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Sendai_S

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Everything posted by Sendai_S

  1. The title says it all - it's demeaning and a bit of a slap in the face to run flashpoints and see other people getting - ANYTHING - and all you get is somewhere in the range of 240+ or - credits. Its pretty horrible - at least make it 25k or something more reasonable. Gear drops that we sold to vendors were worth more.
  2. It says it's available on the comparison chart for free to play and preferred status players. See here http://www.swtor.com/free/features . It says we can purchase a permanent cool down reduction. Currently a preferred status or free to play characters quick travel time has a cool down of 2 hours. The chart shows that you can purchase a cool down unlock that reduces that timer. I find it incongruous that I can purchase a cool down timer on my legacy to reduce the cool down to travel to my personal starship to an hour but I still have a 2 hour cool down on planetary quick travel. Please rectify this and actually make it available... maybe it is there and done but no one actually put it in the store?
  3. Simple suggestion. Not sure if it is possible. A shield generator has a small visual effect when it fires. It has a color crystal. Suggestion: Tint the shield the color of the installed crystal. (Thanks to Raive of Harbinger for the idea...)
  4. ...honestly, we know it! So give us an option to turn off the constant "in our face messages" everywhere that says "subscribe now to get this..." benefit and that benefit. It gets old. Some of us are former subscribers (I am since launch with a few months off here and there) that MIGHT subscribe again someday if the content seems worthy and in the meantime might want to casually play on occasion to see our friends and so on, as opposed to the hardcore all the time thing that a sub tends to do in these games. But the little yellow boxes in every window... let me turn them off. I KNOW I'm not getting rest XP when I log off on the fleet - I DON'T need it hitting me in the face every time I zone in there. Honestly, all it makes me think is that you are desperate for subscriptions and that somehow you think annoying us to death is going to get us to fork over money. ((Free to play models are definitely better than this one guys... check out Tera - they went free to play and they did it so right........))
  5. This is untrue. One of the more under-realized aspects of SWTOR's f2p model is that other people buy things with cartel coins and then proceed to sell them on the GTN. All of those Cartel market items were bought with cash by someone somewhere. Yes, even the "complimentary coins" a sub gets each month can be considered to have a monetary dollar value as they are paying for them with a subscription. I'm not saying why they do it. I'm not them. But that is what's happening. A cartel market item is a cartel market item. It was bought with cash. End of line.
  6. I will continue to maintain that this is a bad idea and that giving us a unique login name would be preferable over using display names.
  7. This was not well known then. But it's still a bad move. The login name should absolutely be a name that is unique and not displayed for all the world to see. That's security 101. And thnks for the link to the other thread.
  8. [sarcasm] Thanks so much for telling everyone out there what my login name is. [/sarcasm] That's what your new "secure" system is doing. It's (already) dropping the extra layer of security of me having never told anyone what my email address was. Now all they gotta do is look at my Forum name and boom - they have my login name. [sarcasm] Brilliant! [/sarcasm] So stop this before you start it. If you want to get away from our emails then make it so we have an alias login option. Display name is for forums. Email is for whatever. Login name should be unique and unsharable. If this is some bullcrap thing that EA is forcing you to do for Origin reasons, then it's evern worse that they don't consider the actual security of their customers. Because as of right now - anyone who has ever posted on the forums is now MORE vulnerable to hacked account attempts. PLEASE give us a new option in the account settings to make a unique LOGIN NAME. You don't wanna use our emails for some reason... (for the record no one in the game ever knew my email address that I used to login...) so you instead pick our display names? What kind of crazy mixed up back woods logic is that? Stop it. Go back to the email login only for now and come up with a new plan that keeps everyone from using our forum names to try hacking our accounts.
  9. The god awful shoulder pads have gotta go. The bounty hunter gets stuck with ridiculous shoulder pads. It's like we're all in the 80's version of "Working Girl" hybridized with Star Wars. /sigh And I thought you (Bioware) said you were gonna start doing better armor.
  10. I like this too. Honestly I just want to make sure griefers can't flag me unless I initiate it. PVPer's don't try to get me flagged. Only griefers do that.
