Jump to content

LatinLegacy

Members
  • Posts

    65
  • Joined

Everything posted by LatinLegacy

  1. Resurrecting this thread instead of starting a new one . I happen to own three of the original Korrealis speeders, the Baron & Commander as mentioned by the OP as well as the Korrealis Sovereign. After a very long absence from the game, I decided to return. Took a few friends to convince me since a lot of new content has released since my departure from the game. I was quite excited to see the many changes that have occurred to the game. Many that I took an immediate liking to. That excitement was quickly met with disappointment when I saw that my most beloved speeders could not be used account wide. I was able to look past the fact that a majority of my character names were flagged for required changes since a server merge happened at some point. I deserved that faith for being gone from the game for so long. Just sucks that I can't use those speeders on newly created chars .
  2. I knew I wasn't going crazy. My guildies thought I was but I was like seeing how fast I was being dropped in warzones in full BM gear. It was insane. I can't even get to 300K damage anymore because I am being ripped apart by every class. Even got a kick out of a healer sage nearly out damaging me. The only way I will stay in the fight is if I have a pocket healer or if another players drops guard on me. Having guard on me just feels wrong in so many ways . -LatinLegacy
  3. IGN: LatinLegacy ( 4 alts ) Class: Gunnery Commando Server: The Shadowlands PvP: 72 War Hero Gear: Full BM before 1.2 ( PvP ) - Full Rakata (PvE) My gunnery commando can still do very well in a PvE environment but it absolutely sucks now in PvP. I was one of the first gunnery commandos to get to 50 on my server & yes, we were insanely OP at the early going. Those of us that stacked on the Surge/Crit stats anyways. We would hit hard as hell. That got scaled back & we were still hitting fairly hard. It was more tolerable however for the opposing players to deal with us. After 1.2 however, the class simply blows. It doesn't help that at full battlemaster gear, we have one of the lowest HP amounts out of every class. We're right down their with the healers just about. The difference being healers have shields & a ton of utility at their disposal while we don't. So with the increased expertise & damage adjustments of some classes, we go down fast. Insanely fast. I almost feel like I am wearing light armor at times. Our set up ability lost a good amount of damage & with the expertise boost, a lot of our attacks hit for a lot less as well. They did fix mortar volley & it actually does more damage now than before. The AoE is so narrow however that it only takes a player to take a few steps in any direction & they are out of it. The bad heavily outweighs the good for patch 1.2. So to sum up... PvE = Still good, PvP = Terrible. That is just my opinion though & everyone else may feel differently. -LatinLegacy
  4. LatinLegacy

