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Sendai_S

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Everything posted by Sendai_S

  1. I actually thought that this was what the pull down that selected the "usable by XXXX (being you or one of your companions)" did. Alas it was not. So yes, I heartily agree with this one.
  2. I too, have been saying this forever. Even having written it into several of my own GDDs. One other game I know of atm in final beta weekend phase is doing that... so someone is getting smart... it's just not this game yet.
  3. There are a few things wrong with companions - here's the list as best as I am aware. No ability to hide their head armor. They bug out on geometry. They don't always put their weapons away when they should. When they do put their lightsabers away they stay "on" and hang down their sides - when "on" doubleblade users seeing it sticking thru their companions heads. Is it really so hard to trigger an "off" and "holster" command when they are not in combat? In a related bug - players have this happen to them as well, however they don't see it - as it often occurs after they strike a box objective or destroy something with their weapon - while they see themselves as running "normal" with their weapons out - others see the characters as running with their weapons on and "holstered". A.N.N.O.Y.I.N.G. And immersion breaking. When players get on their speeders - their companion is "put away". This is a horrible mechanic. Why can't they have a "sidecar" speeder of their own and stay out? Or at the very least run faster to keep up like some of the NPCs we sometimes pick up do. They're not smart enough. You attack a group (linked mobs) and you instakill one. The companion will stand there idle until u attack another. They only respond if attacked by groups but you have to micro-manage them sending them in? Seems horribly... horrible. Finally, they should be smart enough to get out of ground target's at least 80% of the time. Hoods. So many clipping problems with companions. Parts of bodies sticking thru hoods. Aside from the fact that there SHOULD be a hood up/down toggle option on players there should ALSO be one for companions. Healers. They sometimes just STOP healing. You have a CCed mob and the companion is apparently set on attacking them next in his cycle so he doesn't heal you at all until u start fighting the mob again. Regardless of your health issues. Some of the companions are worthless in terms of playstyles. It's personal preference of course, but there are quite a few companions you never see people using. From my consular's POV I hate the ranged DPS guy we get. He feels like an afterthought. It would be nice if we could customize the companions more in terms fo their usefullness. Hard to believe no one thought of this at Bioware. Color matching their armor. (Why we can't actually DYE our armor I have no idea... /sigh) The ability to hide gloves as well as head gear... watch the movies - gloves are NOT common. (This would be especially nice for the ridiculous consular tionese-rakata gloves and the equally appalling blackhole inquisitor gloves.) Having them so they do not contantly look like they are staring at us, sometimes twisting their bodies into ridiculous poses to do so. I don't know if I missed anything - feel free to add to the list.
  4. Honestly customer service for this has been abysmal. They don't think ahead is clearly one of the issues. They should have had at least one or two back up servers to transfer toons to if the primary server was unavilable due to their own individual destination slots server being full at any point.
  5. I think all of you people trying to impose your will on how someone else should play the game should go into politics. We all have a right to play the characters we've developed. I, for one, had two servers from launch that I played on. Harbinger and Jekk Jekk Tarr. Now the JJT is being forced to the Harbinger. Do you know how many toons I had room for? None.... but I deleted ONE of them to move my favorite one of the JJT here.... now the other 4 from JJT need a home. Honestly, Bioware should have had backup destination servers for each origin server in mind.
  6. It doesn't matter tho - I am still put in a position where I have toons that I spent time on that will now be left essentially unplayable by MMO standards unless Bioware manages to send them to other servers or magically increases the characters per server over night. Truth is you're poking the bee's nest. Taunting the bear. Dodging a train. You are provoking a lot of people who spent time on toons who want to be able to play them... people who are essentially being discriminated against for enjoying the game and rolling multiple toons - a mechanic I might add that Bioware has ENCOURAGED with the legacy system... the only reason I haven't played mine on JJT was cause for so long it has been a dead server. I once went 4 hours being in a PVP queue during prime time before I even got a pop on it.... so long that I actually had forgotten I was in a PVP queue. You can't PVP wihtout other players and my personal favorite endgmae is PVP.