  11. I disagree with you as well. And u seem ot have missed the point of my post. It's to help PVEers do what they want to do. And it lets PVPers still do what they want to do. The only people it effects are the griefers which in the long run are BAD FOR BUSINESS. The make people leave games. Me personally, when I go into a PVP area - I'm prepped for it. And I'm an average to slightly above average PVPer. But if they put rewards on PVP quests they should be only rewards PVP people want.
  12. ...to keep PVP griefers from imposing their way on the PVE populace. Cause: PVP players on PVE servers are an oxymoron. Generally speaking these are players that in theory can't cut it on a real PVP server and come to the PVE server to do what is commonly known as griefing. Proposal: Make it so flagged players cannot ever force a flag on an unflagged enemy player without meeting a plethora of conditions. Conditions: The unflagged player must actually target the flagged player. The unflagged player, if grouped, must have permission to flag himself from the group leader. (New group lead option... default is toggled to off.) The unflagged player, if solo, can use any attack including AOE's to attack the flagged player... as long as he is a selected target. Tab targetting flagged players is an option that can be toggled off. No way to target a flagged player in this instnace unless directly selected with a mouse click. Inviting a flagged player to a group where the leader is unflagged, presents a new option to unflag that player with a very short cooldown - ignoring threat radius of nearby enemies. Group leaders will control whether anyone in their group can flag themselves on enemie faction flagged players. Healers will not be able to heal friendly flagged players at all until targeting a PVP enemy player and "tapping" him. Alternative to this is the flagged player is unable to recieve heals from healers - therefore keeping the healers from being inadvertantly flagged. A flagged player can run through all the AOE he wants from an unflagged enemy player. Unless he is targetted, he will not flag them without the unflagged player wanting to get flagged. --- side note: stop adding PVE rewards to PVP missions. All companion effects should never work on enemy flagged players of any kind and shoudl work only on friendly player characters in similar fashions to PC toons. i.e. Healer companions AOE heals will never heal friendly flagged players. Griefers will hate all of this. Real PVPers won't care at all. Thing is on a PVE server, the PVPer's are generally a minority but they're vocal and loud. So it seems like there are more of them. The only reason anyone PVPs on a PVE server is to grief other players. Actual PVPers role on PVP servers. But those people aren't griefers. They're the real PVPers. Should this kind of ruleset come to pass I would also propose server transfers become available for all these so-called super players who think they're the best PVPers. One time one way to the PVP server of their choice.
  13. Sendai_S

    Griefers on Ilum

    I'm sorry but the bottom line on PVPers on a PVE server is that they want to feel like big fish in a big pond. They can't hack it on a PVP server so they come here to fight people who do not want to do PVP. They use any trick they can to get people to fight them. They flag themselves and run through alternate factions AOE effects on mobs hoping to trigger their flag. It's lame. (The fix for that is to only allow AOE effects that are on targetted flagged players to actually trigger a PVP flag on the as yet unflagged player. This indicates actual targetting of said player. An additional option is to make it so PVEers can choose to NOT tab target to flagged players. Only griefers will hate that idea. True PVPers shoudl be fine with it.) If you're looking to PVP - flippin' roll on a PVP server and do your damnn job. No one will yell at you there. Don't roll on a PVE server and expect people to not message you and get upset with you for messing up their questing schedule. None of this behavior makes you superior in any way or form. Your only prooving that you are an ***, and most likely couldn't win in a fair fight anyway. Complaining that someone complains about being attacked.... leave it at the door. If you're on a PVE server - deal with it knucklehead. A large portion of the playerbase is on a PVE server for the simple reason that they don't want to PVP. Your next arguemtn is "Don't go in the PVP area then." Then you tell Bioware to take the PVE rewards OFF the PVP quests and problem is solved. This is NOT good for the game. The Den on Tatooine was a failure. Ilum version 1.0 and 1.1 were failures. And yet here on ilum we now have the Den version 2.0. PVPer's on PVE servers should stop pretending that you guys are the ****. You're not. You're not even the majority. You're a minority, and while I like to PVP from time to time, this ain't Dark Age of Camelot where PVP was done right. This is SWTOR - the place where PVP went to die.
