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MetallicaRulez

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Everything posted by MetallicaRulez

  1. Unfortunately that's all the game has going for it. 1-49: "Wow this is awesome." 50: Dailies, Dailies, Dailies, Boring Operation, Dailies, Dailies, Dailies, Imbalanced PvP, Dailies, Dailies, Dailies...
  2. The biggest strike against SWTOR for me is that the world feels empty and partitioned off. It doesn't feel like I'm in a huge galaxy full of cool places, it feels like I'm in a loading screen simulator. Everything is sealed behind loading screens, breaking the feel of "travel" and making everything feel instanced. The Hero Engine is just a giant pile of crap, basically. It's poorly optimized, causes HUGE loading times, and struggles on even beastly PC rigs. It's pretty sad, honestly, if you think about how mediocre the graphics and effects are even with all the problems. Give me WoW's terrible graphics but smooth gameplay any day of the week.
  3. I keep seeing this and I just don't get it. I loved the Trooper story. Maybe the plot was predictable and cliche, but it was told well and I loved the whole "you are the leader of an elite squad" feel of the story. It made more sense and was more straightforward than some of the others I've played so far (JK, Agent, Consular *barf*). My favorite stories so far are: Trooper (50) Agent (26) Jedi Knight (26) Smuggler (28) I've played them all except Sith Warrior and BH, and all were pretty good except Consular. Act 1 of Consular is perhaps the most droll, boring, awful snoozefest story I've ever played in a video game. It's just horrible.
  4. I'd love to use East/West, but people apparently don't know the difference.
  5. Best: Imp. Agent, Trooper, Jedi Knight, Smuggler -Agent is very interesting, like a James Bond film almost. Lots of twists and intrigue. -Trooper makes you feel like the head of an elite military squad. Dialogue is a little hit or miss, but overall pretty good.This is my personal favorite. -Jedi Knight starts slowly, but ramps up into the typical "Jedi Superhero" story. Epic ending. -Smuggler has by far the best dialogue, though the story was a little less awesome I think. Dialogue easily makes up for it. Worst by a huge margin: Jedi Consular Terrible. Boring, emotionless dialogue, boring plot, poor (Male) to mediocre (Female) voice acting. Just a boring and bland story throughout. I couldn't force myself to play past about level 28. Have not yet played Sith Warrior or Bounty Hunter. I've heard good things about both of them though.
  6. Funny how things change so quickly in PvP. Before I quit in February, Commando/Merc was by far the strongest PvP DPS class and Marauder/Sent was one of the weaker classes. Now it's the exact opposite. I've only been back playing a few days now, but from what I've seen Commando/Merc healers are actually still pretty decent. The DPS specs for Commando/Merc are useless though. Every class having an interrupt makes stationary casters absolutely useless.
  7. Arena is one of the biggest blunders in WoW history. Despite it being fun for 2-3 of the 10(?) seasons, the rest were balance nightmares that caused massive buffs and nerfs which affected the entire game negatively, not just arena. Ranked Warzones will be plenty to keep competitive PvP players busy so long as Bioware can keep a solid amount of new WZs coming every several months.
  8. It isn't the optimal rotation. No one with any amount of skill uses Grav Round more than 3 times consecutively. It's certainly a majority of our damage, but it's not like we can just mash it all day and win against anyone with half a brain. Here's a hint: every class in the game EXCEPT Commando/Merc has an interrupt. Use it. Watch the Commando/Merc squirm as you interrupt the only ability they can open combat with. Grav stacks a debuff, stacks TWO buffs, and procs Full Auto. There's a reason you see people spamming it a lot. That doesn't mean it's the only ability we use, though.
  9. I have no idea what you mean. Are you saying that using meters to determine spell usage, dispels, standing in fire, etc is not beneficial? Parses do the same thing, but the information is not as readily accessible and often isn't posted until the raid is finished. Well, either way, plenty of VERY good guilds (my WoW guild included) use meters properly and have benefited heavily from their usage.
  10. I have a 50 Commando, 26 Shadow, 28 Scoundrel, and 23 Sentinel. The Sentinel has been the 2nd easiest to level so far, behind the Commando. Scoundrels have the same survivability issues as Sentinels, except they don't do nearly as much damage and don't have ANY defensive cooldowns that are worth a damn. The only saving grace is that I can just spam heals on my tank companion and win. JKs have survivability issues, but they're far from the hardest class to level. The only REAL issue is that JKs don't get a healing companion until late in the game... which is utterly ridiculous considering it's the only role the class can't handle itself. Doc should have been the first or second companion you receive, not the third.
  11. If someone tops both damage and healing in a single warzone, then every single other player in the warzone is terrible. End of story. I should know, I've done it quite a few times on my Commando (400k+ damage 100k+ healing).
  12. The only change I'd like to see to Sorc/Sage is removing the snare on Force Lightning and Telekinetic Throw. It's pretty dumb having a spammable 30 yard range snare that also restores Force and does significant damage.
  13. Shockingly, some people play games for different reasons. Some people enjoy just playing for fun or roleplaying or whatever. Others enjoy min/maxing. Min/maxing is not possible without damage meters or a combat log.
  14. Mostly because our rotation requires Grav/Tracer in order to make our other abilities useful. Oh, and because getting interrupted isn't super obvious with the terrible UI in this game. If you get owned by Tracer spam, then learn to LOS. If you get caught in the open by a Merc/Commando, and can't interrupt him, then you deserve to die.
  15. As a Commando, probably Sentinel/Marauder. Their damage is excellent, they have an interrupt, and they can't be kited with just 1 knockback and no snares. It's an uphill battle for sure. I feel comfortable against every other class 1v1. They either can't match my DPS (Sorc, Sniper, Powertech, Juggernaut) or can easily be kited (Assassin, Powertech, Jugg).
  16. MetallicaRulez

