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Aikes_Itso

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  1. Things I consider obvious issues that most other MMOs figured out 10 years ago.... Issue: You can't click-link item names into the galactic market search window. Issue: Items are only on the market for two days at max so unless you log on nearly daily there isn't much point to making much to add to the market. Issue: Number of items you can put up for sale is pretty pathetically low in my opinion. Address these things and your game will not be quite as horrible....because right now having to run the same hand full of quests daily and having to PvE in order to make credits so that I can PvP is about to drive me off as well. What i dont get is that most games already have dealt with this years and years ago. Look at Aion....awesome market. The best system without any question that I have seen was Star Wars Galaxies, but no one wants to invest the effort and funding required to develop sandbox MMOs anymore because its all about the quick return.... You learned so much from Blizzard, why not at least allow players to use mods on the market if you don't plan to make it user friendly. Or you can brag about how innovative your game is while people keep leaving. Its not as if there are a lot of people left to care right?
  2. Great points. Thank you and the rest for your input. I think it boils down to sloppy game mechanics and sloppy programming to have a trade market as bad as what is provided in this game currently and if that is resolved at some point I and those who feel the same will have a lot less to gripe about. Good luck in your game.
  3. Your assumption is wrong, it was a slip of the though process to say Blizzard. I havent played World Of Whatever in two years, but I do feel that game has a lot bettter mechanics in relation to its trade market. Apparently some dont like mods, and I respect that you dont. I dont know why, but okay. As for myself, I have a real life...family and friends to do things with that arent in a fictional world. Time is the one thing you can never get back so if mods reduce wasted time in a video game then I am all for them. What most people dont care for are mods that are scripts doing everything for other players. Face it, a lot of people are just tards when it comes to scripting or addon mods....and of course they hat them. Give me a better galactic market and I can live with the rest of the bugs. All of this is my opinion, so flame on if you are bored or if you have some relevant information to add or your own personal opinion, let it be heard.
  4. This is the only MMO i have ever played that doesnt allow for mods. Curse gaming and many other sites provide mods for many games out there that make the experience a LOT more enjoyable. SWTOR has decided to put its customers on rails and this may be good for something, I dont know what, but because of it I find the galactic market horrible in this game. I dont want to spend my time looking up 30 different items to compair prices just so that I can sell my crap, I want something that will check prices and allow me to undercut the other sellers. I want my time to be spent effficiently, not irritated because I have to quest to make money or because I have to do searches to sell some item for 400 credits.... and speaking of the market....since I cant have my own vendors why cant my items be on the market longer? I havent sold anything on the market until today and I just got reminded of why I dont. The market mechanics are horrible. Absolutely primitive in todays MMO gaming market. In MMOs that don't fair much better for trade markets, at least you are usually able to right click + shift (or something similar) to add the name of the product into the search engine for the market....not in this game. In this game you have to type in the product name to compair prices... Number one.... that I have to sell crap on a market means that I already have to waste time to get the itmes....because mind you, I am only here to PvP....I have to date NEVER done a Flashpoint because I dont care to...not my idea of fun. With the pathetic state of the market, I now also have to waste more of my time in order to use the market....because in Blizzard's infinite wisdom they have decided to block the ability for private individuals to create mods for this game. It makes the game irritating. I dont play video games to be irritated. Blizzard, please get off your rump and create a few small provitions...like you did with allowing users to mod their own interface.....and stop jerking me around on my free-to-pay time in your game. I pay a sub, give me perks that matter. A different looking speeder or clothing....junk. Stupid cake-eater crap that does zero for me. P.S. Your market system really bites. Cartel coins for xp...good...cartel coins for image designed junk = emo. Allow scripting and mods because you apparently fail at interface and user friendly interaction.
  5. Continuous "expansion" style games are games in which you must have a life devoted to it to play it. The main reason I quit WoW other than the lack of player created content was the fact that at every expansion I had to go back into grind mode to level up and to collect all the new equipment it took just to PvP on a level playing field. In all situations we all have our own point of view and to each of us we are right in our experience. I havent played Eve Online but I could see where those who are new getting nowhere because they can never catch up (if that is the case) would think it not worth the time. To me, going through expansion after expansion is the same experience.
  6. A personal vendor.... In Galaxies you could own your own city, home, or homes. If you had a character that you made into a crafter or if you did a lot of PvE and sold high-end loot, you could set up an NPC or droid that was a vendor. You could buy and sell things on the standard public vendor system or, as most inclined to do, you could set up your own vendor or several vendors and create your own shop. It gave you more personalization and control over your sales. Also, you didn't have such a short vendor period where you must reload your goods onto vendor within a couple of days. This helped on both ends. If you were not into crafting or looting but you wanted the best armor or items you would generally know who the top few crafter were. Crafted items didn't have generalized stats. Their stats would depend on the resources gathered and used to create the items. If an item utilized several components and each required several different resources to make, well the range of quality could be very broad. So, you could buy and place a large home in a city of your choosing or in open ground and set up your personalized vendors selling merchandise you collected or created. Or, if that system was too complicated for you or if you just werent interested in it, you could just go to one of the major starports and use the public vending systems available there. It just gave more diversity to the gaming experience.