  14. 30 or 45 minute lock out timer for people who quit warzone matches. These people either need to suck it up and play or get a much longer lockout for being a punk and quitting on a team that could benefit from what must be their vast expertise. (I actually find these people tend to be the worst players but they should still be punished for punking out...) Anyone vehemently against this one is easily already showing that they want to be able to quit with impunity. Bugfix: lightsabers on when on my hip or my companions hip. (Since Beta) Dedicated PVP planet designed and based on the gameplay style of "New Frontiers" from "Dark Age of Camelot." Bonuses to PVE based on PVP participation on said PVP planet. Third faction: "Hutt Cartel". Classes: Smugglers, Bounty Hunters, Nightsisters/brothers, & Spiderclan. PVP armor to be modified so it is ineefective in PVE. PVE can't use their armor in PVP. Why should PVP users get to use their armor in PVE?
  15. Actually, I don't lurk here. But when something happens to the game that firectly effects me I come here when i have the time. Currently in my slow season for work. And this change hit me unawares. What doesn't surprise me is the lack of any sympathy from anyone. Mostly the people that post here seem to only want to post here to put people down so when I do post something, I tend to get feisty because they are doing exactly what I expect them to do - call me names and say I'm lying. Fact: haven't played in months. SInce being back a month this is the first time I've posted other than the f2p/subscriber bug post that I made that happened to me that made my account act like f2p. Next fact: I don't read the forums unless i have a reason too. On fleet, I generally don't read all the chat especially as all they seem to talk about is bacon. My guild is on voice chat so why would i even read it? When I finally caught wind of the BM gear change today, I can honestly say I wish I was surprised. But this is not he first time Bioware handled it (PVP gear changes) poorly. They did a similar thing with the Champion gear and champ bags system. So honestly, not really surprised. Next fact: It's a valid reason to post about. Saying "pay more attention to news noob" (general vibe of most responses) is NOT a mature nor valid response to a legitimate concern. Asking for help on where to find the information I'm seeking from people who are supposedly supposed to know what they are talking about is also valid. But clearly, that's wrong to assume anyone knows anything here since it seems mostly this is troll ground. I wish it weren't so but if the shoe fits.... what's so hard about someone knowing where a direct comparison of the new War Hero (which I'm told is changing stats in 1.6 to lower stats than they are now) to the old BM gear that they are removing? I want to see how bad my waste of Warzone Comms was - especially if I can't get a refund. So feel free to keep making fun of my posts. I don't care. What matters is that like the previous PVP/Champ change this was handled badly, and just like say - all the people who had no idea the Rakghoul event was going on - which there were plenty of people who completely skipped out about knowing about that when it happened... I didn't find out about the BM changes until apparently too late. I was busy leveling two different characters and my time on the fleet as mentioned earlier was spent not reading chat cause i didn't need to hear about bacon, my guild has voice, and I was harldy there except for when running from the exit of a flashpoint back to my ship to go back to my currnet XP planet while waiting for my next Warzone or FP to pop. I have never spent endless minutes or hours idly chatting on the fleet about the greatness of bacon or the awesomeness of whatever it is you kids like to talk about these days.
  16. I dont lurk here all the time unlike the other people that do - and apprently you. I have a life. Time to realize that only a small percentage of people are obsessively minded to keep tabs on every little development note. (And try reading the thread cause someone already asked that....)
  17. No comparisons of old BM gear to new WH gear that is as I understand it replacing BM gear? That's what I'm asking for.
  18. Not helpful. And not everyone has it or there wouldnt be people asking for it. Stop being a troll and try being helpful, please post a link to the comparison of new and old stats. Thanks.
  19. Whenever you folks at Bioware make sweeping gear changes to PVP it upsets the people greatlywho put work into their current gear - especially if it somehow negates the effectiveness of said gear. That said, I would petition you folks to try and think ahead to this kind of backlash from now on and anticipate these folks ahving problems with the new systems changes. For example, I just bought Battlemaster gear, a chest and a mainhand for a newly fresh 50. I really want to make sure there's an option to trade that gear in for it's comparably cost equal in the new system. If it's BETTER than it's new equal then fine. But if I spent 3000 warzone comms that I saved by PVPing like I did to get to 50 to jsut have it all made worthless a day later by a new patch... well it seems like a good way to make people angry. In game announcements, turn off vendors, just somethign to indicate that a definitive shift is planned..... (for the record i had no idea these changes were happening until it was too late to return the gear I bought....) So the question is: did you include a way to exchange old PVP gear for it's comparable new system equal or not?
