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MPagano

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Everything posted by MPagano

  1. "Look, if you want a guarantee, I can take a dump in a box and slap a guarantee on it. All it means is you're buying a guaranteed piece of ****"
  2. Haha. I know you're just trolling, but I can't help it since I'm sitting at my desk for another 20 minutes. Warcraft I Warcraft II Warcraft III (is this jarring your memory?) Warcraft Frozen Throne Starcraft Starcraft II Sorry, when I said "online game experience" I mean "experience in developing and managing online games". Go ahead and do some research on BWs development portfolio. I'll be here, but only for another 20 minutes.
  3. It's pretty straightforward, I was referring to the people who are bickering with the haters in this thread. I'll spell it out for you: either you are bickering with the ragers and the statement applies to you and is absolutely accruate, or you aren't bickering with the ragers in which case you would not care that I was addressing fanboys. Please continue to address irrelevant points in my threads and try to paint me as some wow-lover with unreasonable expectations. It's only furthering my point.
  4. Boy you guys sure know how to turn nothing into something. I'm still trying to figure out where I compared 1.7 million to 10 million. You're good at subtext. Reading things I didn't even know I wrote!
  5. To the OP: I was wondering this about myself. I decided that I'm not burned out on MMOs. Ironically, I left this game because of Blizzard's new scroll promotion. I stopped playing WoW during BC, so it feels like a new game to me. I never thought i'd be playing the game again, but playing TOR only made me want to play a better MMO. While I agree with your sentiment, I think that MMOs have evolved into theme parks because of WoW. All things which are for profit will always try to innovate in ways that make the product more accessible. I think this is just the trend. MMOs are main stream now, and for this reason will always cater to casuals.
  6. To merge servers is to acknowledge that you were either overly optimistic in your initial estimates of population or your estimates were correct and your population is in decline. Neither BW nor the fanboys want that message to go out. I say you'll be waiting for a while. Maybe paid transfers, but nothing that says "whoops! this isn't working!"
  7. I'm overwhelmed by your supporting details. Please try to trim this down to be more concise.
  8. Yes, because anything that add to end game inevitably means they're adding something substantial. See what I did there? It's been 1/4 of a year, they've added new things to the end game, people are still starving. You can't understand the subtle meaning in my post? They may add end game content, but the leveling stories were the only things of substance. Substance. Substance.
  9. It's generally true that developers don't make drastic changes to the philosophy or intent of major patches. At best, there are retunings. This example you provide demonstrates their oversight and correction in accordance with the philosophy, not the philosophy changing itself.
  10. Well, there are other MMOs who have much more persistent worlds. What that means is that you would seamlessly venture through these landscapes and experience a sense of continuity in the world. WoWs environments are a great example of this. Without experiencing a loading screen, you could run from snow covered mountain ranges to a thick jungle to a volcanic landscape. Most MMOs I've played have been pretty seamless with few loading. TOR just didn't do that for me. I love Star Wars, and I was so excited to visit tatooine, hoth, coruscant. But the planets felt condensed, disparate. They weren't sitting in a larger galaxy as the game suggests. I run to my ship, I load into my ship, I load out of my ship to a different planet. There was no sense of exploration for me. I just felt like I was running through instance portals over and over again. Even within a planet, it was too linear. The topography of the zones isn't conducive to wandering around. Things are very simplified and streamlined in the one place where it should remain open ended and exploratory. Again, I'm not saying that other people don't enjoy the experience TOR provides, but I'm more of an immersion type of player in MMOs. I don't know how you design Hoth and Tatooine in a way that doesn't compell me to explore them for hours and hours with friends, but BW found a way. I never went back to any planet- not even for the bonus quests. It just felt artificial or cumbersome. Beyond that, crew skills are useless at end game. I have synthweaving and there's nothing for me to use it for. It's just a money sink. There is no world PvP. Ilum is dead on my server. This week, prime time is averaging 11-20 players. None of them are interested in pvp, either, because the game design doesn't give them a reason to be. They just need armaments, and there's no republic.
  11. The game's substance lies in its leveling. If they added more levels, I would resub to play through those levels and cancel again at the level cap. This game is just a single player RPG. You can't seriously suggest that the content they have in place at 50 passes for end game.
