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Kaphik

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Everything posted by Kaphik

  1. I think a lot of the complaints aren't from people who were on dead servers, but from people who were on relatively healthy servers that got utter killed when they were opened as origin servers.
  2. I feel duped by BioWare with the server transfers. Yes, I believe they were absolutely vital for many, if not most servers. However, I think we got fooled because the word "transfer" was used when the real word should have been "merge". In a few months time I think most of the origin servers now will be totally gone. The redistribution of population will make patch 1.3 a success, and that's important for the game as well as the perception of the game. Since BW is not allowing cross-server grouping yet the servers have to have a very healthy population in order for LFG and ranked warzones to work. If they didn't work out, more players would quit which creates the perception of failure. It's no secret that people compare MMO populations to WoW's and anything under a million is abject failure even if nothing could be further from the truth. BioWare has to make 1.3 work, and now I think it will. My problem is with the way these merges, and that's what I will call them, have not been communicated as such. If BW had come out and said, "Hey, guys, we really need to consolidate servers in the best interests of all of us" there would be a PR hit, but I think many people would have understood. No one on very low pop servers has an issue, but there were many origin servers who had about the same population as their destination servers. Those servers are now gutted wastelands. Many guilds are completely ruined, and many others have to not only re-establish themselves and their reputation on a new server but change their name. That affects a lot outside the game, such as guild websites. It's not fun to transfer, especially when forced to, but to be given the illusion that it is a choice is even worse. In the end this whole merge will probably work out for the best. BioWare never stopped touting the importance and identity of the Legacy system, and now a whole lot of people have to lose the name they had, track down their friends and acquaintances again, reset their UIs, deal with new lag and high loading times again, etc., etc. Being able to get groups and find new people and guilds to play with just may be worth it. I just wish there would have been a bit more honestly regarding their intentions. I have about 60 days left in my subscription, and I am hoping that I will continue playing beyond that point. Let's see how this all shakes out.
  3. Only two, and I liked them. But that's how it is I guess.
  4. I feel duped by BioWare with the server transfers. Yes, I believe they were absolutely vital for many, if not most servers. However, I think we got fooled because the word "transfer" was used when the real word should have been "merge". In a few months time I think most of the origin servers now will be totally gone. The redistribution of population will make patch 1.3 a success, and that's important for the game as well as the perception of the game. Since BW is not allowing cross-server grouping yet the servers have to have a very healthy population in order for LFG and ranked warzones to work. If they didn't work out, more players would quit which creates the perception of failure. It's no secret that people compare MMO populations to WoW's and anything under a million is abject failure even if nothing could be further from the truth. BioWare has to make 1.3 work, and now I think it will. My problem is with the way these merges, and that's what I will call them, have not been communicated as such. If BW had come out and said, "Hey, guys, we really need to consolidate servers in the best interests of all of us" there would be a PR hit, but I think many people would have understood. No one on very low pop servers has an issue, but there were many origin servers who had about the same population as their destination servers. Those servers are now gutted wastelands. Many guilds are completely ruined, and many others have to not only re-establish themselves and their reputation on a new server but change their name. That affects a lot outside the game, such as guild websites. It's not fun to transfer, especially when forced to, but to be given the illusion that it is a choice is even worse. In the end this whole merge will probably work out for the best. BioWare never stopped touting the importance and identity of the Legacy system, and now a whole lot of people have to lose the name they had, track down their friends and acquaintances again, reset their UIs, deal with new lag and high loading times again, etc., etc. Being able to get groups and find new people and guilds to play with just may be worth it. I just wish there would have been a bit more honestly regarding their intentions. I have about 60 days left in my subscription, and I am hoping that I will continue playing beyond that point. Let's see how this all shakes out.
  5. It's still bad for me, and I've done some upgrades to my system. What makes it worse is I have been playing a fair amount of Diablo 3, and even gave TERA a shot with their free seven day trial (I definitely won't be playing that game beyond the free days, but that's a different conversation) and then I come back to SWTOR and the load times are still ridiculous. The thing that is even more annoying is logging in and seeing my ui, but everything else is black for up to three minutes.
  6. Well, these aren't transfers as much as they are server merges, let's not let BioWare get away with semantics. My guild basically was gutted, my server which was the same pop as our destination server, and a med-high pop one at that, was gutted. I lost a guild name that I put a lot of time into building up with reputation, our website, etc. I was basically forced to switch my characters over to the new server if I wanted to do anything involving other people. Right now, I'm so disgusted by the whole process that I don't really feel like playing. In the long run, I think these merges may be worth it. However, I've seen this exact same method used before, by some of the same people, in Warhammer Online. I don't expect SWTOR to die like WAR did, but that may only be because they are starting to publicly say they would embrace a free to play model. For me, I've got such a bad taste in my mouth due to the way things transpired over the past few days, I'm not sure it's worth it. I cancelled my recurring sub, although I have about 60 days play time left. I'm going to give the game a fair shake in that time, and see if I wind up resubbing.
  7. I personally don't think the destinations will change. Let's not look at these "transfers" as that, this stinks to me of server merges. Right now we're given the "option" to transfer, but soon we'll be forced. This is exactly how Warhammer did their merges when they started closing down servers.