  7. Thank you for the post. I actually enjoyed reading it. If I could play a Pre-Patch 9 SWG with modernized graphics and add PvP and PvE group-que instanced situations I would be utterly in what I consider to be a gaming heaven. WoW got those things right and also understood the importance of mass advertising through Wal-mart. My idea of a great game wouldn't satisfy everyone, but it would satisfy me and I believe that when we voice our opinion we share concepts of possibility with our gaming community so by all means, share your opinions. Especially if you can do so in an educated fashion. Again, thank you for your input.
  8. Galaxies was killed long before the gamed "called" Star Wars Galaxies was shut down. I specifically enjoyed the pre-patch nine version of the game. Patch nine began the downward spiral and if the only "Galaxies" you know is after that point then you really have no idea what game I speak of anyway. No, I do not want to see the Post Patch 9, the Combat Dumb-Down, nor the NGE versions. I want the versions prior to those when a Jedi was truly strong and we sometimes created 20 person groups to track and kill one. Believe you me, I don't care to do anything that would deminish your gaming experience, I simply wish mine were expanded upon. All of you people who bash gamers like me seem to want to argue for less rather than more game content, and that mystifies me on so many levels. I want to play chess and you want to play tic tac toe.... so to speak. Gamers these days seem to be utterly infected with this delusion that they are "hard core gamers" and yet everyone seems to want a movie style game rather than an evolved game with depth. One day you will realize that you are being conned into dumping more and more money into animated movies and that your game content is rather infantile in comparison to where is most certainly could be. I truly don't get the desire to fight and argue for less content. If all the content I would like to see were added, you could still limit yourself to the simplistic game you desire, and that is the basis for my argument that games such as Star Wars Galaxies and Ultima Online were better concepts because they offered more diversity so games which offered a factor of entertainment to all gaming types. PvPers, Role Players, PvErs, and Social Chatters all had as aspect of the game that could be persued further than a narrow aspect game based entirely on expansions. I truly don't want to mess up anyone else's game play, I don't want to change this game into something else, I am just giving my opinion on a situation that seems to cross the boundries of many games now. Am I right? Maybe, maybe not. Rather than lashing out at me for giving an opinion on something I persieve to be a problem, why not add to the conversation by identifying what you find the problem to be and your consept of some form of solution. If you don't feel there is a problem then state so.
  9. Player created content.... from Star Wars Galaxies... Player planned, owned, and created cities. Player owned housing. Player home decor. Player owned vendors. Player owned faction bases. Base destruction groups. ....the list goes on... the amount of player owned and created situations were astounding. Yes, there were people who ran around in hot pants but other than that and the player created role playing videos.... there really wasn't much for sexual situational problems in that game except for spacial chat.... and that can be moderated.
  10. Star Wars Galaxies. In Galaxies, there was no end. Yes, you could become an end-game jedi if you saw that as an end game situation, but while perma death existed, your end game could be taken from you. In essence, there was no end. You could choose to never become a Jedi. Crafters, entertainers... they all had their own end game possibilities as such but the game was ever-evolving. Cities grew, guilds and cities collapsed, .... I am told UO was much the same in these respects, but I never played that game. I did play Galaxies. The Galaxies I played only had an end when LAE and SOE removed the mechanics that kept the game evolutionary and which by its nature caused people to suffer from a never ending torrent of forum whining about losing their Jedi to someone who could PvP better than they could.