  7. I'm not wrong. They won't be playable on the old server as it will be a vitual ghost town on a server earmarked for eventual deletion. Unless you and your four toons can roll in a group with me to run Lost Island Hard Mode. And be my guild (who has all already moved). From a FACTUAL standpoint you're correct in the fact that I don't HAVE to move them. But that's NOT the point. So stop trying to poke a bear with a pointy stick. Please stop trying to be some kind of weird devil's advocate where none is needed. I have toons that need moving and Bioware is not supplying the means to do so for me and MANY others.
  8. Transferring is NOT a choice. This is an MMORPG. That second "M" stands for multiplayer. I have room on my destination server for ONE of my Jekk Jekk Tarr toons. The others will still need a new home. They can't stay on JJT. Like all servers being given an "option" to leave, most active players are going to take that option. Now the friends and guild I have on that server are getting movied and if I want to keep playing with them I need to move too. Just because you choose to only have four toons doesn't mean I have to. Don't try to force your ideals on me and I won't try to force my ideals on you.
  9. Seriously. My reasons are.... Jekk Jekk Tarr is being moved to Harbinger. I have 5 on JJT. I have 7 on Harbinger. You do the math.
  10. Well, I'm annoyed. I have a destination for my original server. And I already have a full roster there. (Jekk Jekk Tarr to Harbinger) When I saw JJT going dark early on I rolled new toons on Harbinger and began playing there.... Now, without a minimum of 12 character slots - I can't transfer my toons without deleting some of them. So. Annoyed.
  11. I doubt I'm alone on this particular merge/move... but I have 7 undeleteable toons (i.e. prefer not to delete them) on the Harbinger and I have at least 5 (if not 6) toons to move from The Jekk Jekk Tarr.... I knew I was gonna get hosed on this. That said... Do we have any e.t.a. on alternate server transfers or expanding character slots available per server?
  12. Probably. Why? You gonna call TMZ and try to sell them a screenshot?
  13. Union pay for an 8 hour day as an actor on a normal set is in the 800$ range. Not sure what kind of contracts they wrote with their actors. A better option is digital modulation of the same actor's voice... built in pitch control to make it sound like the two female bounty hunters in a group are actually two different people.
  14. When is Jekk Jekk Tarr getting love? It hasn't gotten on the list as a "go-to" or a "leave-from" yet.... /sadface
  15. We need more quickbars or the ability to bind a skill to a key on the keyboard without putting it on the quickbar. I find with several toons (my shadows/assassins, my operative, and my sentinels/marauders) that I simply do not have enough slots to put all the skills I use within reach. This includes the stims, the vehicle, the relics, and more. I also find myself wanting the ability to have more than one USER INTERFACE that I can choose to use... and by this I mean abilities that I keep slotted and not slotted. I.E. I have several abilities on my sentinel/marauders that do not get used in PVP simply because they aren't capable of being used against players (a lot like fighting anything Gold and higher) but in PVE they are WICKED damage. So when PVEing I want them convenient and close, however in PVP they become completely useless, and it is a Royal Pain to move stuff around constantly. It would be ideal to be able to do the following with the UI. Save not only the layouts, but to save the binds themselves as part of the layout. Have at least 2 minimum but perhaps more UI "layouts" that we can swap to. To use my sentinel for example: when I PVP I use a layout I save as "PVP" which doesn't have Opportune Strike and Pommel Strike in the main quickbar, and when I PVE I use a layout that has them back in the main quickbar. A snap to grid feature when moving items around in the UI or at least a "smart snap" that you can turn on that recognizes basic geometric locations of other items as you move one around. (Although grid would be easier I think.) Fix the Companion "button" from sliding. When groups hit 3 or more, if a different groupmate calls their companion, your companion button will slide to "hide" still like it did in the release when it was in the bottom left corner. I DON'T have mine there, I have to reset my UI constantly when in groups. More quickbars. Not sure why there isn't more to begin with honestly. PVP pipedream. Chatting in PVP is hard when you are guarding a position and need help. Turning the mini-indicator into a tool that allows you to "ping" for help if you get attacked would be nice. I.e. i'm guarding the snow turret in Alderaan Civil War and I have three incoming. Instead of frantically typing "3 inc to snow" and then trying to spam it so people notice i would like to be able to tap the icon on the location i'm at and send a ping to alert my teammates... since we can't macro a chat command to our quickbars - which I wouldn't have enough space for anyway - this would be nice. I thnk at a bare minimum we need 6 quickbars bars total for the player UI to be able to accessand really get organized the way we would want. Thanks.
