Now I remember why I left.
Well, not really. The game is a lot better than it was on release (last time I played). The disappointment then was intense. Now, after more than 3 years, it looks like it's heading in the right direction. Wanted to check it out. Doesn't look like that's going to happen for a little while longer.
Nope.
The game was hyped as something original that would bring storytelling into an online environment.
What I got was WoW with voiceovers and cutscenes.
On to the next hyped up MMO, I guess. Maybe GW2 like everyone else looking for a new game to play.
Actually, no.
More detailed explanation: http://www.swtor.com/community/showthread.php?t=120301
Not really. The last MMO to innovate the genre started making a billion a year.
Yet, my complaints don't relate to bugs or features, but to a lack of innovation or good design philosophy. Is there a link you can point me to for that one?
The concerns that are problems now were all over the forums for months in the beta forums.
Also, the vast majority of the game was finished before testing even began.
Blaming the testers of an MMO for a bad MMO is really shifting the blame for no reason.
I think you missed a core issue; this game doesn't appeal to the casual player who has been playing this type of game for the past 6+ years and is looking for something a little more innovative. It has nothing to do with the casual / hardcore divide, really, and more with the divide between old school MMO players and those introduced to the genre more recently.
It is funny. I signed up here 3 years ago and preordered last July, but I'm not going to be a Founder because, in the end, that's just a marketing gimmick. Then again, what does it matter whether or not you get a title unless you plan to come back?
I would say that story driven games take much longer to implement. After all, someone has to write the story and get it all put into a consistent setting or else you end up with meaningless fetch and kill quests that don't serve to... oh... ... oooohhhhh...