  11. Blizzard and LAE are both well versed in creating throw-away games, meaning, games that you buy, you play, you complete, you move on from. The MMO market has been corrupted to such a point by WoW that everyone wants to use that as a base or template, but it too is in essence a throw away game that requires never-ending expansions to keep people playing. Gamers like myself are tired of that recipe. I can only speak for myself, and what I as a gamer would like to see is the mechanisms in place that inspire player-created content. I don't want to continue to play games that are throw-away style games. I want something I can play for years to come. The only way that can happen is if players create their own content on a large scale. Currently, there are no personal homes which can be decorated or viewed openly by other players. There are no personal vendors which would allow players to become real traders and crafters in this game. There are no player-created cities. You are fixed into this loop of play which requires you to follow one of a few paths of story line and then you grind to gear up and then.... well... you do it with a different character or wait to see if there is more content added. I still enjoy playing many throw away games.... Mass Effect is an example. So is Pac Man. To me, these are simply not anything I would consider a true MMO or MMORPG even though, yes, you can play them with multiple people online if you choose. A true MMO or MMORPG in my humble opinion requires a community of people who will craft and evolve more than characters; they will evolve and grow as a community over time. That can only happen if the mechanisms are there to do so. The most MMO experience this game has at this time for me actually has nothing at all to do with this game, and that would be the experience i get in Ventrilo speaking with other players about their personal lives and situations. Will I quit playing? Not right now. I hope that in time there will be more functionality put into this game. If this becomes another game that tries to keep people playing by marketing one expansion after another as a diversion then at that point I will most likely leave this game behind. Yes, I was spoiled by games of yester-year. I know that gaming can be so so so much more. I have seen it, experienced it, and now I am not willing to settle for some digital glowing sword just because I am a Star Wars fan. I expect more from this venture and I expect more for my money and I most certainly expect more for my time. I don't know about you, but my time is valuable. I love to PvP, I love to spend time with fellow gamers, I hate being rooked into accepting a throw-away mass player game as if it were a real MMO or MMORPG when it is more like a modern version of Street Fighter. I do enjoy the story lines. I enjoy them because they break up the monotony of grinding up characters. At the end of the day, I want to play a game in which the player has a lot more control over how his environment develops and evolves. In tis game, everything is fixed so once you have seen it a few times, you know what will happen, you know where people will and won’t be, and there is absolutely nothing fun about doing it again. I think someone may want to consider consulting someone like Raph Koster to improve this situation. Of course, he may not have the right ideas either, but he had some good ones in the past in relation to creating and building true gaming communities. Do I think that this was done with intent to screw the community? No. I do believe the product is a very good product, but it is missing a huge component of what a community needs and it almost seems as if there is absolutely no plans to create the mechanisms for a self-evolving community of player created content. Without player created content, how can a game be anything other than a throw away game? People will just move onto the next throw away game. I don't intend this to be an attack on anyone or anything. This is just one player's opinion formed from years of observation accross many games and situations.
  12. Blizzard and LAE are both well versed in creating throw-away games, meaning, games that you buy, you play, you complete, you move on from. The MMO market has been corrupted to such a point by WoW that everyone wants to use that as a base or template, but it too is in essence a throw away game that requires never-ending expansions to keep people playing. Gamers like myself are tired of that recipe. I can only speak for myself, and what I as a gamer would like to see is the mechanisms in place that inspire player-created content. I don't want to continue to play games that are throw-away style games. I want something I can play for years to come. The only way that can happen is if players create their own content on a large scale. Currently, there are no personal homes which can be decorated or viewed openly by other players. There are no personal vendors which would allow players to become real traders and crafters in this game. There are no player-created cities. You are fixed into this loop of play which requires you to follow one of a few paths of story line and then you grind to gear up and then.... well... you do it with a different character or wait to see if there is more content added. I still enjoy playing many throw away games.... Mass Effect is an example. So is Pac Man. To me, these are simply not anything I would consider a true MMO or MMORPG even though, yes, you can play them with multiple people online if you choose. A true MMO or MMORPG in my humble opinion requires a community of people who will craft and evolve more than characters; they will evolve and grow as a community over time. That can only happen if the mechanisms are there to do so. The most MMO experience this game has at this time for me actually has nothing at all to do with this game, and that would be the experience i get in Ventrilo speaking with other players about their personal lives and situations. Will I quit playing? Not right now. I hope that in time there will be more functionality put into this game. If this becomes another game that tries to keep people playing by marketing one expansion after another as a diversion then at that point I will most likely leave this game behind. Yes, I was spoiled by games of yester-year. I know that gaming can be so so so much more. I have seen it, experienced it, and now I am not willing to settle for some digital glowing sword just because I am a Star Wars fan. I expect more from this venture and I expect more for my money and I most certainly expect more for my time. I don't know about you, but my time is valuable. I love to PvP, I love to spend time with fellow gamers, I hate being rooked into accepting a throw-away mass player game as if it were a real MMO or MMORPG when it is more like a modern version of Street Fighter. I do enjoy the story lines. I enjoy them because they break up the monotony of grinding up characters. At the end of the day, I want to play a game in which the player has a lot more control over how his environment develops and evolves. In tis game, everything is fixed so once you have seen it a few times, you know what will happen, you know where people will and won’t be, and there is absolutely nothing fun about doing it again. I think someone may want to consider consulting someone like Raph Koster to improve this situation. Of course, he may not have the right ideas either, but he had some good ones in the past in relation to creating and building true gaming communities. Do I think that this was done with intent to screw the community? No. I do believe the product is a very good product, but it is missing a huge component of what a community needs and it almost seems as if there is absolutely no plans to create the mechanisms for a self-evolving community of player created content. Without player created content, how can a game be anything other than a throw away game? People will just move onto the next throw away game. I don't intend this to be an attack on anyone or anything. This is just one adult player's opinion formed from years of observation accross many games and situations.
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