I am willing to make a thread, probably my last thread on theese forums, regarding how major changes impacted the game in a negative, casual-supportive way instead of a positive, skill-required speedy way, combined by a negative, cc-supprting way instead of a postiive, damge/healing/tanking-supporting way, as CC is the easiest thing you can do while playing your class is the hardest thing in theory.
Please note that all of this being written is seen from a sorc/sage perspective and I may disclude some important facts.
Do also note that even if my discussion is chronologgicaly build from patch 1.1 to 1.2, note that all the points and facts I'm showing are STILL EXISTANT right now.
Finally note that some changes made post-1.1 is actually good for the game.
Let's begin.
- THE POTION NERF - Patch 1.1
The first major mistake Bioware made in the 1.1 changes was to nerf and decrease the varations and possibillities with warzone and crafted potions. Intentionally, bioware wanted to make fights longer-lasting and therefore let CC decide EVERYTIME whether which way a fight should go. Especially in warzones, CC'ing alone could let you win voidstar / civil war, simply because you could respawn fast enough to CC fast enough. With that in mind, bioware also nerfed potions simply because too many were disappointed by the fact that they we're killed so fast. (By sorceress or scoundrels who popped with insane damage outputs.)
In my point of view, pre 1.1 potion system had a lot of mindset and tactical impact in the PVP gameplay. The first thing I kept in mind was, that the first time you used your potions:
- Warzone Expertise Adrenal + Power adrenal + Relic
As many casual players would find this extremely overpowered and non-fun, I would recommend bioware re-enablind warzone medpacs/andrenals on non-shared cooldown, or buffing so that warzone medpacs or adrenals could be useful again at some point.
Conclusion:
Bioware could essentially re-apply the possibility to use all potions again to make few seconds ultimatum, or accordingly adjust the current warzone medpacs and adrenals by either changing cooldowns or making them non-shared cooldowns or at least buff them and make them valuable again.
- THE INSANE LAGFEST ON ILUM - Patch 1.1
I asked about 100 people this question:
"Which do you prefer most, Transport Bazooka'ing or Illum lag fest?"
You'd probably guess what 80% of them answered.
In my opinion, everything that ilum ever needed in pre-1.1 was TIME to get people into full champion gear and TIME to make fights develop around ilum. If bioware decided to take the old system back, I would be 100% sure that fights would scour all around ilum when taking points.
Along that, problems that made hardcore-players being unrewarded was the fact, that everyone suddenly in a couple of days cuz of exploting and stuff made valor rank 30-60 in less than 5 days. People who finally became valor rank 60 and looked forward to be a step a head (including myself), not suddenly got bio'ed in face when they suddenly saw a bunch of other-of-same-class with better gear, simply because they were more lucky with the bags. Tough luck, huh?
Conclusion:
Bioware should definitely take the old daily-quest and ilum system back if they wish to make roaming and true RVR in their game.