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Selixx

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Everything posted by Selixx

  1. Carnage matures at L40 because you cannot gain Massacre until then. 30% more proc rate on Ataru strikes means a lot more damage output, since Carnage damage relies on proc'ed damage. I agree with the examination of Carnage though. The raw damage is exceedingly lower then both Rage and Annihilation, and Bleedout for Anni is currently broken. When they fix that, Carnage will fall even further behind. I think Bioware needs to go back and re-examine Carnage dps, add in a few more boosts. *Edit* Now that I think about it, the real, simple solution to fixing Carnage is to change the Ataru proc damage to internal damage, rather then energy. Then it will no longer be affected by armor, and make Gore give us a 10% damage boost instead of 100% armor pen.
  2. Go try assassin. I **** healers much, much easier on my sin because of electrocute. Plus, assassins have a 10m range interrupt. Interrupt them at 50%, stun them when their heal comes back up (interrupt is still on cd), and use your knockdown/interrupt again as needed. Most of them will be dead long before the first stun even wears off.
  3. If you compare to other games, yes, Marauder has some decent durability options. However, we lack durability compared to every other class in the game. Juggs - ~15% more mitigation to kinetic and energy damage from heavy armor alone. They also share saber ward, and have a tanking tree that makes them unkillable beasts. You can also wield a shield if you switch to Soresu form, simply for extra mitigation. Assassins - I have a sin, and the difference in durability between a Marauder and a DPS spec sin is laughable. You can run a dps tree (deception), or a hybrid dps/tank tree, and ignore surging charge. You can run dark charge, and my sin has ~55% mitigation to kinetic and energy damage which is 25% more then my Marauder. You also have the benefit of a shield, and guard, which is completely overpowered in any sort of 2v2. They have a much better vanish, and always have surprise (opening from stealth). Powertechs - another tank class...need I say more? Mercs - Ranged dps, which automatically makes them more durable then having to run in and get focused. They also are a dps class that can heal, and they wear heavy armor. They have two knockbacks as well. Sorcs - They can double shield, have force speed for a get away, a stun(to heal up if they need to), and heals. Honestly, the real classes that should be complaining are snipers (which are ranged, do the most burst damage, and have lots of cc), and operatives (who have a stealth opener that makes people cry, and can heal). When compared to above classes, Marauder durability is even, or subpar. They are also the only melee class who doesn't have a tanking tree for mitigation, or cannot open from stealth. Considering you can run dps specs and use a defensive charge/form on sins, juggs, or powertechs, I think the mitigation Marauders' have is necessary. Now, I dont know whatever class it is you play, but I promise, it's much easier then a Marauder. I have 42 keybinds on my Marauder, and use a good majority of them constantly. Much more intense then Force Lightning spam, or Tracer missile.
  4. I don't believe the offhand applies to smash, it's not technically a dual-wield ability.
  5. http://db.darthhater.com/skill_calc/sith_warrior/marauder/#::f15ef5efef8ef6e10fe6fef I generally build something like that for Rage, been trying Anni for a day or so though. Gonna see how they compare.
  6. Agreed, Bioware definitely rushed the game. It was a good time to release the game, with holidays up and coming, and the demise of Rift. Furthermore, GW2 and Tera both have not been released, so Bioware slipped in real nicely inbetween Rift and GW2. They should have taken an extra month and had an open beta imo.
  7. Clearly somebody needs to go examine their hotbar, and their character screen. Force Scream deals kinetic damage, it says it on the tooltip. Bringing up the character screen, and mousing over armor reduction, you can see that armor applies mitigation towards physical and kinetic damage; therefore, force scream does benefit from the 100% armor penetration of gore. If you still don't believe me, go ahead and spec Carnage, do force scream without gore, and then do it with. You will definitely see a damage increase. Btw, the rotation for Carnage should be Charge->Massacre->Battering->Gore->Scream.
  8. Bioware has already said they are making the issue a top priority, but anyone who expects an issue like this to be solved relatively quickly is insane. You need programmers to fix the issue, and you need to extensively test the impact the new coding will have both upon the engine itself, and the game. If the fix breaks the game, it's not a fix at all, and modifying the source code of a game engine can have some serious consequences on the game itself when trying to implement them. Bioware has a lot of power behind them right now, with LucasArts and EA backing them, but it will still take awhile to design and implement a fix.
  9. Duh, that's exactly what I said. You are beating on multiple healers with guard, and you racked up high damage and very few kills. Like I said, this demonstrates nothing about the class at all. Any class can rack up huge damage numbers in that situation. So, like I said. Your screenshot proves nothing, and disproves none of the shortcomings of the class. That said, I don't think Marauder is significantly underpowered, but it certainly lacks the durability and utility of other similar dps classes. We have no guard, no knockback, no stun, and every other dps class gets a combination of those. We lack heavy armor (note, juggs, mercs, powertechs all get it), and assassins get a nifty buff that triples their armor for defense purposes. We cant heal (sorcs, ops, mercs), so we have no sustainability in combat either. We can't wield a shield for defense, and we don't have any range. Yeah, we match everybody elses dps, congrats. So, like I said. We lack utility compared to other dps classes, and we lack durability and sustainability compared to them as well. The shortcomings of the class are obvious to anyone who has bothered to look at the skill sets of the other classes.