    Mar/Sents

    I'm having far more trouble with Sith Warriors than Marauders at the moment. I am fine with the amount of damage that a Sith Warrior can dish out. In all fairness, they should be the highest dps melee class in the game. What offsets that problem with their high damage is that they can interrupt way to often. Far more than that class should be allowed to considering the damage they can dish out. The way it should be is.... Sith Warrior/Jedi Guardian - High Damage - Low CC/Interrupt Capability - They should be a high damage sponge that can soak up a lot damage. Not be able to interrupt another class often if at all with very minimal CC Sith Marauder/Jedi Sentinel - Medium Damage - High CC/Interrupt Capability. They should be a class that does decent damage ( no high burst damage ability ). The lose in damage is made up by being able to interrupt another class fairly often as well as having the highest level of crowd control. That will solve a lot of issues for both classes & their balance issues when facing players of a different class. -LatinLegacy
  5. Glad that this guy, along with some others get it. I find it hilarious that some people would go as far as to " unsubscribe " from the game due to the lack of ranked PvP. Really? A game geared heavily towards PvE content & it's PvP that makes you stop paying up to $15 a month for a game? Their are so many FREE games to go get your PvP fix in & some games that are heavily designed towards it. Just go play those.
  6. I won't lie, I've gotten my butt handed to me good on plenty of occasions. Especially in 1 vs 1's against a hard hitting DPS class or a Jedi Shadow that knew how to use his or her interrupts. A majority of the time though, I did quite well in Warzones. -LatinLegacy
  7. It won't kill the game but a lot of players will have to adjust to the changes. Most of the changes will be tolerable while others will really change the way some people play their classes. It's nothing different than what most MMORPG games go through when they drop their first major game changing patch. We'll just have to see what direction Bioware goes from 1.2. -LatinLegacy
  8. You are 100% correct my good man. You hit it right on the nail! -LatinLegacy
  9. I do have one & I've mentioned him a few times in prior threads. Name is DarkLegacy on the Shadowlands server. Level 50 Madness sorcerer at level 53 Valor & he simply dominates in PvP warzones. Of course I am immediately targeted by republic players once they see me or any other Sorcerer for that matter but it's nothing my force speed & bubble can't handle . The only thing I can not speak on is the healing builds since I did not bothering going that route. -LatinLegacy
  10. Just check my old post . I got called out about how " detailed " some of my post were & one person even asked who was my source . I didn't respond of course. -LatinLegacy
  11. The Sorc changes will result in one of these two options occurring... 1) The players that knew how to use the class will adapt to the changes & still be effective in PvE & PvP content. 2) The players that did not know how to play the class will end up leveling another class or quitting for a set amount of time before returning. Everyone that considers themselves an old school MMORPG gamer knew that the Sage/Sorcerer was OP'ed a great deal due to the utility of the class. Not just how much damage or healing it could dish out. The changes to the class in 1.2 are much welcomed. -LatinLegacy
  12. I was called out in a numerous post about Sorceress/Sages classes being OP & I also kind of slipped up by saying that big Sage/Sorcerer changes were coming. My GF is from Edmonton & attends MacEwan University & she has some " friends " out their. I'll leave it at that. So I knew changes were coming. I took a lot of flak about going into detail on how Sorc/Sages were OP prior to having knowledge of the then planned changes. Now that the changes are public knowledge, I can just kick my feet up & Say " I told ya so " . -LatinLegacy
  13. The popularity of the Sorcerer/Sage has dropped a ton on my server due to the latest PvP based adjustment with the DoT's no longer being able to interrupt you while completing a PvP warzone objective. Republic players where cheering loudly on The Shadowlands server & we are now steam rolling the imperial side in most warzone matches. Sorcerers still have WAY TO MANY abilities for one class but the the DoT nerf really stuck it to them. I'm seeing a whole lot less in warzones now. It use to be a minimum of four per match. Now it's usually two or just one. The number of Assassins have increased though but they are very easy to kill . -LatinLegacy
  14. A skill tree adjustment is most likely going to happen instead of an actual nerf. Some abilities may be moved around so Sorcs are unable to have as much utility & tree specific boost as they currently do at the moment. Bioware is well aware of the popularity of the Sith Inquisitor & more importantly, the Sorcerer class is at the moment. Sith Inquisitors currently make up 1/5th of all classes currently used across all servers. Bioware knows it's not for the " cool story line " or " lightning from my finger tips " either. They do have plans for them down the road to balance them out. That is straight from the Guild Summit. What no one knows at the moment is when those changes will be implemented. Do note that that whatever adjustments they get, Sages will see the same as well. Making their dots ineffective during warzone objectives is just the start of changes to come. -LatinLegacy
