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Sendai_S

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  1. The title says it all - it's demeaning and a bit of a slap in the face to run flashpoints and see other people getting - ANYTHING - and all you get is somewhere in the range of 240+ or - credits. Its pretty horrible - at least make it 25k or something more reasonable. Gear drops that we sold to vendors were worth more.
  2. It says it's available on the comparison chart for free to play and preferred status players. See here http://www.swtor.com/free/features . It says we can purchase a permanent cool down reduction. Currently a preferred status or free to play characters quick travel time has a cool down of 2 hours. The chart shows that you can purchase a cool down unlock that reduces that timer. I find it incongruous that I can purchase a cool down timer on my legacy to reduce the cool down to travel to my personal starship to an hour but I still have a 2 hour cool down on planetary quick travel. Please rectify this and actually make it available... maybe it is there and done but no one actually put it in the store?
  3. Simple suggestion. Not sure if it is possible. A shield generator has a small visual effect when it fires. It has a color crystal. Suggestion: Tint the shield the color of the installed crystal. (Thanks to Raive of Harbinger for the idea...)
  4. ...honestly, we know it! So give us an option to turn off the constant "in our face messages" everywhere that says "subscribe now to get this..." benefit and that benefit. It gets old. Some of us are former subscribers (I am since launch with a few months off here and there) that MIGHT subscribe again someday if the content seems worthy and in the meantime might want to casually play on occasion to see our friends and so on, as opposed to the hardcore all the time thing that a sub tends to do in these games. But the little yellow boxes in every window... let me turn them off. I KNOW I'm not getting rest XP when I log off on the fleet - I DON'T need it hitting me in the face every time I zone in there. Honestly, all it makes me think is that you are desperate for subscriptions and that somehow you think annoying us to death is going to get us to fork over money. ((Free to play models are definitely better than this one guys... check out Tera - they went free to play and they did it so right........))
  5. This is untrue. One of the more under-realized aspects of SWTOR's f2p model is that other people buy things with cartel coins and then proceed to sell them on the GTN. All of those Cartel market items were bought with cash by someone somewhere. Yes, even the "complimentary coins" a sub gets each month can be considered to have a monetary dollar value as they are paying for them with a subscription. I'm not saying why they do it. I'm not them. But that is what's happening. A cartel market item is a cartel market item. It was bought with cash. End of line.
  6. I will continue to maintain that this is a bad idea and that giving us a unique login name would be preferable over using display names.
  7. This was not well known then. But it's still a bad move. The login name should absolutely be a name that is unique and not displayed for all the world to see. That's security 101. And thnks for the link to the other thread.
  8. [sarcasm] Thanks so much for telling everyone out there what my login name is. [/sarcasm] That's what your new "secure" system is doing. It's (already) dropping the extra layer of security of me having never told anyone what my email address was. Now all they gotta do is look at my Forum name and boom - they have my login name. [sarcasm] Brilliant! [/sarcasm] So stop this before you start it. If you want to get away from our emails then make it so we have an alias login option. Display name is for forums. Email is for whatever. Login name should be unique and unsharable. If this is some bullcrap thing that EA is forcing you to do for Origin reasons, then it's evern worse that they don't consider the actual security of their customers. Because as of right now - anyone who has ever posted on the forums is now MORE vulnerable to hacked account attempts. PLEASE give us a new option in the account settings to make a unique LOGIN NAME. You don't wanna use our emails for some reason... (for the record no one in the game ever knew my email address that I used to login...) so you instead pick our display names? What kind of crazy mixed up back woods logic is that? Stop it. Go back to the email login only for now and come up with a new plan that keeps everyone from using our forum names to try hacking our accounts.
  9. The god awful shoulder pads have gotta go. The bounty hunter gets stuck with ridiculous shoulder pads. It's like we're all in the 80's version of "Working Girl" hybridized with Star Wars. /sigh And I thought you (Bioware) said you were gonna start doing better armor.
  10. I like this too. Honestly I just want to make sure griefers can't flag me unless I initiate it. PVPer's don't try to get me flagged. Only griefers do that.
  11. I disagree with you as well. And u seem ot have missed the point of my post. It's to help PVEers do what they want to do. And it lets PVPers still do what they want to do. The only people it effects are the griefers which in the long run are BAD FOR BUSINESS. The make people leave games. Me personally, when I go into a PVP area - I'm prepped for it. And I'm an average to slightly above average PVPer. But if they put rewards on PVP quests they should be only rewards PVP people want.
  12. ...to keep PVP griefers from imposing their way on the PVE populace. Cause: PVP players on PVE servers are an oxymoron. Generally speaking these are players that in theory can't cut it on a real PVP server and come to the PVE server to do what is commonly known as griefing. Proposal: Make it so flagged players cannot ever force a flag on an unflagged enemy player without meeting a plethora of conditions. Conditions: The unflagged player must actually target the flagged player. The unflagged player, if grouped, must have permission to flag himself from the group leader. (New group lead option... default is toggled to off.) The unflagged player, if solo, can use any attack including AOE's to attack the flagged player... as long as he is a selected target. Tab targetting flagged players is an option that can be toggled off. No way to target a flagged player in this instnace unless directly selected with a mouse click. Inviting a flagged player to a group where the leader is unflagged, presents a new option to unflag that player with a very short cooldown - ignoring threat radius of nearby enemies. Group leaders will control whether anyone in their group can flag themselves on enemie faction flagged players. Healers will not be able to heal friendly flagged players at all until targeting a PVP enemy player and "tapping" him. Alternative to this is the flagged player is unable to recieve heals from healers - therefore keeping the healers from being inadvertantly flagged. A flagged player can run through all the AOE he wants from an unflagged enemy player. Unless he is targetted, he will not flag them without the unflagged player wanting to get flagged. --- side note: stop adding PVE rewards to PVP missions. All companion effects should never work on enemy flagged players of any kind and shoudl work only on friendly player characters in similar fashions to PC toons. i.e. Healer companions AOE heals will never heal friendly flagged players. Griefers will hate all of this. Real PVPers won't care at all. Thing is on a PVE server, the PVPer's are generally a minority but they're vocal and loud. So it seems like there are more of them. The only reason anyone PVPs on a PVE server is to grief other players. Actual PVPers role on PVP servers. But those people aren't griefers. They're the real PVPers. Should this kind of ruleset come to pass I would also propose server transfers become available for all these so-called super players who think they're the best PVPers. One time one way to the PVP server of their choice.
  13. Sendai_S