  20. It's not uncommon for people to play this game and not be a forum monkey like yourself. It never came up once in the general chat until today. And I was like "huh?" And started asking about it. I feel bad for anyone who get's shafted when they change the PVP armor. It happened before with the Champion bags and random number generator looted champ/battlemaster gear then and it's happening again now. Does anyone have the stats on the new versions of the War Hero gear? I actuallly just heard that the stats were being adjusted lower.....
  21. Because I don't haunt the forums in search of every little detail and I didn't KNOW about it until jsut a few hours ago... which was a few hours after i got the gear.....
  22. I had no idea the BM gear was being taken out and now I've gone and spent nearly 3000+ comms on gear today (just-before-the-patch-day) that I'm guessing will be substandard to compete properly..... please tell me they THOUGHT of this and are going to have an in-game trade in program?
  23. My OPs group was seconds from kicking Karagga's *** in hard mode - we had him down to about 15%.... /sigh
  24. Greetings inter-webs and Star Wars nerds and nerdettes. I have decided to end my relationship with Star Wars The Old Republic, and while I have no doubt that this post will be viewed as another “cry cry cry” post, I feel that there are a few things that the developers need to understand about my, and really all the reasons a player might quit their game. Now to begin, I love Star Wars. It's been in my blood for a very long time. So for me to say anything hurtful about any of it's elements hurts, but let's face it – once Jar Jar Binks was made a reality in the films - all bets were off when it comes to anything else. Some history: Several years ago as I blissfully playing Star Wars Galaxies, I received disturbing news: the CU version of Star Wars Galaxies with it's expansive and interesting skill system was going to be replaced by a nine class system where anyone could be a Jedi right out of the gate. I was mortified. I had been one of the very early unlocks and had actually beat off several Bounty Hunters during the “perma-death” time period of the game. I researched it more and more and decided I would give it a chance, after all I had just purchased the upgrade expansion that included Mustafar. About a week after the NGE, as it was known, came out – I quit. I demanded my money back for the expansion. As most of us probably know, the NGE was one of the biggest mistakes that they ever did to that game. I had a plan however, fueled by a recent job opening that I saw at Lucasarts, I wrote a very long and detailed Game Design Document and after doing a poor-man's copyright to it, I sent it off to the address given in the job advertisement. The game I had detailed, was an MMO, that took place 3000 years prior to the events of the films, and the classes on each side had been specifically designed to be identical to each other in every way, so that in one of the perceived end game scenarios of a PERMANENT PVP PLANET dedicated solely to Player versus Player combat. No less than a third of the document was set aside to detail an elaborate and complex battle system that would entice nearly all players – even those not interested specifically in PVP – to go and partake in the galactic battle. Rewards for doing so would be additional drops and bonuses pertaining to all PVE related activities. i.e. extra money from PVE battles, better gear drops, etc. It went on to detail how, population imbalances would be tempered by dynamic buffing and de-buffing and the existence of bases that were meant to be taken in battle – with player associations able to control and upgrade them in the likelihood of no one being there to man them directly if they were attacked by enemy factions. A lot of the design for the PVP planet was based on my experiences playing Dark Age of Camelot, a game that still holds true in my mind as having possibly the best PVP system, in any online game. And let's be clear, PVE and PVP were NOT separated by some cheapened player stat, and the incredibly lazy use of an “enrage” timer was not used as a DPS check ever. Of course, I made modifications and I even postulated a third faction for the Star Wars universe aside from the Republic and Empire; possibly an underworld faction. A few other features I had included in the game design document was the ability to infiltrate enemy home bases, and mingle with their factions. It was a system I called “aliasing”. It had lengthy requirements and only select classes could do it. Another feature I outlined was a system involving changing your faction at any time during the game. It wasn't painless, and required some work but it would have been possible. Anyway, I never heard back from them about the job application. I got suspicious when I heard about this game being developed a year or two later though. I wasn't sure, of course, if it was remotely related to my idea that I sent in; after all let's face it, a lot of people have the same bloody ideas. I'm just going to say if someone HAD taken my idea, and stuck to my design specs, that this would be a game that I probably never would have quit. (Still not entirely sure that someone didn't use my design as a basis for this game, but I guess I'll never know...) I do not like World Of Warcraft. I