  15. Huge improvement on the republic side for the Shadowlands server. Warzones pop either instantly or under a minute. A lot of republic players doing PvP now. Also, with the news of the Legacy system sharing buffs among all classes, a lot less sorcerers have been appearing in level 50 Warzones so that is an added bonus. Since it got annoying going up against 4-6 Sorcs per match for the past month. Those players are most likely leveling up their alts . -LatinLegacy
  16. I can if they are about 10 feet away from me. I immediately lock on to them as soon as I see them to stun or hit them with a heavy attack that breaks their stealth. Which is awesome, no more sneak attacks! -LatinLegacy
  17. We all have to start at some point . I was a 12K commando when I hit the 50 over a month ago. I was already PvP'ing at 50 & this was prior to the implementation of brackets. Now I'm an 18K ( with buff ) commando . It's good that new players are trying out PvP. The more people that are active in it, the better. -LatinLegacy
  18. Stealth does break if you get to close to an opposing players now. I have dropped plenty of stealth Imperials yesterday if they came to close to me. It was a damn good feeling too finally be able to stick it to them. -LatinLegacy
  19. As a gunnery commando, it is not difficult to take us down. In fact, it's a little too easy for every class with the exception of pure healers. 80% of our abilities require us to stand still while half of those abilities require charging to activate. We are easy to spot & take out. Smart players interrupt & use the environment against us as it makes us lose targeting. While we do have range, it is not as far as you think. Quite a few classes have further ranged attacks than we do which is hilarious when you think about it. The Gunnery Commando & Merc Arsenal are heavy dealing specs so we SHOULD be hitting as hard as we do. That's the whole pupose of the tree. What we have in damage, we lack in nearly every other department. 1) We don't have any interrupts. 2) We don't have any speed increasing abilities. 3) We don't have any leaping abilities. 4) We don't have a push/pull ability. 5) We can't remove most DoT's placed on us & our Tenacity ability is a 2 minute cooldown. So we are snared/stunned fairly often. Grav Round/Tracer missle is fine. Most of our damage comes from the abilities that require our grav round/tracer missile stack. If you guys want it to be toned down so bad, we're just going to end up re-specing to our other DPS tree which does a whole lot more damage since they are PvP spec trees. Gunnery & Arsenal are meant for PvE . -LatinLegacy
  20. DoT's " were " the most affective strategy on Voidstar as it prevented players from planting & defusing the bomb. I'm a gunnery commando so dot's are not really my thing but I would plow through Imperial players to only not be able to plant/defuse because of a dot that could not be removed by any of my abilities. Today, I have had a far easier time planting/defusing the bomb on Voidstar & capturing nodes on the Civar War warzone. It has a huge impact on those that relied on it on top of whatever it was they were doing to follow up. DPS/Healing, etc. -LatinLegacy
  21. Anything that gimps a Sorc/Sage in PvP gameplay is fine by me. I would like actual class adjustments to better balance them with all of the other classes in the game but I have faith that Bioware will have something down the pipe that will further bring them down a notch. Especially since they made sure people at the summit knew that they see the overwhelming popularity of the Sorcerer at the moment. Making a few mentions of them during Guild Summit. -LatinLegacy
  22. I got a kick at how they made a joke about the amount of Sith Inquisitors, mostly sorcerers, their is in the game. Even saying that they know how lightning heavy Warzones currently are. Still waiting on that Sorc nerf BW, any day now..., any day. -LatinLegacy
  23. The Warzones are so much better now. Huttball still sucks as it always has but the increased Valor & the ability to our class specific channel heal right after killing an enemy are much needed improvements. Once they add the speed bonuses for all classes, Huttball will be better . -LatinLegacy
  24. It is in normal nature for any player to defend their main class if they feel threatened of a potential change in anyway. That has been a part of MMO's for years. What annoys me are the ones that will argue you to the ground to say that they are not overpowered or have an advantage over other classes in any way, shape or form. Especially when it is as obvious as the sun is during a clear blue sky. I think a majority of us players, Sorcs or not know that change is coming sooner or later. It's just a matter of when. -LatinLegacy
  25. It would be a L2P situation if I wasn't a 16 year MMO veteran starting with Meridian 59 in 1996 as well as a senior staff member for the Curse network of MMORPG sites. I am well beyond L2P territory & not one of the many current gen gamers who thinks playing WoW & one other MMO qualifies them as some PvP expert. Not that I'm saying that I am but I've experienced more than my fair share of PvP in multiple MMO's to know when something is wrong. I started out not listening to any of the complaints about the Sages & Sorcerers as it was not as bad during the CB stages. That was mainly due to all of the other classes being much better before being toned down. When the game launched, things changed quickly. Sorcerers & Sage players were not getting much of the heat yet since operatives/scoundrels was leaps & bounds overpowered that it couldn't be ignored. Once they were dealt with, the issues with Sorcerers/Sages players began to surface. If you want numbers, fine, that is not a problem but I am only doing so just to see what your counter argument would be besides the typical L2P response from current generation MMO gamers. -LatinLegacy
×
×
  • Create New...