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MetallicaRulez

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Everything posted by MetallicaRulez

  1. How should it be done? It shouldn't. Case closed.
  2. This video made me cry. Ganking people 10 levels below you as heal spec... I mean, I've seen good trolling, but this is the greatest troll of all-time.
  3. I'm in full Champ gear at valor rank 27. Random loot is random.
  4. If you aren't getting enjoyment out of WZs because you're getting rolled by 50s, there's a very simple solution: stop entering queues for WZs and go level to 50. The XP from WZs is absolutely terrible anyways.
  5. I had plenty of credits to train and get my speeder. I had 400 in all 3 of my crew skills before level 45, and I DID NOT have Slicing. Training costs are fine.
  6. The 15% Warzone consumable should be removed from the game entirely, and the buff you can pick up in warzones should be nerfed a little bit. That would be a good start to solving these burst issues.
  7. i5 750 3.2 GHz HD 5850 1GB 4 GB RAM Windows 7 64-bit
  8. Resolve bar should fill faster, but once it's filled the immunity should only last 5-10 seconds instead of the 15-20 that it lasts now. Basically right now you can be stunlocked for 10 seconds straight, but then you're an unstoppable juggernaut if you actually survive the stunlock. Resolve should PREVENT stunlocks, not be a reward for actually surviving one.
  9. My only problems with H flashpoints are: 1.) Tionese Crystal acquisition rate is far ahead of Commendation acquisition rate, meaning you have an abundance of crystals with no commendations to actually buy anything. This system needs to just be combined. Ditch one of the currencies. I like the Tionese Crystal acquisition better. 2.) A FEW bosses are overtuned or just seem buggy. HK-47 in The False Emperor is definitely one of them. 3.) Tokens drop even if you don't have that particular class in your group. I thought we learned this lesson in WoW? Why would Smuggler tokens be dropping in a group with a Guardian, Commando, and 2 Sages? You can't even use them on your companions (as far as I know), so it's literally just a wasted lockout for the day. Most of the non-token drops are pointless since Champion PvP gear is better and easier to obtain.
  10. I have a monopoly on the L48 prototype Stims on my server. I can basically charge whatever I want and they sell faster than I can craft them. Too bad credits are essentially worthless right now since no one is selling grade 5/6 mats.
  11. I think end-bosses should drop 2 of them at a time instead of 1. This isn't WoW, heroic flashpoints actually take a considerable amount of time to complete. My group has been farming them for almost 2 weeks and it still takes us 40 to 60 mins to complete each one.
  12. Ironfist is an interrupt and DPS check. Healing him is a total joke if you understand how to interrupt Headshot. The last boss is the hardest because of the 12k lightning strikes that will hit you even if you're 10 yards out of them, seemingly at random. Even that boss isn't really "hard", it's just annoyingly RNG-based.
  13. MetallicaRulez

    Really.....

    Would you care to explain exactly what you believe makes the Empire side 'overpowered'? You know, since there is literally no difference besides spell animations between the factions. If you're losing all the time, it's likely because: A.) You're bad at the game. B.) Players on your team are bad at the game. C.) You're playing against a premade. D.) The enemy consistently outlevels/outgears you. E.) All of the Above
  14. Gunnery Commando 9/10 I have range, I have good passive mitigation, I have the best knockback in the game on the shortest cooldown, and I probably have the best burst outside of dumb Operative/Scoundrel shenanigans. The only weakness of Commandos is mobility. You can basically run away and I have no way to stop you.
  15. No it doesn't. My average Grav Round is about 2.8-3k. My average Demo Round is 3.4-3.8k.
  16. The fight is working as intended, I just think it's very overtuned currently. Once he latches onto one of your party members you're supposed to burst him down to break the stun and dot... except half the time the DoT isn't removed before he vanishes even if you wreck him. His vanish also has a tendency to not break even if I use stealth scan immediately. It's very random. My group killed him after 5-6 attempts, and it didn't feel like we "learned how to do it"... it felt like we got lucky and he didn't 1-shot any of us that attempt. I think they need to take a long hard look at his mechanics to make sure they're working properly.
  17. If premades always played against premades, it would take literally hours to queue on some servers. My server has ONE Empire premade, so it would take my guild basically until primetime to actually get a match. It should prefer to match premades against other premades, but it shouldn't wait more than 10 minutes. This is how it curently matches players by level. It tries to match you by level, but if it can't then it just matches whoever.
  18. I play Alderaan 60% of the time. I LOVE Huttball and Void Star compared to that *********** god awful Alderaan cesspit.
  19. I've hit 4.3k on Grav Round. Over 5k with Demo Round. 4k isn't very difficult with Relic/Adrenal on a Sorcerer or Sage. They're made of paper, my abilities are balanced based upon hitting a target with armor... you do the math.
  20. It's fluff damage. Playing against a premade, it's easily healable damage with no threatening burst whatsoever. Gunnery/Arsenal is ALL burst, ALL the time. It's extremely difficult to heal through.
  21. Funny, I got 3 pieces (Gloves/Chest/Relic) out of 4 bags from Daily/Weekly tonight. I think I've only gotten one piece out of like 18 vendor bags. Random loot is random... and awful.
  22. 7/10 Subtracting points for: - Random Loot bags. These are awful and everyone knows it. Needs to be changed ASAP. - Resolve System doesn't work at all. Replace with diminishing returns so that I can't be stunlocked from 100% to death. - No 50 bracket = "Hi I'm a 50 with PvP gear and a healbot, YOU LOSE!" - MINOR ability lag occasionally. It's being blown way out of proportion on the forums. Class balance is much better than most people make it seem. Operative/Scoundrel burst is a tiny bit too high. Commando/Merc damage in general is significantly too high and burst is way more consistent than any other class. Playing an almost full Champion-geared Gunnery Commando.
  23. No. Accuracy affects your chance to hit the enemy, not the enemies' chance to hit you. DEFENSE is the stat that affects enemies' chance to hit you.
  24. This isn't the fault of addons. This is the fault of terrible developers not reacting to what are obvious balance issues. If Bioware actually USES these numbers to make balance changes instead of saying "Well, we don't want to turn players away due to too many balance changes!", then the game will be fine. I'm not lying at all about that quote, by the way. "The Roller Coaster Effect" is the real excuse Blizzard uses to justify not making needed balance changes. How absurd is that? The reason so many people cry on WoW forums about balance is two-fold. 1.) Most of the people on the WoW forums are idiots and/or children who can't handle not getting their way. 2.) Blizzard ignores obvious balance issues because they don't want their super casual fanbase to get confused by constant buffs and nerfs. Even if it would benefit the game as a whole, they will simply ignore it. See: Beast Mastery Hunters for the last 4 years. They're unplayable and Blizzard just doesn't care.
  25. Armstech and Armormech are only mildly useful while leveling. Both are entirely useless at level 50. Go Biochem until they buff other professions. There's really no reason to go with anything else.
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