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lastrights

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  1. I do not know if it was a F2P or a subscriber but either way should not be allowed to occur to a subscriber by any player that they have put on ignore.
  2. If you do not pay to subscribe to the game you should have no input on the forums over its development. You pay for a voice in online gaming.
  3. I was in two warzones last evening as a Sith Assassin, the first defending the middle node in Alderran warzone when I was kicked for not initiating combat. The second was in Hypergate warzone when the match first started as a stealth character I got booted for not initiating combat trying to go to the opponents node. This was all caused because I put players on ignore previously and was still forced to group with them in PVP. As a subscriber this is unacceptable to be booted because a sub-par player and for all I know is free-to-play decides to boot subscribers and not only that but they you are locked out of the warzone for a period of time. I don't pay to play to deal with this asinine garbage. I put these players on ignore for a reason. The system needs a serious overhaul especially now that the game is free-to-play. I suggest that subscribers when they put someone on ignore it is (A) account wide (B) keeps them from grouping with said player in any gameplay © subscriber ignore list should be unlimited so that you do not have to deal with these players for the amount of time to decide to play the game. Players who are not paying to play this game should have no effect on the gameplay of subscribers in any manner so unless the implement subscriber only servers the developers should revise the ignore system to comply with the game as it is now not the way it was launch in conception.
  4. and what do you know log back into the game and the first match Huttball and guess what interface bugs the f out. WTG Bioware keep up the good fing work.
  5. So the game has been out for a while now and I am a subscriber yet I have to deal with fing Beta bugs still in the game. Why is it that the interface bugs so that your health constantly shows zero and you lose the target marker on enemy players. This is making playing PVP a fing nightmare because instead of watching what is going on in the match you are left looking at the heath bar display at the bottom of the fing screen and at the ground constantly to see which enemy you have targeted. I have had to completely log out to correct it and then the very first warzone match back immediately bugs again. This is bs Bioware get off your lazy butts and fix the fing problems that need to be fixed and stop wasting resources on crap like SGRA.
  6. been subscribes since early launch and get the message to subscribe. When I click on it, is shows my subscription information but will not updat the cartel coins.
  7. And what do you say to all the players that just join the game now? How does you trying to troll me help solve the issue. It is amazing how sad players try to dismiss relevant issues by intimidating other players. Why are you even here? Your opinions are not relevant and you clearly want the system to stay the way it is so you can farm new 50 players causing more subs to be lost because you cant play when the odds are not in your favor.
  8. Apparently the above poster has not tried to gear up a charcter anytime after the last server merger. I invite you to take a fresh 50 in and try to gear them up now. Not to mention war-hero geared players know that it is such an advantage for them they farm the lower players in warzones to bolster their stats. It is so easy to do, once they target you and see your health you wont live in the warzone ever. This weekend we went 0-8 in warzones before I quit and shut the game off. Out of the 8, five of them were three cap matches that by the time it was half over I had 0 medals and 5 of the 8 players quit the match. When you watch one war-hero geared player go to a node with two players guarding it and they kill both players, cap the node and hold it until another one of their team mates arrive there is a serious issue. The other 3 matches I got a total of 43, 56, and 60 comms. In lets see 2 hours of PVP I had 159 comms to show for it. I used to play this game for hours on end and I have 9 level 50 characters that I dont play because the end game is so bad. I just re-roll and go again since there is no way to compete in level 50 pvp as a fresh player. It is a waste of time.
  9. easily done make it so you cant switch gear in warzones or if you do if removes you from the warzone. I really think the easiest would be to just not be able to change gear in a warzone.
  10. really get tired of going into warzones with war-hero geared players that 3 cap the warzone and the opposing team gets no medals or comms for the entire fight. Is this really working as intended. You make it so new fresh 50s can't even gear up in the system now because there are enough war-hero min/max geared players that they can make it so new players get absolutely nothing for playing. Bioware do you even realize that there are warzones that reward nothing to certain teams simply based on gear? It has nothing to do with skill. You go from being a top ranked under 50 player to a bug on a windshield in 50 level PVP. This is the worst implemented PVP system I have seen in 25 years of gaming. You wonder why subs are dropping because you allow a few players the ability to make sure other players will never reach their level of gear. Or that it will be so time consuming by maybe getting 60 comms when you need 675 to over a thousand per piece for battlemaster gear alone. I do say maybe 60 comms when I restate some warzones you get nothing for being there because you cant even get the one medal needed to be awarded anything. Do the math how long does that take just to get one piece. Already geared players will QQ that they had to do the grind but they got to do it when no one was standing in their way. I say to all of those....level a new character and after the server merge see how easy it is to gear a player now in the system. This is pathetic and is exactly why players dont stay once they reach end game. It is player vs player. I say strip everyone down to basic skills and let them go at it. Instead you let the terribads beat up on fresh 50s so they feel special because they got the gear first. I have 16 characters and 9 are at 50. I continue to re-roll a fresh character when I get one to 50 simply because the end game is so badly designed. It is a waste of time and to frustrating to play with sub-standard players that talk trash knowing that they only win because of the gear they have on and not the skill they have at playing the game. I have played a lot of MMO's in my 25 years and this is the worst end game I have ever seen.
