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wifeaggro

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Everything posted by wifeaggro

  1. No its not Other games have done it and are doing it. EQ2 AOC Lotro Rift Aion. allof them have high resolution textures. have the same or lower Min reqs and perform far better in the FPS department. the issue is the engine not Performance over playablity its bad optimisation. High res textures were in beta for a day, they removed them because it was so poorly optimised people had severe issues playing. then bioware tried to cover up the isuse by saying the medium options were actually the high res textures until the beta players spoke up and called them on it. do not anticpate it getting any better . they are no silent on the issue claiming the are going to polish it up a little. But i doubt we will see high res textures in this game unless the rip their engine apart and fix it.
  2. thats a crock if ever heard it. games like EQ 1 that had zero community tools other then chat thrived with groups. it was directly related to the content being designed with grouping in mind. If swtor content required you group to lvl or accomplish quests people would be grouping with out a doubt. If wow required grouping like it did in vanilla people would be grouping , currently every MMO goes for ease of access to content , like we are stupid children. MMO'rs have evolved we play what content they create its not a player problem its adesign problem dont blame the players we did not make this game 90% solo.
  3. We need to stop with that please. explain why AOC, Rift, Lotro,Aion even EQ2 all have high res texture pacs handle more PC's rendered on screen then TOR. dont start blaming technology that far exceeds this engines capabilites. its not the hard ware its the engines optimisation.
  4. Neither you our I can be proven correct at this point. And in all honesty we will probably never know. BW will never release their subscription numbers no MMO does except blizzard. At the next qrtrly investors call we will get a rough estimate when they anounce the quarter. but my best guess is TOR will have 45 % burn off . that sucks for a 90 day mark but it no where indicates tor is a failure i suspect that it will be a major success. Im glad you like the game Drewser honestly i do and i hope you enjoy it for a long time. As for me i find it very rudimentary and feature lacking , they made a good single player game with MMO features. The engine is horrible as the OP states. I can load up a full DX10 MMO with high res textures .siege in a completely destructible enviroment with over 45 people PVPing and get 65 FPS. i load up TOR and zone onto the fleet and get 20 FPS and massive render hiccup with 20 people standing infront of me doing nothing but standing. It is not my system Drewesr befor you go all Coolaid fanboi on me Intell 990x OC 4.2 mhz liquid cooled 590 gtx 3 gigs video 8 gigs 1333 Ram Win 7 ultimate x64 No reason to be hostile to those that are posting in hopes the Devs will fix the glaring weakness's of this game so we might all enjoy it. Glad your having Fun though and love it the way it is
  5. Trolls usally make stuff up his post is absloutely correct and reflects what a large portion of people who bought SWTOR and didnt like felt after hitting 50 the first time. My biggest problem with SWTOR is it feels like a very very stripped down game. At the end analysis the best way i can describe it is a very good Single player game that has a bunch of bad Online features. For all the good the fleet does it could have been a lobby to chat and deciede what instance you wanted to play. The engine is horribly optimised but i do think they can fix it. what i dont think they can fix is their fundemental design concepts.
  6. LOL the Unreal engine does not work for MMO's that heavily instance their game shard their zones to hide the Crappy FPS and render enviroments of a hampster wheel . People use the Hero engine to make MMO's like that.
  7. Well seeing the decline over last 2 weeks. as more and more people hit end game his point becomes very solidifying. The game is bleeding pretty hard right now and for the very reasons he posted. TOR will have a retention rate close to what AOC had 90 days after launch that was a 50% retention which is horrible. though it wont hurt TOR horribly as it will still mean 750k paying subscriptions and they will be very profitable with that number. but what it does show is they don't know how to make a MMO and should consider all the things the OP said as a standard of their mistakes.Personaly they need to get a Director in their that knows how to guide and devolp a MMO , right now the game is stuck in the mud and if they think they can throw more of the same at their player base it will bleed even more.
  8. Dont count on a full llegacy sytem in march. i gurantee it will be a rather bland and drab system. This whole game supports very basic MMO features i suspect they will give us some very fluffy features nothing that increases your Characters power in anyway. probaly mostly supporting the reroll aspect of their game thats where the majority of their planned end game was anyhow.