    700k Club

    If you believe this, then you have no idea what the term "overpowered" means. Sorc/Sage is fine. Multi-Dotting and spamming AoEs on doors means nothing. I could do the same if I spammed AoE on my Commando... but I don't, because it's *********** pointless and dumb.
  17. If you're only doing half as much damage as other classes on a Sentinel, then you're just bad. Sentinel damage is totally fine. It's the other aspects that need a bit of tweaking (ability to stay on target in PvP, survivability in PvE). Also... lolz, did you just say Snipers are GOOD in PvP? They're without a doubt the worst PvP AC, by a huge huge huge margin. If you knock them out of cover, they are literally helpless. They have NO mobility, which is one of the most important qualities you need in PvP. Sentinel/Marauder have decent mobility unless you count Huttball, where knockbacks wreck all melee classes, not just Sent/Marauder.
  18. Do you like finesse or brute force? DoTs or sustained burst damage via casting? That's basically what it comes down to. Merc/Comm stand and shoot people in the face. That's all they can do and they're very very good at it. Sorc/Sage is a more mobile, dynamic playstyle, but you're far more fragile and vulnerable. Standing and casting is the best way to die on a Sorc/Sage.
  19. If you don't think Operative/Scoundrel burst is overpowered, then you just haven't played with or against a geared, skilled Op/Scoundrel. The class as a whole is underwhelming, but their burst is absolutely absurd. In order for the class to get the attention that it needs, the burst has to be toned down first. Then it will become obvious that buffs need to happen to sustained damage and maybe survivability as well.
  20. Should change the thread title to "How to lose 1 million subscriptions overnight." Anyone with a shred of self-respect wouldn't play a game in which you could pay to gain an advantage.
  21. Well, maybe if there were some kind of metrics in the game... It definitely isn't that Shadows kill quicker. I kill faster on my Sentinel than I did on my Commando, Shadow, or Scoundrel. Could Shadows have better passive avoidance? I'll have to check my Defense Chance on both characters. Speaking of Scoundrels, they have similar survivability issues. It's very strange that a light armored class (Shadow) feels more durable than the medium armor classes.
  22. Sentinels are pretty fine. It does seem that Sentinels take far more damage than they should though. My light armored Shadow feels a lot more durable than my Sentinel, even without tank gear/spec. I have no idea why this is the case, but I know it is.
  23. Superb post and 100% accurate. Animations should ALWAYS take a back seat to responsiveness. Always. I don't care how awesome my flippy lightsaber slash is, if it takes 3 seconds to happen, then it's absolutely detrimental to the game. Animations do not matter.
  24. They gain a bubble, a spammable snare, an interrupt, and Force Sprint. They lose a ton of burst damage and a ton of passive mitigation (armor and Charged Barrier). Concussion Charge is also much much better than the Sorc/Sage knockback. Shorter cooldown, faster activation time, larger knockback, and a snare (Sorc/Sage has a short root instead). Neither is better than the other. Sages/Sorcs can't just stand in the middle of a battle and spam abilities the way Commandos can. They don't have the burst or the mitigation to make it work.
  25. You mean like this one? http://www.torhead.com/item/eQPjXj8/jedi-stormguards-belt
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