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starwaysdude

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  1. Absolutely right. In 90% of the wz's I am in, there is rarely 1v1. Its group zerg fests on objectives. Thanks for making my point.
  2. "Let me put this post in simpler terms so the you can understand" This is patently untrue. Very rarely in the WZ's I am in do operatives post highest overall average damage.
  3. Actually, I calculated combined damage + protection + healing I think that an assumption that 1 point of damage is equivalent to the other two
  4. Actually, its not at all. Burst 1v1 is very frustrating for the person that gets bursted upon. For winning pvp warzones, being able to post 400k + combined damage and healing is what will win in a team situation.....
  5. Feel free to test, but I am fairly sure that it only posts healing numbers if it... heals....
  6. I don't think so, I have valued damage, protection and healing equally.
  7. Right, so some very very good highly geared PVP players are postiing high totals. And? That says the player is OP, not the class.
  8. Yes, of course... 200k + healing in a WZ probably made no difference at all...
  9. Simply untrue. If you look at the screenshots PDF in the OP, Imperial Agents and Scoundrels are very very under represented in the classes topping DPS. Feel free to collect and post your own screenshots.
  10. I initially thought about taking the top classes based on medal count, an implication of player skill But then I realized we are not trying to determine skill, we are trying to determine balance, i.e poor players doing disproportionally well, inflicting damage, healing or protection - because of the unbalanced nature of their class.
  11. Right, because posts of "wahh wahhh operatives are sooo OP!! c/ry I am quitting" are much more constructive to the debate. Please feel free to do more rigorous analysis.....
  12. Yes, it is a small sample, but I still think it implies balance. Different advanced classes is why I added damage+protection+healing
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