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Kalirs

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  1. He is looking for opinions...not soul searching. Anyway, check out TOR Fashion (https://torf.mmo-fashion.com/armor-packs/). They give you options if you like to browse.
  2. Thank you, Equeliber! I will look more into the concealment op again. Maybe last time I played him I was just slowed by the PVE, but I might need to level one up to near 70 and have some testings. HaoZhao, I don't mean to come off as trying to play 'OP' classes. I am more worried about putting time and effort into a class to find out the class takes a high level of skill -- looking at you deception assassin -- or isn't worth the time because THE JEDI ARE TAKING OVER! Sorry, what I meant to say was the OP classes are killing off non-tank/non-hybrid quicker than they should -- looking at you 3.X lightning storm!...darn inquisitors. Basically, I do want to put time and effort into a class, but I am looking for guidance on a class that may suit my bursting (and desire to annoy) needs. Am I open to skank tank? Sure, but only because I heavily enjoyed veng jugg, otherwise I am not looking to spread the love...more looking to pop balloons or classes that focus too much on DPS. so that other classes can clean up tanks/hybrids.
  3. One year of no SWTOR has led me here... I am sure many of you can guess where I am already going with this thread; I need class help/talk. Let me give you a short background and thought on my history and thoughts on classes. When I first got the game as it came out, I figured everyone is going to play a force-based class because it is Star Wars and why not, right? Instead, they gave me an option to play as a bounty hunter. Thank the heavens I can be a Fett! Sadly, the bounty hunter story started as this Great Hunt, which I could care less about, so I was given to the becoming a sith sorc. I may have tried the sin, but it was slightly too squishy/technical for my needs. I eventually leveled up my sorc and had quit the game due to time and money. (Who cares about some random agent or a generic sith warrior?...I was wrong.) When I came back a first time, I played a bit of my sorc and tried my merc again, but they were not what I wanted in a class. The sorc perhaps, but it was missing more lightsaber use....and I still disliked the sin. I ventured to try out the agent and become a sniper, and while I enjoyed the MM sniper heavily!...I got bored sitting behind cover until I was focused hard by any smart players in PVP. I was last to try the "generic" sith warrior, and (you know what?) I think that is my favorite class to play as well as one of my favorite stories as far as a veng jugg. I also tried the concealment op, but I feel that the "lolz" you get from it are outweighed by nerfs done to the class. Ultimately, due to time and money, I quit the game once or twice before coming back to veng jugg -- and enjoying it -- quit again, and HERE I AM! Forgive my life story, as I am quickly (and possibly poorly) trying for you, the readers, to get an idea on my past ideas of classes. But, now, as I look through the forums, I hear mister skank tank is the only way to go in PVP to "do well" for juggs. I hear in unranked that veng jugg is still good, but it is outmatched ultimately by the skank tank/DPS tank. I do remember enjoying the sniper, but I can not tell you how much I don't miss sitting behind cover...perhaps I should try it again. Anyway, enough talk about my feelings and how I should see someone to talk to about my SWTOR life. Here is what I am interested in for a class: single target DPS....or...single target/small group annoyance. Perhaps the veng jugg spike in DPS as well as being tanky made me love the class, as well as the MM sniper for single target DPS, but let me list my ideas on possible classes. Veng Jugg - good/best hybrid class, but not what it used to be in the DPS category DPS Immortal Jugg - good/best hybrid loadout, but more AoE than single target Fury Mara - great DPS, but more AoE than single target Carnage Mara - great single target DPS, but a glass cannon of a melee spec MM Sniper - great single target DPS, but you better get used to DcDs and sitting in cover a lot Arsenal Merc - "recent" DPS buffs, but more a jack of all trades(?...I know little about the merc currently, though, I did level up a PT in its prime) Decep Sin - great single target DPS, but requires a lot of skill to use effectively Lightning/Madness Sorc - great single target/AoE DPS, but lacking as of late(?) Concealment Op - Annoying single target DPS, but nerfed to hell and more nerfs incoming(?) I know my thread has no apparent lack of structure -- I apologize -- but I am simply listing my understandings of class I am interested in as of late patches, and I hope to gain some insight on them. Sure, I can keep playing veng jugg because I am "happy" or "have fun" with that class, but I don't have fun dying repeatedly because it isn't viable and/or I have yet to master the class in its entirety. More or less, can you all give me some ideas on classes/specs that are either single target burst OR annoying as all hell in PVP? Yes, yes, skank tanks are annoying, but do they make your skin crawl? Looking for more a hit (kill) and run, or a pesky wasp that hurts but no matter how many times you hit it with a newspaper it still keeps moving. (I feel this will be a lot of why I should play carnage mara or skank tank -- which I am not opposed to -- but I am also open to hearing any and all ideas on why your or a certain class is considered cringe worthy for the enemy when used effectively.)