  10. http://wiki.heroengine.com/wiki/Combat Read this wiki. This is the problem. The issue doesn't have anything to do with anyone's rig, or their connection. It has to do with how the game engine itself handles communication between players and the server.
  11. Right-o, and guess what, we still have massive performance issues. Guess they didn't modify the engine that much, eh?
  12. I'm not sure what this proves. That you were able to sit there and beat on healers spamming on each other for 15 minutes? The kill count is low, which means you weren't able to burst through them. Damage numbers dont mean a damn thing, I might actually be impressed if you had 50 kills, or heck, even the 30 kills you have now, with 200k damage. That means you actually were able to dps through healers. I also don't think this brings any sort of resolution to the debate on Marauders. Noone disputes that Marauders bring the heat, for dps. What we lack are durability mechanisms, and utility (hell, you could even say we lack mobility as well). You can post a screenshot of you doing 1,000,000 damage if you want, it still doesn't solve the problems of Marauders being squishy, with a huge lack of utility.
  13. I've used carnage since I started the game, and tried all three specs. Annihilation is garbage imo, you may do a lot of damage, but it's easy to heal through. Carnage is the lowest damage puller, with the most mobility control. It's good for pvp, but I have a really hard time killing people who have any sort of decent healer. Rage is pure burst, and everyone knows burst is the king of pvp. For now I use rage, and will continue to do so until I get a battlemaster MH, then carnage should scale better. Also, looking at your build...lol..why the hell do you have 3 points into Malice, for 6% crit chance on force attacks. In case you didn't know, ataru form procs Blood Frenzy, which makes Force Scream 100% crit. You wasted 3 points. I would also take the 2 points out of Overwhelm. Ravage is garbage, anyone half decent will interrupt it, and half the time it bugs out and leaves you stunned doing no damage while they blow you up. Put points into Cloak of Carnage, and I would also put points into Enraged Charge. You will never be rage starved again.
  14. 10% may not sound like a lot, but it is. Otherwise, 10% expertise would not be as overpowered as it is.
  15. You dont need to stack crit, you get enough base on armor. All of our tree's have 100% crit skills, and crit is on diminishing returns. To me that screams worthless. Surge and Power is where it is at.
  16. I understand the frustration, but if you look at it in a positive light, you will see there is only one direction you can go now. That is up. As you gain gear, they will get easier to kill, and when you get champ gear, they will be on even ground. They can't advance any further.
  17. All of the pvp lightsabers are purple. So in a couple weeks, everyone will have purple.
  18. I'm gonna come across as a *****, but whatever. The majority of your opponents in the video are 25-45. Those should be no challenge anyway. The majority of the 50's you do fight have no pvp gear, or they aren't even fighting you. They're concentrating on someone else. Also, I'm highly unimpressed with annihilation as a spec. You have a severe lack of control over your opponents compared to Carnage, and you have crap for burst compared to Rage, or even Carnage. I hardly ever saw numbers above 1500, and never saw above 3k. I'd like to see a video posted on these forums of people fighting other geared 50's, who are actually decent. No backpeddling ranged classes, or keyboard turning melee classes. That said, I think you are a very good player, I just think your video could showcase that better if you cut out the garbage with lowbies and undergeared 50s, and make video footage of fights with geared teams. You pulled of some cool stuff, my favorite was stealthing through the fire to **** that Jedi. Clever move, and it really is a great advantage of the anni build. I'm sure you **** face plenty, and I hope to see some good footage from you in the future!
  19. The issue isn't low level content. It's around 45+, when the content gets harder. Triple silver pulls, and double elites. Heroic 2's have pulls with 3-4 elites sometimes. You can do fine doing all the solo quests, but dont expect to solo the Heroic 2+ on Corellia.
  20. 1-5, alt + 1-5, ctrl 1-2, 1-12 on my naga mouse, and alt 1-12 on my naga. I have everything bound that way.
  21. I don't get why the best damage build would also get equivalent face-time with the enemy as the other two builds? Just seems like you're pushing for anni to become the superior build between the three.
  22. Part of being a consistently skilled 1v1 pvper, is recognizing enemy buffs and debuffs, including defensive buffs. If you are fighting another marauder and they pop saber ward, does it make any sort of sense to sit there and fight them, or try to land big hits through it? No, when another marauder pops saber ward, I either counter with a saber throw to root them and kite away, or I use stealth to get some distance and break LOS. If I have to, I pop my own saber ward. When I pvp with Rage, I make sure my abilities will hit. It's not hard to charge, force crush, battering, and stealth. Then the ticks go off, you open with a smash if no shield is up, and then choke->obliterate for a second smash. Most people are below 25% hp at this point, so you can hit them with vicious as well. If they pop a shield, use the stealth to kite away or LOS. We can abuse terrain mechanics just as well as any other class.
  23. The best part, is when your ravage glitches out, does 0 damage, and forces you to continue the animation. Useless skill is useless.
  24. Empire has the same speeders. You should go pvp more.
  25. The one who waits for your cc break to be down, and then stunlocks you 100-0. Yup, that one.
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