  11. Once you get to level 50 pvp should be based on gear. You get recruit gear at 50 so that is the first level. Once you get five pieces of Battlemaster gear you move to the next PVP level when it is equipped. The same thing would occur with War-hero gear. This would make the levels a lot more diverse and fair. If higher levels complain about long queues then they simply have to put on their recruit gear and queue up for the lower tier PVP. This has many advantages. It would allow players to purchase the next level gear and not equip or only equip 4 pieces until they get the full set of gear to PVP at the next level. There are plenty of players in full War-hero gear to keep the queues short. If that is not the case again they can always gear for a lower tier and continue to PVP for daily's and comms. The way the system is structured it is very humiliating for a fresh 50 players to go into a warzone with fully war-hero geared players. It is even worse on the weekends/evenings with pre-made war-hero groups. Bioware pay attention and level the playing field shouldnt take to much effort to implement this.
  12. It is an epic game design flaw that allows fully war-hero equipped players to queue in pre-mades on the weekends just to face roll fresh 50s. We have been 3 capped all night cant even get the first medal in the warzone to get comms or anything for being there. it is truly sad when they can weight teams to make sure not only does the opposing team lose but then get absolutely nothing for it. They should have recruit level 50 pvp. Battlemast level pvp and war-hero pvp. War-Hero level 50 pvp. As a fresh 50 the way it is teams can make it so you never get any gear. Make it so you queue in the recruit gear warzone until you get 5 pieces of battlemaster gear. They it queues you for the battlemaster ranked warzone. Same with going to War-hero level. This has great advantages. One you can stay in recruit gear until you get a full set of battlemaster gear then equip it. Same with war-hero. If the war-hero players complain there are not enough players the queues are too long well then they can go put on their recruit gear and pvp that way. What is going on has no basis on skill. A partial war-hero sniper can burn down and non-stealth fresh 50 class with no fear. Your system is crap and that is why the subs are leaving.
  13. Another one of these threads how pathetic can you be. These threads that want to enforce some kind of penalty to force other players to stay in epic failure matches is a sad QQ for attention. Wahhhh I am a terribad and none of the good players will play with me because we always lose but I stay and pew pew pew until the end. Just get over yourself. No penalties for leaving warzones early. My suggestion is L2P. Instead of posting these whining post about how no one will play with you lmao...try reading the forums on your classes builds, warzone tactics, and actually listen to inc calls in warzones. More than likely the original posters main issue is between the chair and keyboard and guess what actually serious pvpers dont want to stick around in a warzone watching you pew pew pew and lose. A good player can tell in the first 5 minutes of any match if a team is just a bunch of solo artist duelist or pvp minded players actually making an attempt to play. Stop QQ....L2P and that will solve a lot of your issue. The better you play the more likely others will stay. If you force a player like me to stay in an epic fail warzone with you expect that A. I am going to ridicule and bad mouth your play the entire match B. Hoping one of two things happens either you put me on ignore or you quit yourself. BTW just the FYI when you put people on ignore who tell you that you suck you wont queue with them any longer. I really enjoy knowing that you are the issue and you put good players on ignore so they dont queue with you any longer. Therefor you are always stuck with the bad pvpers like yourself and wonder why you always lose. In closing you best recourse is to ..... L2P and people will want to play with you. Keep playing like you do and I will continue to quit and not feel bad in the least for doing it.
  14. I also want to add as of later evasion is not working either. I have been in cover with the green bubble around my character going full force only to be burnt down by two or three players aggro. Several times I am laying there dead with the green bubble still going. Either the players hitting me are exploiting or my opinion is some how evasion is on a damage base and not a time base like advertised. I say this because if I have one player attacking me it seems to block one or two shots if I have focus fire it does nothing I activate it and watch my health continue to go down when two or more players are attacking. The really need to fix this so you are immune to all the damage except dot's that are already on you for the 3 seconds the ability states. Right now it is just geme breaking.
  15. what would make stealth scan effective is if they made it like stealth. You cant see the opposing team stealthers so the opposing teams stealthers shouldnt be able to see your stealth scan. That would balance the ability and make these ganking stealthers think about how they play the class rather than I can just run in do a hit and run. Not to mention the shadows/assassins that like to come up and stun you then run away. This would actually make stealth detection worth spending the points in if there werent a big dance floor display going on saying hey dont step here. If the opposing stealthers couldnt see the scanners then it would actually work as intended and you might actually catch someone in stealth once in a while. I mean really it is not like the scan area is that big to begin with.
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