  4. Exactly. Perhaps I could settle if you choose to be in a PvP instance I could settle for that, but...let's see what they do first, hm?
  5. Here is what will happen: BW will see what the scrapper/concealment was in the past before nerfing it heavily. From that nerf on, they are walking a thin line backs towards OP, but stopping at a balanced point. Some point soon they will get there, but we can't be hasty. You should at least be thankful where we are now. The problem is that when we are finally at a "balanced" point, they have to continually look back at us when making buffs/nerfs to other specs of other classes. If we get a small buff and other classes get some decent nerfs then we slingshot back to OP. I DO NOT WANT THAT. I want some ounce of skill to play the class. THAT is where we are now. If you can learn to play the spec how it is now then when that ever so slight buff gets to us for our DPS, we will feel out more than most who are just starting out in scrapper/concealment. Sometimes a weaker class is a blessing in disguise if you are truly in love with a certain spec because you won't be nerfed forever, no matter how bad the future may seem. We have been in the tunnel for some time now and are just beginning to see the light, so don't start throwing fits now
  6. Okay, this I can understand, and you make a very good point. Perhaps make a 5 minute timer or something after death. Leave open the possibility of open world PvP, but make sure that those that want to be left alone in peace are left alone (at least for one quest or to get where they are going, ensuring violent gankers do not ruin gameplay for those wanting to stay away from other enemy players). I suppose everyone can argue their own point and bring new ideas as to why open world should or should not be a "thing" for all servers. I just do not want it as a flag option, as it makes little sense from a PvP point of view. As said previously by another person, it takes away a sense of fear, surprise, or whatever have you. Either stick with the current system of PvE servers are PvE in open world or find another way to do it besides the flagging system. (I for one would like to hear anyone who has an idea that would create a sense of enjoyment for both sides. It is difficult for PvE players who want to stay far away from PvP, so I ask other PvP'ers who respond to this to think of a fair way for both sides or if you believe it should stay how it is now.)
  7. If no one could attack them then why were they healing themselves? Hmmm
  8. Here is my 2 cents coming server JM to Ebon Hawk. I loved the aspect of open world pvp.You could actually fear going into the wild where an intelligent creature would attack you with some form of skill. Sometimes I would get spawn-camped, but then so what? I got off the computer for a bit or wait it out until the opposing player got bored of watching you sit in the base. Also, on the Jung Ma, it was harder to find those opposing factions. Half the time if you went looking in the open part of the world, you would only find one or two. (Now don't get me wrong; I switched servers to population. Don't construe my switching because I disliked the open world hunt or be hunted aspect when it was available.) Here is how the new design will be... Everyone will be marked PvE to start out with (most likely) and will have to mark themselves PvP. Let me ask this: if people are on a PvE server to do mostly PvE, then the few people who do PvP will not find any sort of the opposing faction with the exception of a few rare players, so why bother? Honestly, why? BW, it is a complete waste of time. I can understand if you did a "Player killed X amount of times in a given hour or within 60 minutes time by another player will be marked PvE for the next hour", but not an option. Someone correct me if I am wrong on the details of the new system, but if this correct then BW don't waste your time. Make it similar to Star Wars Galaxies PvP, or keep it like you have now and focus on merging server PvP queues. I want to start backhanding some rebel scum instead of wailing on my fellow Imperials. *Goes back to being wailed on by his fellow Imperials instead of the latter.*
  9. "Send those scumbags away for breaking the mold!" In all reality, playing a hybrid SEVERELY limits your potential as a DPS or tank. If you can't win against one in yolo queue that is your own team's lack of communication. As the title states, this is for dueling purposes. What I have gathered from research is this: Darkness sin with some or a lot of DPS gear has nice potential for 1v1. Immortal jugg with some or a lot of DPS has some potential but may fall flat on its face if you don't know what you are doing. Veng jugg with some tank gear seems to be the most common with skank tanking, but keep in mind I prefer to only stay in defensive stance.
  10. *Revives topic* Let me bring up this: you are one of "few" who go tank spec and then pull out the DPS. More common specs are darkness sin with some/a lot of DPS gear or even veng with some/a lot of tank gear. How does your spec (after trying it out) still work after this amount of time testing it out? I am stuck on picking a hybrid, and I want to try immortal with DPS out but am worried I will be wasting my time.
  11. I have been getting into different specs, trying to max burst and/or duel potential. Now, I am looking at either an immortal in DPS gear or a Vengeance in tank gear. I "may" consider switching forms (aka skank tank), but I rather test the hybrid forms out itself without form switches. Any takers for a swing at some tested ideas?
  12. Of course there is! If you go to the first page you can READ all about it, and the lack of a set rotation. Sorry if I didn't capitalize enough; I know it is hard to read sometimes if people put lowercase.
  13. We have a special option called "screenshot". Rumor has it it costs 10,000 CC, but hopefully this will help you next time
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