tried it. I hated it. In many ways, TOR reminds me of that game in so many ways. The skill system: very pigeonholed and limited – designed to be simple and unfortunately uninspiring. The kill XX and gather XX items quests. Also, very done and over. All in all the only thing that made TOR stand out at all was the fact that they had voice actors and interactive cutscenes. Aside from that, TOR is functionally, traditionally the same as everything else that came before it. Star Wars to me has always been about innovation, and even more, it represents evolution. In 1975 when Star Wars came out it cause a phenomenon. Now, nearly 30 years later, it's becoming more of a mainstream joke. Now onto the specifics of why I have decided to take some time off from TOR: “Mirror Mirror on the wall” The classes mostly mirror each other but that's not actually what I'm referring to in this. I'm referring to the fact that all the end game armor, at release, was virtually identical to each other. Once you hit 50 in that first month and you stood there proudly in your brand new Rakata outfit, there was a moment where you were actually pleased with yourself. Then the next day someone else looks exactly like you. And then another. And another. Perhaps the thing I should have detailed more about in my game design document was the fact that players of these games want to stand apart, to stand out in a crowd and to not look like anyone else. Perhaps if my document had been used for designing this game they might have at least kept that part if I had written it: alas I covered no such topic in my GDD. To be honest, I kind of thought it to be self-evident. But the sheer lack of fashion options for the end game are still not going far enough, and the speed at which they are rectifying the situation is ridiculous. The Secret World has been out less than two weeks and already they've released more clothing options. Regardless, the only options are costly, and unrelentlessly so, to change your look. It's so intrinsically tied to your stats that you have no choices at all. And worse thing of all, the sheer inability to change existing armor so that it could move it's stats as well, is hopeless. If I had been the game design lead on this game, I would have never allowed stats, to be tied to what your character looked like as well. “Where's the MMO in my MMO?” No seriously, where is it? I want to play with my friends as I'm leveling up, don't you? This game uses a unique storyline system that essentially divides the players from leveling/questing together unless they co-ordinate doing so. You can help, but due to how XP is yielded by the quest reward at the end, it's entirely unprofitable for a player to actually help another player unless they are on the same quest. How did anyone NOT notice this? There could have been a “pre-credit system” installed, that allowed players to “sidekick” up to other players and actually take a quest that was past them in levels and get a small amount of XP for it, then later maybe do a qualifying quest to receive more XP at the point in which they should have originally done the quest. A higher level player could also sidekick down and take a previously finished quest again, and then still received at least some kind of reward for it. The point is: the unique-ish questing system actually discourages you from playing with friends rather than playing with them. To use another recent game as an example, all quests in that game are 100% re-doable, after a cool-down period from time of completion, they still yield rewards and allow players to group with other players whenever they want. If I had been the game design lead on this game, I would have never let this system go live without finding a good way to let friends always group with each other. “You killed me! Damn, that was a good fight!” It's long been my assertion that PVP is the end game of most MMORPGs. Raiding is fine too, but I love me some PVP action. Artificial Intelligence never trumps the erratic playstyle of another human. AI is predictable and ultimately, repetitive. (JOB: playing the boss monsters against player raids in an MMORPG. Must love being fair and being unpredictable. What a job that would be, eh?) PVP is the portion of an MMO that players make themselves, and it's up to the developer to understand how PVP players tick and what makes the average guy PVP. The average player is gonna cheat, lie and steal, and try to find any exploit he can to get the largest reward with the least amount of work. As much as I wish it weren't true, it is. That said: A REWARD BAG FOR PARTICIPATING IN CRAPPY OPEN WORLD PVP DESIGN IS GONNE BE A BAD IDEA. PVP is it's own reward. You can entice people to PVP by giving the populations factionwide bonuses for being the dominating faction. But to offer them a physical reward, a true no-no. Players will find a way to get that reward without actually working for it. Although they will call it work. A fully functional PVP planet would have done wonders for the end game environment. Imagine logging on only to find all of the bases you logged off owning on the PVP planet were now nearly all gone and that you're faction was under siege! You're PVE bonus is now gone instead of 30% extra loot and money and XP from PVE, you're only getting a 1% PVE-XP boost. There goes that power leveling session you were