  16. Actually if you read the 1.2 notes they said they fixed it - it's clearly not true as I ran into this same issue just recently and was locked out of a quest to get final credit.... I went through hell getting CS to fix it and now I can't even bring myself to log into the game anymore - that's how bad my experience was.
  17. It's because it stops midair and changes direction. I'm an animator, and if I had time, I would do an animatic of this idea, but a description will have to do. Neutral pose for consulars is saber hands back and to the side; shadow keeps both over and the sage keeps the right hand over. Project activated. The left hand immediately goes back behind the consular's left hip, as if pointing at the ground behind them. It does not linger at all. It instantly thrusts forward and out from the body of the consular - sort of in the way a softball pitcher might pitch a softball. Directly out of the ground from the consular's left side as the hand flies up and toward their target, a piece of debris, color matched to the environment, or tech matched to the ship they are on, rips out of the ground in a straight line toward the target and impacts nearly instantly. Ground scoring and debris remain behind momentarily showing the path of the projectile. Strong and fast. Anyway, that would be take on fixing it. What I'm seein gthat they did is a band aid fix, no new animation work, just moving it clsoer to the target. /sigh
  18. It's a horrible idea and one of the reasons that I'm glad I'm quitting now.... I'm bummed cause I had fun, but if they continue to dumb this game down like this I definitely have issues with it.
  19. I'm going to be the first to disagree but then again, if they did make them serverwide acquisistions thru Legacy, this could also be added to the list of reasons that I am quitting. These are physical locations in the game.... the Matrix Shards cannot be automatic.... and if you learened to do it once, it shouldn't be that hard to whip them out again, especially since you know where they are the next time you go through. If they did make these Legacy triggered, I think they would have to add location markers to each datacron location, that when you reached them, would automatically yield that datacron to you - with the possible exception of all the Matrix Shard datacrons. That said, if you rolled an imp first, and got all the imp Datacrons, that when you rolled your first repub on the server you would still have other datacrons to get - minus all the common ones.
  20. I unsubbed this past Saturday. I have 30 some odd days left on my account that I could play. I haven't logged in at all in since Saturday except to help my Ops Raid group do their raids. My reasons for unsubbing are numerous but the primary reason is I love Star Wars. This doesn't feel like Star Wars to me. It feels like a copy of another game with a Star Wars theme. What would make me re-up for more is a long list and because I can, I will. New PVP planet - based off of Dark Age of Camelot's "New Frontiers" RVR revamp that they did. Best. PVP. Ever. End game armor that doesn't look like Lady Gaga designed it. A customer service team that is capable of listening and researching problems instantaneously as well as providing solutions jsut as fast. City of Heroes is a prime example of the best customer service in an MMO that I have ever dealt with. Armor that doesn't change what it looks like when it crosses factions. Set bonuses only built onto the armor plates; retroactive to all original armor. No level cap increases. I don't want to un-sub then decide I want to play again only to learn that I have to level all 4 of my 50's up to 60. I would rather chew my leg off than level them more. A promise that the nerfing will end. That when they do class changes that they will do gradual and subtle changes as opposed to wide sweeping ones. It's much easier to fine tune something with delicacy than it is with a sledgehammer. Taking too much away forces us as players to re-evaluate our attachment to our characters. I will also only come back if I have all my names intact on all my toons. They are as much a part of my love for them as what they are. The game is already getting dumbed down to accomodate what I will only call the "lazier" players. My understanding of the new threat mechanics in 1.3 is that it's too easy to keep aggro now. Why didn't they just lower