    Griefers on Ilum

    I'm sorry but the bottom line on PVPers on a PVE server is that they want to feel like big fish in a big pond. They can't hack it on a PVP server so they come here to fight people who do not want to do PVP. They use any trick they can to get people to fight them. They flag themselves and run through alternate factions AOE effects on mobs hoping to trigger their flag. It's lame. (The fix for that is to only allow AOE effects that are on targetted flagged players to actually trigger a PVP flag on the as yet unflagged player. This indicates actual targetting of said player. An additional option is to make it so PVEers can choose to NOT tab target to flagged players. Only griefers will hate that idea. True PVPers shoudl be fine with it.) If you're looking to PVP - flippin' roll on a PVP server and do your damnn job. No one will yell at you there. Don't roll on a PVE server and expect people to not message you and get upset with you for messing up their questing schedule. None of this behavior makes you superior in any way or form. Your only prooving that you are an ***, and most likely couldn't win in a fair fight anyway. Complaining that someone complains about being attacked.... leave it at the door. If you're on a PVE server - deal with it knucklehead. A large portion of the playerbase is on a PVE server for the simple reason that they don't want to PVP. Your next arguemtn is "Don't go in the PVP area then." Then you tell Bioware to take the PVE rewards OFF the PVP quests and problem is solved. This is NOT good for the game. The Den on Tatooine was a failure. Ilum version 1.0 and 1.1 were failures. And yet here on ilum we now have the Den version 2.0. PVPer's on PVE servers should stop pretending that you guys are the ****. You're not. You're not even the majority. You're a minority, and while I like to PVP from time to time, this ain't Dark Age of Camelot where PVP was done right. This is SWTOR - the place where PVP went to die.
  14. 30 or 45 minute lock out timer for people who quit warzone matches. These people either need to suck it up and play or get a much longer lockout for being a punk and quitting on a team that could benefit from what must be their vast expertise. (I actually find these people tend to be the worst players but they should still be punished for punking out...) Anyone vehemently against this one is easily already showing that they want to be able to quit with impunity. Bugfix: lightsabers on when on my hip or my companions hip. (Since Beta) Dedicated PVP planet designed and based on the gameplay style of "New Frontiers" from "Dark Age of Camelot." Bonuses to PVE based on PVP participation on said PVP planet. Third faction: "Hutt Cartel". Classes: Smugglers, Bounty Hunters, Nightsisters/brothers, & Spiderclan. PVP armor to be modified so it is ineefective in PVE. PVE can't use their armor in PVP. Why should PVP users get to use their armor in PVE?
  15. Actually, I don't lurk here. But when something happens to the game that firectly effects me I come here when i have the time. Currently in my slow season for work. And this change hit me unawares. What doesn't surprise me is the lack of any sympathy from anyone. Mostly the people that post here seem to only want to post here to put people down so when I do post something, I tend to get feisty because they are doing exactly what I expect them to do - call me names and say I'm lying. Fact: haven't played in months. SInce being back a month this is the first time I've posted other than the f2p/subscriber bug post that I made that happened to me that made my account act like f2p. Next fact: I don't read the forums unless i have a reason too. On fleet, I generally don't read all the chat especially as all they seem to talk about is bacon. My guild is on voice chat so why would i even read it? When I finally caught wind of the BM gear change today, I can honestly say I wish I was surprised. But this is not he first time Bioware handled it (PVP gear changes) poorly. They did a similar thing with the Champion gear and champ bags system. So honestly, not really surprised. Next fact: It's a valid reason to post about. Saying "pay more attention to news noob" (general vibe of most responses) is NOT a mature nor valid response to a legitimate concern. Asking for help on where to find the information I'm seeking from people who are supposedly supposed to know what they are talking about is also valid. But clearly, that's wrong to assume anyone knows anything here since it seems mostly this is troll ground. I wish it weren't so but if the shoe fits.... what's so hard about someone knowing where a direct comparison of the new War Hero (which I'm told is changing stats in 1.6 to lower stats than they are now) to the old BM gear that they are removing? I want to see how bad my waste of Warzone Comms was - especially if I can't get a refund. So feel free to keep making fun of my posts. I don't care. What matters is that like the previous PVP/Champ change this was handled badly, and just like say - all the people who had no idea the Rakghoul event was going on - which there were plenty of people who completely skipped out about knowing about that when it happened... I didn't find out about the BM changes until apparently too late. I was busy leveling two different characters and my time on the fleet as mentioned earlier was spent not reading chat cause i didn't need to hear about bacon, my guild has voice, and I was harldy there except for when running from the exit of a flashpoint back to my ship to go back to my currnet XP planet while waiting for my next Warzone or FP to pop. I have never spent endless minutes or hours idly chatting on the fleet about the greatness of bacon or the awesomeness of whatever it is you kids like to talk about these days.
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