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Noth

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Everything posted by Noth

  1. No it takes away all the bonus health even if it was used up. So in your example you'd be down to 75 health and 65 respectively
  2. The thing is, then endure pain ends and you are still down to 6k where as if it was an actual bubble like it was compared to you wouldn't lose that 3k hp when it ends. It is ok as a tanking cooldown since you'll have a healer if you are tanking. As a general survivability cooldown, which bioware tried to pass it off as with the cooldown buff, it is the worst one in the game. DPS juggs are the squishiest dps in the game because they get stuck with crap cooldowns compared to the other dps specs that either get similar cooldowns with lower cooldowns and/or heals/selfheals.
  3. So it's worse than a bubble because even after it is used up it hurts you when it ends and it's worse than actual last stand because it lasts shorter in a game with a longer TTK. The skill sucks as a survivability cooldown.
  4. Server during peak hours is almost always at least heavy.
  5. Yes because having a macro that targets my focus target instead of my target to do an interrupt when ever the addon tells me too is not easier than having to pay attention to the boss and switch targets interrupt and switch back. Yes DBM and macros can make teh game easier. It also means bioware can get more creative with the actual encounters, and ask for more from the players. I find it strange people want SWOTOR players to be dumbed down, limited in what they can do, and 'boxed' into one role, purely because we don't have the 'tools' to play to our maximum potential. Most of WoW's fights wouldn't need DBM if they gave emotes and telltales signs like this game does. I find boss fight more fun in this game than I ever did in WoW because there is no DBM telling me what to do and when to do something.
  6. all classes but mercs have an interrupt. The healer shouldn't have to interrupt. Unless you bring only mercs for dps. At which point I'd suggest a better group comp. Further I have seen healers still interrupt proper spells when they are healing as well. It's possible and the good players do it easily.
  7. If you are dps or tank, you should have the boss targeted to know what they are casting and you can tell by the icon next to the cast bar.
  8. You apparently didn't pay attention to the descriptions at character creation and AC selection. Both give brief descriptions of the ACs. The creation screen even has a description of the type of abilities of each advanced class uses.
  9. Other classes can hit that hard too... from range.
  10. Try again. It's 50% and that is still based off of dps. Which still means less dps = less threat.
  11. rules are rigid because rules are what define games and set them apart.
  12. Actually most games that use this tiered class system don't change it. The ones that do just make you choose your final class at creation instead of at a later level.
  13. Most games lock you into a choice with no information on it. At least here you have some information and get to see the talent trees before you choose.
  14. You don't need more than one relic while leveling. At max level you can get away with using a pvp relic until you get some pve relics.
  15. The mirrors are the same. The mirror of the sentinel on the Empire side (marauder) has the same issue. No bias in the area you are talking about.
  16. I mean most your most pwerful attacks are vibro knife attacks. Your gun is used in your basic free attacks and in a filler attack for the main rotation. Scoundrel and Operative are the same as far as effects go. Scoundrel just punches and uses a shotgun at close range, while the operative just uses a vibroknife at close range.
  17. Sentinels are in a similar boat, they just get better cooldowns to help them survive better than dps juggs.
  18. They said march with the 1.2 update.
  19. That's just because Blizzard got lazy and didn't have the bosses emote or show the clear working of the boss throughout the fight. Have the bosses emote and give telltale signs of what is coming next and you would not need DBM.
  20. Operatives concealment tree is knife based. You still use your blaster, but all your main attacks use a knife.
  21. That comes from the fact that we can't kite at all, have no real CC thus get beat on all the time, and we get 2 defensive cooldowns, one being great but on a 3 minute cooldown, the other being probably the worst cooldown in the game. Oh and the fact that heavy armor pretty much means nothing.
  22. It's pretty much impossible to a design a good game without something that can be abuse. So again, get a new group to play with that do not grief you with it. You can't design a game to cater to everyone.
  23. Your entire argument is based on people being stupid with it. Go find better people to play with. I have never ever been griefed by this ability. Here's a hint, if they are using it for the threat drop they are using it wrong. It's not ill-conceived. It works wonderfully and has great utility and life saving capabilities.
  24. I see sorcs basically spam their version of the spell and seem to never run out of force. And it seems to heal a lot even without the initial burst.
  25. considering that threat generation relies on dps, a lower dps mean lower threat per second, which means it is harder to grab and hold aggro.
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