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Firehammer

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  • Location
    Baltimore
  • Interests
    Time w/ Family & Friends, golfing, programming, game design, books, movies
  • Occupation
    Game Designer
  1. Thanks for posting this! I have been trying to convince the raid group that having melee isn't a disadvantage, but that we are just not getting all of the mechanics right.
  2. In the previous Q&A you discussed the bias towards giving out gear based on group composition not being as high in end game operations as in Flashpoints. Is this because you expect every class to be represented? I have been keeping track and we receive gear for unrepresented classes at a significantly higher rate than those who are not represented. Sometimes we just can't get every class into the raid. Why make the bias different? Are you just trying to slow down the gear progression?
  3. Place anyone who gets the debuff that makes it so they can't do damage to their target into their own group within the op panel. This prevents the debuff from happening.
  4. My problem with the enrage timers ensuring dps is contributing is that it doesn't factor in melee vs ranged. Right now you pretty much want to have all of your dps ranged, which sucks for anyone who went melee dps (like me). Ranged dps provides a much more consistent dps rate. Try running Karragas Palace with 4 melee dps if you disagree.
  5. On the PTS these are still BoP so I'm assuming the intention is to keep them this way. I just don't understand why these cant cost more to make and be BoE so they can be sold. If they are staying BoP then why aren't they more powerful?? These relics are identical to the ones that drop in operations so anyone can get them. This completely devalues them and eliminates the reason to try and go high level artifice - especially since you can buy better crystals than you can make and all of the level 400 gear (lightsabers, enhancements, offhands) all suck compared to what you can easily get running ops or dailies. If the relics, crystals, or gear had better stats then it would be fine, but they don't. Any high level artifice players find any reason to stick with this skill?
  6. yeah - ive had a lot of trouble finding people for this very reason. the 2nd boss is super over powered - though you can just run past him to the next area, but finding people for its still difficult. the columni drop is just an offhand too so not a ton of reason to run it.
  7. Can the bugs with the operations please be resolved ASAP? The floor missing with SOA and the resets with Bonethrasher both make it so these operations are more difficult then they should be which makes it even harder to gear. I do not mind a challenge, but bugs which cause wipes should be fixed. Thank you!
  8. Depends on what you want to buff and what gear you have. Relics can act as adrenals so you can have relics to cover defense / absorption / etc and then adrenals for the same. This way if you need multiple boosts you have it. Power adrenals though are great for giving your abilities a little extra boost. The single best thing to get is the lasts through combat stat boosters I think.
  9. Typical marketing methods for making things "viral" I'd really like to see on the list - Fixed the bugs with the current operations and flashpoints
  10. Found the video here: http://kotaku.com/5891106/will-the-next-star-wars-the-old-republic-update-make-it-the-game-you-want-to-play Warzone: Novare Coast Operation: Explosive Contact Flashpoint: The Lost Island Expanded Legacy System UI Customization high res Textures Appearance Customization Mission Tracker Usables Warzone Rankings Corellia Dailies New Mini Pets Guild Banks New Gear New Crafting Schematics Craftable Augments New Vehicles Extractable Tier 2 Mods New Lightsaber Colors Ship droids gain affection Legacy Item Drops New Roleplay Emotes Reverse Engineer Random Items Stackable Companion Gifts Increased chance to research schematics Crystal Formations on Alderaan Cybertech Vehicles no longer bind on pckup Combat Log Learnable Tier 2 Items More Craftable Color Crystals Augments in craftable orange gear Please note I just pulled this from the small print in the video and could have easily missed something or mistyped something.
  11. I have seen the boss reset multiple times at 50%, so if its not the cats doing it then I don't know what would.
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