  8. If. I. Could. Just. Reach. My. Utility. Belt...I would totally agree with you!
  9. There were 78 games released in April of 2011, only 35 released in April of 2012. That's 44%. The sky isn't falling, people, it's just more bad journalism.
  10. Not nearly as much as you are hoping. This is a big year for games, most sub based games are going to have populations that ebb and flow as new games are released. The true measure is going to be next summer when we see how many people are still playing SWTOR, TERA, TSW and GW2.
  11. In actuality you already are roleplaying. Roleplay servers are not all players in character all the time, but many people who play on them spend more time talking to each other (usually in cantinas or bars, something I always found odd and I've spent a lot of time in bars during my life so far) roleplaying than doing things like raiding or pvp. That, however, doesn't mean that people are not raiding and/or pvping on rp servers, and a lot of times the pvp is more fun if people put their character motivations behind it and don't take things personally.
  12. Why does it matter? If you like the game, you'll continue playing, if not, there's plenty of other good games coming out in the next few months.
  13. You don't even need a guild to run Ops, I've got two friends from a tiny rp guild who run with my Ops group.
  14. My guild is growing pretty steadily. Not huge, it started with me alone about four months ago. I've had a few people come and go, but now we've got about 15 very active people, with another five to 10 who pop on here and there. People are taking their time leveling, and we've got about 75 characters in the guild. That's pretty good for what we want right now.
  15. You seem to be confusing the usual hardcores with people who are into competitive raiding. They are about as different as hardcores and casuals are.
  16. Ah, well if that's happening, the open up a bug ticket. I haven't seen that happen to me, but that doesn't mean it isn't happening.
  17. Power isn't useless for you at all. You need to realize it's not all about stacking hitpoints. Those relics from dailies aren't the best in slot gear, if BW is following the general trend of of daily rewards. That gear is meant to get you to the harder modes which require more stat balancing then just stacking a couple base stats. The extra END for dps relics is to help them stay alive a little bit more during ops.
  18. MMOs aren't really considered hardcore, it's the players. It comes from the old style of having to spend lots and lots of time grinding rep, currencies, or spending countless hours raiding to progress to better and better gear and items. The hardcore people are the ones who play for hours at a time every single day and want to get everything as quickly as they possibly can. The problem with MMOs in the past few years is that balance between those who can and do spend a lot of time playing and those who only spend a few hours each week. The people who play less, and that is generally the majority of subscribers, feel they should be entitled to get everything that those who spend more time playing the game do. Eventually in many games those "oppressed" masses made enough hue and cry that the developers began changing their games to make gear more accessible to casual players. Let's make no mistake about it, the controversy was never about seeing content as people claim, it was about someone having something shinier than someone else. This accessibility bothered the hardcores, who felt they were superior than the casual players. The irony is that most of what the hardcore achieved only was due to spending more time than other people. The old WoW honor grind is a prime example of that. SWTOR is doing a pretty good job of balancing between hardcore and casual, for a brand new game only a few months old now. The problem is that many hardcore players burn through content so quickly, they always need to have something new to do and that's nearly impossible in a large MMO. They need to get a bit more self-awareness and learn to pace themselves. Yes, there isn't a whole lot of endgame content right now compared to other games, but people need to have patience and strike a balance within themselves between the time they spend in a single game. That's because of the changes to many MMOs where long tedious grinds have been eliminated.
  19. 1) Force Cloak does work, you're companion may have a dot or locked in attack with something. If you are still stealthed send them to sell your trash and it will usually drop you out of combat. In addition, Force Cloak will not work if you hit it before a dot on you ticks, so use Resilience first then hit FC. 2) This isn't a bug. Your companion gets dismissed when your group is full, and only when there are four party members (companions included) in range. If you are not leader and there are less than four people, it looks to me like the lowest level companion gets booted first. If you're in a four person group and your companions are dismissed, you're out of luck in your scenarios. 3) Sound is missing in a lot of places, that's definitely a bug. Another probably related bug I'm finding is that sounds are starting in conversations while I am still loading. That never happened before one of the 1.2 patches, not even in beta. Type /bug in game to open a ticket, or post in the Customer Support forum. 4) Known bug, at least according to the response I got to my ticket I opened in game.
  20. You could also try talking to other guilds on your server that are having a hard time fill out their raid groups and run co-op raids.
  21. Especially since ctrl-x is cut by default in Windows and not the same as ctrl-v.
  22. It's better to just get moddable gear for your alts and then make or buy mods for the gear. I thought the inheritance gear would be scaling with level, and I was wrong.
  23. Except for the server transfers they are working on, which are detailed as much as they can be at this time in the weekly Q&A posts. If the game is stressing you and your guild out, you definitely need a break for your own health.
  24. Are you kidding? People freak out on the WoW forums if they don't get an immediate answer to their questions, as they do here. The devs over at Blizzard rarely even directly respond to posts anymore because of the community reaction, and every word they post taken as gospel and/or out of context and thrown back in their face when things are changed.
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