  12. It will never end. Fanboys of the game will insist that the engine is fine because they personally don't see any issues. Nevermind that Darthhater is explicitly pointing out that of all the games they play, TOR is the worst performance-wise. This thread acts like it's an opinion that the game doesnt' run well on systems that it should run well on.
  13. WoWs world pvp was successful before they had world pvp zones because Blizzard created a tremendously immersive world. A living, breathing reality composed of diverse and often times vibrant environments that inspired players to go out and explore with friends. People wanted to try and raid Orgrimmar because...it's Orgrimmar. Look at it! Take a ship across the ocean, ride across the Barrens up to the gate of the Orc capital. It was epic. Blizzard also understood the importance of establishing significant persons in the world. Environments are one thing, but the creatures that populate them are just as important. People wanted to see Cairne die. They wanted to destroy Sylvanas. It was hugely significant for them even though there were no real consequences or rewards. It's not about the type of player. Players can only play the game they're given, and they will play it the way it's designed. Blizzard allowed people to express themselves in this way, and people wanted to make those expressions because of the world they were in. In this game? It's all instances, zoning, prefabricated landscapes dressed in different colors. It's brand new and outdated at the same time. You can't even go to the other teams'' capital. I only know what the faction leaders look like because they're plastered on the game box. This game's world pvp is out of the picture. Just like the rest of the game, pvp is going to be instanced.
  14. I bet they'll have a cutscene where your character is left to experience match after match after match of the same faction vs. faction WZ until they die from boredom and unsub.
  15. Did I say in my post I was still paying a subscription? I paid for one monthly fee after hitting 50. I cancelled it soon thereafter. I only gave BW my cash for as long as they were providing me an experience worth that cash. Leveling was great. But that's all they put in. I make a few points, and you decide to latch on to a baseless assumption and quote my whole thread? Something that wasn't even mentioned in the quote you choose. Interesting!
  16. ^ what he said. Too little, too late (too clueless).
  17. Totally. 8 years later, Blizzard acknowledges that people are leaving their game and that the most currently released MMO game with Star Wars in the title might be contributing to some of that loss. BW is not Blizzard when it comes to online games. BW has no online game experience, actually. It shows. For how much people bash ragers for being so dumb, the fanboys are just as hilarious. You guys are taking any whiff of TORs mediocre and underwhelming success as a reason to dance on a mountaintop. I'm not saying this article is exagerrated, I'm sure it's absolutely true. WoW is still the best mainstream MMO on the market by a large margin. It's almost a decade old, and this article is newsworthy.
  18. Surely, as a BM, you understand the scenario you mention is a weak example in favor of the change. Rooting someone isn't the same as stun, so it's not a 10 second stunlcok. Furthermore, backhand+choke with the set bonus (8 seconds of stun max) is going to net the target 2000 resolve- 20 seconds of immunity. It also blows 2 of the juggs main control abilities. The only time this would suck for that player is when their CC breaker is down. At best, this makes it so that immortal juggs (a class entirely built on control and mitigation) cannot close gaps with charge AND stun that same target with our 1 min CD stun without filling their resolve. It's a bad change.
  19. I'm not asking because I'm not playing. I was on the fence, and the patch notes pushed me over. I know they aren't final, but you're foolish if you believe that the general philosophy behind a patch waivers more than a small degree after it's out for public testing. BW has clearly described their perspective and approach to developing this game through the time biulding up to this patch and its eventual publishing on the forums. Adding crash in for juggernauts is their cop-out approach to the issue of juggernauts leaping all over the maps. Instead of creating some mechanic that rewards the clever use of leap or even retooling the mechanic in a more balanced way they are essentially punishing the abuse of it. This has been their philosophy over the past few months, as well. Rather than innovate and make tweaks to improve the mechanism for the players', they put in place dumb things that bluntly make it less tactical. Enrage timers in HMs is another example of their derivative and vapid approach to game design. They should have kept this as KOTOR 3
  20. If you own a mac, you understand that you're purchasing a hardware that is on a distinctly different level from a PC. Software compatability is always going to be a concern- especially with high production video games. Technically, you don't have to spend the money on bootcamp. You want to. Furthermore, you aren't getting bootcamp to play TOR. You're getting bootcamp to run Windows OS which enables you to use all Windows specific software. TOR happens to be one of them for you. This is just how it works. I own a Mac, and ran this game with bootcamp.