planning, so instead you decide to go kick some enemy booty (which interestingly also gives XP and PVP rewards)! But alas, no. This was not how Ilum turned out at all. Take a few nodes with rockets. Get a champion bag. Oh, and the real brain child: “We can force people to PVP by putting objects that they have to pick up in one location on the map, creating a virtual bottle neck!” Little did they even realize that we would end up fighting with our own faction more over those than we did the other side. If I had been the game design lead on this game, I would have made the PVP planet one of the top priorities of the game prior to launch. “Anticipate!? What's that?” Something Bioware is apparently not doing. Along with all the classic mistakes they continually seem to be making, they continually underestimate the human factor in their game. The ripple effects that massive changes made all at once will do. Throw one pebble in a pond and the ripples spread out evenly over the surface; throw more than one and the waves will cut into each other in new and unique ways that you could not even foresee. The issues with cheating for one – then maybe the class changes for another. Human nature, and the base nature of all humans to be absolute ^&*%heads to each other when there is no fear of real world consequences. Mostly, Bioware, you need to realize what you are doing past the edges of what you think you are doing. Start playing chess and try to play 5 steps ahead of your opponent – and above all else try to make the game original and unique. Summation. Now there are plenty of reasons I'm not going to continue playing for now, and yes, I plan to hopefully make it back one day – so you can't “haz mah stuff”, but in truth I'm not entirely sure about that. I would want to see a lot of changes made to make this game more successful and far more innovative than it currently is. But I don't actually believe in the likelihood of actually having that happen. After all, we saw what happened to the last Star Wars game that tried to copy WOW. Stuff like: Armor and stats being 100% independent from character design. A wide variety of designs to wear including traditional looks to understated looks to the current (and personally appalling to me in the Star Wars universe) “Lady Gaga” style of look. PVP planet with smart and innovative design. Look at DAOC – seriously. A PVP rewards system that goes MUCH slower than the “expertise” gear advancement system. The removal of PVP stats like expertise. It can be done, has been done, and should be done. There are far better ways to reward PVPers than their own gear line. Faction bonuses and debuffs and buffs for being overpopulated or underpopulated or both in real – time. Mega-Servers. I am astounded this wasn't in at launch. BIG FOR ME: A skill specialization system that doesn't blatantly rip off WOW ( a game I hate ) from 6 years ago. I heard even THEY got rid of it and made a new one. (Look at the Secret World for some inspiration...) The ability to play with my friends from level 1 to level 50 no matter where I am in my personal advancement. An in game Image Designer store that allows for purchase of vanity items and a way to modify your character's appearance. (Why do people call it a Barber shop? Is that a WOW thing?) While on the subject, more variety in body types other than 4 different preset ones. How hard is a height and weight slider? Really? Banning of large mounts on the fleet – buff our run speed instead – call it a homesoil buff or something. (Sorry but parking in front of or on top of vendors get's old little 12 year old guy...) Animal mounts. (Not usable in the fleet or large Urban Cities.) Gonna get a lot of hate on this one. REMOVAL OF ROCKET BOOST. For me this is about as immersion breaking as it gets. The only classes that should get this are Troopers and Bounty Hunters in the current game. Day night cycle. I call BS that it was a design choice – I'm of the opinion that it was more “we didn't have time to implement it with the other stuff we had to do”. Day night cycles are a part of what makes planets come to life. There's more. But this is just a fraction of what comes to mind right now. Will I be back? Maybe. It's subjective to say anything other than if they make the game I want to play. I might come back despite them making it less of a game I want to play. But making it more of a game I want to play, I think other players would find that exciting too. Just my two cents. If I had been the game design lead on this game, this game that we play would be vastly different, and most likely superior to what we have now. It's hard to say though, expectations are a tricky thing. Good luck to you all, and may the force be with you. Always. P.S. The one thing I will give you mad props for is the removal of the gold spammers. You should sell that to the other guys. ------------------------------------- Sendai Sa'teph - Bria - Rank of Master
  25. Ok, wait? What? When did they say this? Because my destination server was already full of my new characters I had been playing while waiting to move my other characters off my old server. Then in their infinite wisdom they only assigned one destination server to one origin server instead of at least giving alternate choices if the destination server was lready occupied.
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