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JohnnyPanzer

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Everything posted by JohnnyPanzer

  1. You will know. When you are calm, at peace, passive.
  2. I also find it annoying, in particular when it is combined with the bug that ommits the actual item sold. No, it's not game breaking, but it's still annoying and more to the point, it's absolutely pointless. "An item you've put up for sale has been sold. You will get money later." Realy? Wow, thank you for the information. What item? Who bought it? What the heck? To those who don't consider it annoying at all, perhaps you'd like the game to extend it's mail information services even further? "Something has happened somewhere" "Still nothing to report" "You have used an ability today" "Someone you don't know logged in at some point" "You are still alive" "You have several companions" "Alderaan is a planet" I mean, the possibilities are endless...
  3. I dunno, I've always thought the whole legacy thing smells a lot like snake-oil. The only, absolutely only thing they will say about it is that "it will be amazing" and it always sounds a lot like when the newspapers cry "beloved world-famous artist involved in tripple murder!" and then it turns out that it's a back-up vocalist from a cover band in Houston that ran over his three cats by accident. I enjoy the game, and I think Bioware did a great job for the most part, but I also think it's clear, by what they have offered in character customisation so far, that they don't even consider it a thing to bother with. I doubt this will change when the legacy system is revealed. In fact, I stongly doubt they themselves even know what it will do. I believe they just recently started to flesh it out, it was just a fancy name they used for promotional purposes and now some intern will be stuck designing it for a month or so. My guess? * One new beard type available for new alts (trimmed) * Legacy bio. Still no character bio. * One new complexion * One legacy social ability that makes the character raise his/her arms in the air and say the legacy name in /say
  4. Wait, what? American peak hours are 8.00-18.00? I knew your economy was sinking, but there must be someone over there who works. No? No one?
  5. Exactly, thank you! You get social points for the only part of grouping that can't be considered as "social" by any stretch of the word, and that's it. I don't mind it taking a long time, but at least make the points tied to, I dunno, something social? Like chatting, grouping, running missions together, roleplaying, abasicaly anything but cut-scenes. It's a completely illogical and broken system...
  6. My concern with the system isn't that it takes too long, but rather (like someone else pointed out earlier in the thread) that it doesn't reward social behaviour at all. Choosing convo options is one of the least social things I can think of while being grouped, yet it's the only thing that actually grants points. I've had days when I've grouped all day long and made tons of new friends, yet since the quests we did contained very little conversation we hardly made any social points at all. The biggest social points gain I've ever gotten was during a flashpoint with a random group that refused to speak to me. They had obviously done the FP before, and they were in no mood to answer any questions or even say hi, just an invite and then BOOM we were done. The only time anyone but me spoke was the time one of them said "dude *** just skip convo!"... And according to the current system, that was the single most social experience I've had in the game so far. It's just a weird and stupid system.
  7. I guess he is?!?!?!?! Don't know what else to say to be honest. I'm a big kotor fan myself, but I don't see the problem. It's a game. He was in a game. He still is, but now it's a new game. Gamy game is pretty much game. Game? GAME?!?!?!?!?!?!?!?! Game.
  8. So... uhm... should character level be linked as well? I'm having a hard time seeing the reasoning here.
  9. I have to agree with Starenix. What in the name of all that is holy did you do to get the timer that high? edit: ...and why didn't you revive at med station?
  10. Correct. In the meantime, a workaround exists for some classes. I was contacted by a lvl 50 jedi guardian the othe day, asking for my help with this one. By duelling me once I had gone past the doorway he was able to forceleap towards me and thereby gaining access to the datacron area. At least it's something...
  11. Are... are you saying that space combat in SWTOR takes up 26 gig? Since when? How the heck did they churn through that much data with a smartphone app game mechanic?
  12. They might have changed this, but I don't think you get that xp. During all of beta, the xp reward at completion always totaled up to the exact number of xp you accumulated during the mission, plus a set ammount fo the mission. I believe this is still the mechanic used, since the ammount of xp you get varies slightly each time. I would guess that the only bug here is that the game shows you the xp you would have gotten, had the mission not been grey. But I don't think you actually get that xp. Grey mission is 5 xp flat, regardless of how many fighters you blow up. Like I said, they could have changed it, but if not then I know what I'm talking about, I ran some pretty serious statistics on space combat during beta.
  13. I will assume you're all talking about grey and outleveled missions? As in; working as intended?
  14. To be honest though, tl;dr says much more about the person making that statement, than it does about the poster the statement is directed at. I read it as "words are hard please stop". Or possibly a winking smiley with a tophat. Dunno...
  15. Why would I listen to you?! I bet u sit at ur moms basem...wait... Uhm... Oh my.
  16. I've heard a lot of cursing about it in general chat on at least 5 different occasions. It's the main reason I haven't bothered with the baloon yet. Even if it's pretty rare, I'm not wasting that much time if there is a chance that I'll get kicked of the darn thing halfway to the goal...
