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Theobeo

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  1. I just thought posting a reply here. I am not going to post ANYTHING untill my EXCEPTIONALLY SMART AND EXTREMELY LOGICALLY THINKING brain has been looking into the SPECIAL 1.2 COMBAT LOG SYSTEM LIKE NO ONE ELSE HAVE, to draw the conclusions that NOBODY ELSE COULD DRAW. This post is my expectation to 1.2. in 7 days, I will MAYBE re-make a post if I have a feeling that sorc is underpowered. Developers recently mentioned they "nerfed" sorcs cuz of force management. That is the last argument i expected to hear from them due to this nerf. I can combine 2 or maybe 3 hybrid specs, even in 1.2, that are still able to do better damage than full madness or full lightning AND still have infinite force. In fact MORE force than the most commonly used hybrid specs pre-1.2 However, theese specs which I'm going to test furtherly in 1.2 will require INSANE not insane but INSANE skills. I got INSANE skills.
  2. Im not sure how you got this idea, but its far from the truth.
  3. People exclude the fact that sorceress are supposed to be easily manageable when it comes to doing intense AOE dmg.
  4. Theobeo

    1.2 - wait and see

    You're absolutely right. But there is absolutely no doubt, and is easily calculated by an IQ above 90, that merc and sorc officially share the spot as the worst class BY FAR compared to other clases. My threads mainly discussed the arguments and mechanics of why the sorcerer is becoming insanely terrible, and questioning why mercs are getting nerfed.
  5. There may bee some truth that the most-valuable benefits from most classes trees is situated in the lower-tiers of the skill-trees. For Sorc/sage/shadow/assasin the hybrid spec destroyed a big part of the class as well when nerfed.
  6. I am willing to make a thread, probably my last thread on theese forums, regarding how major changes impacted the game in a negative, casual-supportive way instead of a positive, skill-required speedy way, combined by a negative, cc-supprting way instead of a postiive, damge/healing/tanking-supporting way, as CC is the easiest thing you can do while playing your class is the hardest thing in theory. Please note that all of this being written is seen from a sorc/sage perspective and I may disclude some important facts. Do also note that even if my discussion is chronologgicaly build from patch 1.1 to 1.2, note that all the points and facts I'm showing are STILL EXISTANT right now. Finally note that some changes made post-1.1 is actually good for the game. Let's begin. - THE POTION NERF - Patch 1.1 The first major mistake Bioware made in the 1.1 changes was to nerf and decrease the varations and possibillities with warzone and crafted potions. Intentionally, bioware wanted to make fights longer-lasting and therefore let CC decide EVERYTIME whether which way a fight should go. Especially in warzones, CC'ing alone could let you win voidstar / civil war, simply because you could respawn fast enough to CC fast enough. With that in mind, bioware also nerfed potions simply because too many were disappointed by the fact that they we're killed so fast. (By sorceress or scoundrels who popped with insane damage outputs.) In my point of view, pre 1.1 potion system had a lot of mindset and tactical impact in the PVP gameplay. The first thing I kept in mind was, that the first time you used your potions: - Warzone Expertise Adrenal + Power adrenal + Relic As many casual players would find this extremely overpowered and non-fun, I would recommend bioware re-enablind warzone medpacs/andrenals on non-shared cooldown, or buffing so that warzone medpacs or adrenals could be useful again at some point. Conclusion: Bioware could essentially re-apply the possibility to use all potions again to make few seconds ultimatum, or accordingly adjust the current warzone medpacs and adrenals by either changing cooldowns or making them non-shared cooldowns or at least buff them and make them valuable again. - THE INSANE LAGFEST ON ILUM - Patch 1.1 I asked about 100 people this question: "Which do you prefer most, Transport Bazooka'ing or Illum lag fest?" You'd probably guess what 80% of them answered. In my opinion, everything that ilum ever needed in pre-1.1 was TIME to get people into full champion gear and TIME to make fights develop around ilum. If bioware decided to take the old system back, I would be 100% sure that fights would scour all around ilum when taking points. Along that, problems that made hardcore-players being unrewarded was the fact, that everyone suddenly in a couple of days cuz of exploting and stuff made valor rank 30-60 in less than 5 days. People who finally became valor rank 60 and looked forward to be a step a head (including myself), not suddenly got bio'ed in face when they suddenly saw a bunch of other-of-same-class with better gear, simply because they were more lucky with the bags. Tough luck, huh? Conclusion: Bioware should definitely take the old daily-quest and ilum system back if they wish to make roaming and true RVR in their game.
  7. Judged alone by the grammar of the OP and the choice of thread-setup is enough for me to think that the OP should be hanged. The content though, is enough for me to think the OP should be tortured by chineese waterstones.
  8. OR they can take back wrath proc and everything is all right.
  9. http://imageshack.us/f/38/164953531.jpg/
  10. Not entirely true, I think its kinda opposite.
  11. Sorry, but removing the hybrid spec is not going to keep me from taking 1000.000k dmg pics -already have 1 with pure balance/lightning spec
  12. Those who claim that Sorceress is fine by 1.2 patch are insane.
  13. I think I can deliever AT LEAST twice the damage as you in ALL WARZONE if we had same gear.
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