Khrux, on hex droid server EU. I'll be online all evening, your welcome to check if you wish. Grow up and accept that even some of us would prefer a challenge instead of noob stomping. And some of us are not bads that get killed by Inqs/BHs....
  5. I didnt actually mean to omit the armour pen, so I've added that back into the OP. My mistake. Cheers for the feedback on the rest.
  6. Biochem won't change much, the dmg and control from a specced Hidden Strike is too strong and needs to be changed. Unlinking the knockdown and Damage components is the right move. Lastly it would be nice if there was discussion on the topic, there are plenty of threads in this forum that are already used to bash each other like kids. EDIT - Thank you Darke, good to hear some opinions from an actual Op/Scoundrel. Wish our acid blade animation was as cool as your Flechette round sounds
  7. (My copied thread from PvP forums) I'm an Operative, lvl50 on Hex Droid Server. I'm fully champ geared other than legs and head, 500ish expertise and I can honestly admit I roll people under 50 with ease and in optimum conditions I easily dispatch lvl50s in equal gear. So while I agree with some of the QQ about Op/Scoundrel being too strong, I think there is one single nerf that should be done for the health of this class and the pvp community. The knockdown on Hidden Strike needs to go. There should be a choice between CC and Damage, it should always be a concious decision by the player to either control or burst a target and not do both at once. In the infamous WoW, Rogues had the choice of 3 openers: - Cheap Shot (2sec stun, no dmg) - Ambush (High dmg, no CC) - Garrote (DoT, 2sec Silence) In SWTOR, Ops/Scoundrels have one choice: - Hidden Strike (High Dmg, 2sec knockdown and DoT(Acid blade)) Why do we have all three of the WoW rogues openers in a single attack? I don't want to be like Mercenaries that spam one button over and over to win, I'd like some level of finesse to the "rogue" archetype that is typically one of the highest skill ceiling classes in mmorpgs. So as an appeal to Bioware from a geared lvl50 operative valour rank41, please consider the below change. Step1 - Swap Acid Blade and Jarring Strike in the skill trees. Step2 - Remove Acid blade as a skill, its a waste of keyboard real estate when its used on every Hidden strike and Backstab anyway. Step3 - Change Acid blade to be a passive "Your hidden strike and Backstab abilities have a 50/100% chance to cause the target to be poisoned by your coated blades, dealing X dmg over Y seconds(0/2)" Step4 - Turn Jarring Strike into the new 31pt ability, "Strike the target with the base of your blade, knocking them to the ground for 2 secs and granting you two applications of Tactical Advantage. Requires stealth, must be behind the target" What this accomplishes is create a choice of controlling or bursting an opponent and replacing the Acid blade keybind with Jarring strike keybind. Creating an ability that is fun to push and not something you wish you could macro into your other skill presses. Its also the ability to get 2 stacks of TA instantly giving your greater out of stealth presence by having more use of Lacerate available and evening out our "burst then nothing" rotation. TLDR: Read it all, your comments are worthless otherwise. Thank you for reading. Khrux
  8. I'm an Operative, lvl50 on Hex Droid Server. I'm fully champ geared other than legs and head, 500ish expertise and I can honestly admit I roll people under 50 with ease and in optimum conditions I easily dispatch lvl50s in equal gear. So while I agree with some of the QQ about Op/Scoundrel being too strong, I think there is one single nerf that should be done for the health of this class and the pvp community. The knockdown on Hidden Strike needs to go. There should be a choice between CC and Damage, it should always be a concious decision by the player to either control or burst a target and not do both at once. In the infamous WoW, Rogues had the choice of 3 openers: - Cheap Shot (2sec stun, no dmg) - Ambush (High dmg, no CC) - Garrote (DoT, 2sec Silence) In SWTOR, Ops/Scoundrels have one choice: - Hidden Strike (High Dmg, 2sec knockdown and DoT(Acid blade)) Why do we have all three of the WoW rogues openers in a single attack? I don't want to be like Mercenaries that spam one button over and over to win, I'd like some level of finesse to the "rogue" archetype that is typically one of the highest skill ceiling classes in mmorpgs. So as an appeal to Bioware from a geared lvl50 operative valour rank41, please consider the below change. Step1 - Swap Acid Blade and Jarring Strike in the skill trees. Step2 - Remove Acid blade as a skill, its a waste of keyboard real estate when its used on every Hidden strike and Backstab anyway. Step3 - Change Acid blade to be a passive "Your hidden strike and Backstab abilities have a 50/100% chance to cause the target to be poisoned by your coated blades, dealing X dmg over Y seconds and increasing armour penetration(0/2)" Step4 - Turn Jarring Strike into the new 31pt ability, "Strike the target with the base of your blade, knocking them to the ground for 2 secs and granting you two applications of Tactical Advantage. Requires stealth, must be behind the target" What this accomplishes is create a choice of controlling or bursting an opponent and replacing the Acid blade keybind with Jarring strike keybind. Creating an ability that is fun to push and not something you wish you could macro into your other skill presses. Its also the ability to get 2 stacks of TA instantly giving your greater out of stealth presence by having more use of Lacerate available and evening out our "burst then nothing" rotation. TLDR: Read it all, your comments are worthless otherwise. Thank you for reading. Khrux
  9. They also addressed the issue for Battlemaster gear, the only gear that really matters anyway. Still sucks that my operative has had 3 guns, 3 knives and almost two full sets of champ gear(enforcer and medic) but I've never had a helm or legs to get a 4pc bonus on at least one set. Currently Valor 41 and have a mainhand and offhand champ token in my bags, cant sell, cant turn into anything as I have both rifles and both blades already and they sell for nothing, cant reverse engineer. Basically you get no gear, gear you already have, gear for a spec you don't play or get everything you need. RNG at its best, considering PvP is gear based(expertise) you shouldn't be running the RNG gauntlet.
  10. Trux

    16 medals.. Beat that!!

    So go back to where you came from and stop trolling the forums.
  11. My rig also runs like a portable radiator when playing TOR, didn't have on WoW or Skyrim or BF3 in recent months. I regularly have the window open in my 5th floor apartment(windy!) to extend the time I can play before I feel uncomfortable with my rig running hot and turn it off.
  12. The information is correct in the front post. 45sec Debilitate, talented to 30secs.
  13. I don't know what the hell spec Sentinels are but your counterpart the Sith Warrior has a "vanish" that stealths you for a few seconds which has been used many times as an escape and an opener on my agent. If its not available for your spec, my apologies but I thought this was a base ability for the Jedi/Sith warriors
  14. Single biggest help in space missions is the item you buy with commendations that gives you two abilities. 1. increase shield regen, decrease blaster dmg 2. increase blaster dmg, decrease shield regen Considering shields dont regen when firing, just turn on dmg boost when fighting and if you need shields stop firing and turn on shield boost to fill your shield in seconds then swap back and fire again. Easymode, good luck with the Hot shot pilot title
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