  17. Dear god yes. How many of these threads do we need before we get some kind of response from the devs? It may sound strange, but I do want to communicate with other players. I do want to pick up on the fact that the guy standing one meter in front of me is talking to me. I do want to be able to not have to choose between paying attention to the action during a flashpoint and paying attention to the stupidly placed chat window a good foot away from the center of the screen. And may I say; it seems to me that a lot of the nay-sayers are under the impression that chat bubbles means actual solid bubbles and nothing else. You know what? It's a general term for a mechanic that provides the player with a visual cue to the communication that goes on, placed directly over the head of the avatar doing the communication. it can be round, it can be a box, it can be transparent or it could just be semi-transparent text. it doesn't matter, as long as it's there, letting us know that: 1. Someone said something. 2. THIS someone said something. Nor would chat bubbles remove the text from the chat window. As in every single MMO that includes this mechanic (read; most of them, except SWTOR) the text is displayed in the chat window AND in the "bubbles", so everyone can still scroll up to read what they missed, but doing so is no longer the ONLY way to follow along in a conversation. Just add it already.
  18. Super, simpy superb. One of the most well-written posts I've seen in any forum, ever. You reflect many of my own thoughts, the detatchment from the world in particular. Having recently become a father (at the age of 35, old dad) for the first time, I find that the themepark style I've always loathed so much suits my time schedule perfectly. Therefore, I had a hard time figuring out why the game keeps rubbing me the wrong way, even though I play it whenever I have time and I actualy have a great time while doing it. The answer came to me a couple of days ago, and it's closely related to some of your ideas: I keep getting pulled out of the moment! I do a sidequest and feel truly immersed, then I see another player run past me, dressed exactly like me and with the same exact title, build, facial features and facial hair. This is a much bigger problem in SWTOR compared to other MMOs, since the game is realy pushing how important your character is all the time. From the first few minutes of my journey, I'm told that I'm number one. I'm the most promising person in the galaxy, nothing can compare to me and without me the galaxy is doomed. It all depends solely on me... and that other guy next to me. And Padawan JediNoPants over there. Not to mention EatmyshortsLOL behind me, if he could only stop jumping like a bunny for a minute. Like you said, the game is good, and has a lot of potential. I just hope they use that potential well and find a better way of marrying single player games with MMOs. I hope they make it their own.
  19. You have about 35 more levels to go. Trust me, you'll get to confine Corso Riggs to cleaning duty on the ship, where he belongs.
  20. I hate it because it's an insult to the movies. I hate it because it's so easy that I can pass most missions by simply moving my mouse back and forth with the button pressed while I talk to my wife and watch TV in the background. I hate it because it's a poorly executed iPhone app, minus the complexity. I hate it because it's a minigame, yet it's supposed to cover one of the biggest aspects of the Star Wars saga. I hate it because it's the same exact missions over and over again, only with new names as I level. In short, I hate it because to me, space combat IS Star Wars, but in SWTOR it's not even meh...
  21. It's been pointed out before and is obvious if you test it: It's always on, no matter where you log out. Rest areas merely increase the rate, but you get rested xp even if you log out in the middle of nowhere.
  22. The Rusty Cage. I've buildt my main after the character I played through an eight year old campaign in the pen and paper RPG during the 90s, so the name of the ship was a given. I too would love the ability to name my ship in a more "official" sense.
  23. Okay, I see your point. But... seriously? How much of a problem can it be? I play on a server that is constantly full, and even during peak hours the speeders hogging the galactic exchange wont slow my terminal clicking down more than half a second. You're doing it wrong. I had no idea there even was a right way, but there clearly is and you're not using it...
  24. I have no disability, but I agree that the ones that require a single make or brake jump are simply infuriating. I love that many are well hidden, and I also love the ones that are placed out in the open, but where the route is hard to figure out. But I've never enjoyed mario and I never will, I'm just not a nintendo guy. I get that they should be difficult, but there is already plenty of difficulty thrown in by the puzzle aspect. Spending an hour trying to figure out the route to a datacron is difficult and a lot of fun. Spending 30 seconds figuring out the route and then 5 hours attempting the same infuriating jump over and over again is NOT a lot of fun, at least not to me. The +3 STR on Nar Shada is a prime example of a datacron that is simple to figure out but annoying as heck to get to. There is this one jump about halfway through that needs you to be lined up absolutely perfectly and hit the jump button during a micro-second window of opportunity, or you'll fall down and have to run back up again for another attempt. I wasted more than four hours on that one before I looked it up on youtube. I figured I must've missed something obvious, but nope, there it was, right there on youtube: the jump from hell. Argh!
  25. Very much so. I can't wait for them to be implemented, but I have no idea when that will be.
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