  21. My sub died today. I'm not ranting or telling anyone they are dumb if they disagree with me. For me, this game just didn't have that feeling that keeps me playing a game at the level cap. I've played many MMOs, and this one was by far the best experience I've had leveling. It never felt like a grind, and I was enthralled with even the zone quests let alone my class quest. Alas, my class story bugged out on Hoth and I was unable to fix it through support tickets, internet searches, etc. While the pvp is pretty well balanced compared to other MMOs I've played, there wasn't enough for me to do. I know people will respond to that by telling me I'm dumb for neglecting the fact that most MMOs are short on content at first. However, that's not exactly what I mean. This game is short on substance. It's not that it isn't great looking or that certain mechanics aren't fun. It's that I have no desire to go visit the planets. The whole game feels very disconnected due to all of the instancing. In other games, I would explore or do crafting skills or find some world pvp (even if it was just stupid stuff like dancing outside an enemy city gate to taunt people). This game doesn't have those things for me- for me. It may for someone else. But I am a huge Star Wars fan. I've watched this movies with my father since I was a child. I have been waiting for this game for years, and I'm actually shocked that I'm not continuing with it. I tend to be more of a fanboy than anything else, but this game just isn't it for me. Maybe next game! Those of you staying around enjoy it.
  22. 1.2 is a nail in my coffin. In my opinion, certain things needed to be addressed more directly than were done in this patch. The stuff about story is particularly frustrating for me because my class story bugged out on Hoth, and I never got to finish it. Mutliple tickets received the same canned response, and I've done anythign I can think of to trouble shoot it i.e. resetting, zoning in a certain order, redoing the quest with different dialogue, etc. The one thing the game had going for it was story, and mine isn't working! My sub plan dies tomorrow. BW, I expressed my concerns in that "exit interview" as it were. Happy travels to all.
  23. Can you elaborate? I only have 46% mitigation from armor on my tank. Also, percentages don't add, they multiply. Why do so many people add percentages?
  24. I won't say L2P. You have valid points, and I read that interview as well and had similar reactions. I've been a tank from day 1. I've played the pvp tank in WAR as well, so I have a sense of Mythic's approach to this role in pvp. My juggernaut is just under 500 expertise and a little over 17k health. The stats aren't that impressive, but they're at least average or a little above. I understand Georg's point, as I'm sure most people would. In theory, the tanks' mitigation stats make it a strong counter to some but not all classes. He also acknowledges that with class imbalances being what they are, those same classes to which we are strong counters are not as frequently encountered as those who bypass our defenses. He then concedes that it would make sense to ignore mitigation stats if you're encountering one class over the other. Wheat this tells me (along with much of the things I've read from BW employees), is that they really take a back seat to this sort of thing in the game. Many of there responses to issues are either denying their severity or suggesting that the community takes action. Frankly, it's their fault that sorcerors are so prevalent in this game when the other classes are much less attractive aesthetically, mechanically, etc. The class can tank, heal, melee dps, range dps. It's literally an option for every type of player, and it is one of the best in any of these roles when compared to others. So I agree with you, it's the developers fault for not making the other classes more attractive. In an ideally balanced population with more snipers or whatever, the tank would be stronger in pvp because we'd bemitigating more sniper damage. But in spite of all of this, I feel that the juggernaut tank is very strong in pvp. I regularly have K:D ratios of 4:1 or 5:1 and get 150-250k protection each match.
  25. Sorcerors aren't really overpowered like some people claim. They have strengths and weaknesses like any other class. The real issue isn't that sorcerors are so attractive, it's that the other classes are much less attractive. The agent/smuggler are terribly under represented. BW is too arrogant to acknowledge that the classes isn't as attractive. I recently read an interview on Darth hater where Erickson basically said that people are wrong about some classes being weaker than others. They run nightmare ops with all operative healers easily. So I guess everyone else is just terrible? They need to make the other classes equally attractive as the sorceror. Frankly, I find the class dumb and typical.
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