the taunt cooldown's instead and make them independent of the global cooldown? Wouldn't that have been easier and less damaging to actual gameplay? Anyway, I want a game to engage me. Not be a system of specific skills that I have to hit in order to be optimal everytime. Star Wars used to mean innovation. I'd like to see that again as well. I'm an animator... and I can come up with at least 20 better ways to do the new "project" skill better than they are. That would be helpful too. (My main WAS a shadow... but the nerf isn't my main reason for leaving... it certainly didn't help though...) My personal take on project is that it should be a left handed motion, that underhandedly sweeps up and toward the target, as it does so, the object being tossed (earth colorcoded to the ground texture on planets and various tech on stations and ships) flies straight out of the ground on a direct vector at the target impacting nearly instantaneously. No one listen's to me though. Also, Force wave sucks. Overload is amazing. Force wave feels slower. Overload feels instantaneous. Yet one more reason people probably chose empire over republic. Incentives to balance populations. (Using the New Frontier's model of PVP they could also make this happen - bonuses to the underpopulated realms - tyvm.) Make it fun again. Right now, it's just a lot of repetitive rinse and repeats. We need more ways to make Black Hole comms for example that aren't dependent on always having an ops group or a very specific FP group. Seriously, the first boss in Lost Island HM is soooooo melee DPS unfriendly.... I recommend losing all the WoW inspired garbage as well. Experitse is a horrible idea. I have far more fun in 10-49 PVP. I dread level 50 PVP. "Any group can do anything." I recall hearing that more than once. Why is it really tank/dps/dps/heals then? I'd also like the dev's to admit that listening to the players for ideas on how to improve the game is bad. "What people want and what people need are two entirely different things." Also, I would like the devs to note that PVPer's are a minority in these games and that balance issues have to be based solely off PVE. The only effective way to balance for PVP is to have more than one damage table for all the skills... one for PVE and one for PVP - so they can be individually tuned and have no effect on the other aspect of the game. Clearly design didn't live up to ambition. When I pictured a new Star Wars MMO game back during my days in SWG, I thought of it with more classes than we got, with spies able to travel back and forth from one side to the other to gather intel. With (on open world PVP servers) PVP that wasn't blocked by story planets being one faction only. With an endgame planet that offered PVEer and PVPers a lot of reasons to PVP. GOOD PVP will make even the most stubborn PVE-only types actually PVP. PVP incentives only work on PVEers. PVP for a hardcore PVPer is usually it's own incentive. I imagined it with grand, flowing landscapes that actually changed, with towns that if raided were destroyed and stayed destroyed until a cycle of time passed and it entered a new phase and began to rebuild. The it would be rebuilt and could be destroyed again. Each phase would have quests and different ones based on the phase it was in. Instead, we got a WoW clone with movie quality cutscenes and ever degenerating class blance issues. So will I be back? Probably not. But it is Star Wars - so you never know. All I know for sure is that they have GOT to stop putting things on armor that stick out from them. (My sorcerors boots have spurs on them. /foreheadslap)
  21. Just shoulda halved the cooldown timers. Done. And simple.
  22. Opinon. Not fact. The classes don't tank better. Better players tank better. ...sigh. /foreheadslap.
  23. I want my sumggler to look more like Han Solo. Not like an intergalactic space pimp. What they are honestly missing is VARIETY in the designs. Ornate and complicated were here at the start, now they need simple and basic.
  24. They're doing it though. All the lazy players are making it that way. Tank assassins are reportin ghtat 1.3 is making it TOO easy to hold aggro while at the same time being much squishier. The word I'm hearing a lot is that they're bored with it now. I won't even go into the overnerf that seems to be going on for their survivability.
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