  9. I think devolpers have a skewed idea about the features players want. they are making single player games with online features. Games that had multiple starting cities a large variety of races and did not focus on a funnel structure seem to have longer sub cycles . Devolpers need to prove to investors its better to have400k subs consitent for a year then sell 1 million copies and have 200 k stable subs and the rest leave or churn in 30 day increments. the problem is publishers wont alow that as they get 100% of box sales and split the subs between devolper and I.P. .Big sales mean big qrtr for the publisher, it does nothing for the community or the player , they dont reup invetment into the game until 6 to 9 months after release, then they usally green light funds for a expansion. TOR will not grow much in the next year if the player base thinks they will get a Rift like patch cycle with content you will once again be dissapointed.
  10. Its a combination of things. TOR is not a true traditional MMO, Its a very single player focused game with Multiplayer options. the combat mechanics and class choices are very limited all groups have stripped out any utility or mezzing classes . this has created mechanics that are all DPS races for epic and heroic encounters. sure there are CC but its all done from the DPS or heal specs with very little variation. NWN combat mechanics were more dynamic and varied then TOR. it is avery stripped out game in my opinion. So people will feel very tank and spank in encounters. If your a veteran MMO player the storylines are great. but rerolling will not hold apeal if you want to play on the same faction. the zones feel like single player levels and plays more like a relay of a single player game then a dynamic living world MMO's of the past. So yes if your a MMO vet youll become fastly bored and burnt out with TOR as alll the things a mentioned slam into the wall of a very shallow end game and basically zero social content. No guild features LVLs , alternate content like guild ship aquiring , guild emblems . things you work towards in your game community. Itemization is a food stamp teir and lacks any Dynamic indviduality. TOR needed more devolpment time if you can believe that, pretty sure EA put the Hammer on Bioware and said trim the features polish what you have and release it. Truth be told ive played on NWN 1 persitent servers that felt more like a MMO then TOR , we are a solid year out form this game fleshing out and feeling like a full game. Problem is if EA feels Tor is not performing the way they want it too they will just pull support from it just like they did Warhammer. pretty dam sad actually this is the last Big IP MMO that we will see probably. At least Titan and EQ next are on the horizon, i dont even wanna hear about GW2 the alpha was horrible.
  11. Its called boredom. end game is shallow and boring people play less.
  12. Dude go play ME3 its a multiplayer game or so bioware claims. quit your whining why do you need a legendary anyway if you dont raid. Foodstamp line is down the street.
  13. Huh are you friggin high? MMO's stay profitable till about 150 k subs. then they go F2P and open an item shop and make more money. Dont know where you got your info from but its well understood Even tor with its 200 million dollar price tag will be profitable with 500 k subs. games like rift that cost 60 million are making huge profits with 350 to 400k subs.
  14. EQ2 was a very indepth game it has complexity to it. Many did not like the complexity at launch. But from the stand point of being a game with alot of content for end game it did not have that at launch. It did have some massive single group dungeons that to this day MMO's have not tried to replicate. But raid zones were just closets of off other zones you stepped into and tried to kill a massive raid mob. the thing it did do was add content rapidly . very rapidly. it increased lvl cap and had a full blown expansion 6 months after launch. For a veteran MMO player it had a lot of features to keep you busy and really supported guilds with its content. EQ2 is a classic and i played it longer then any other MMO and my sub cycles were 6 months at a time. It was not friendly to a new player though it was hard and complex most just played WOW
  15. Correction Swtor was in devolpment at the end of 2005 sir it took them 6 years to devolp
  16. You are correct the orignal Starwars was far more recognizable then Kotor. Despite selling a lot of copies for a MMO of that time SWG flopped hard it did not stand on IP alone. To hold the Veteran MMO player( i am not refering to Hardcore .i am refering to the casual veteran that has played multiple MMo's) they will need to add some sand box elements, a more complex end game, and some sort of advanced guild features, guild lvls ,guild starships that require alot of work and up keep, guild perks based on achievements things that encourage communites not just supporting the individual.
  17. In all honesty there is no way Bioware will be able to keep content coming in to this game at a reasonable rate. They made some Design decisions that are going to inhibit their devolpment cycles. one being VO. that is an extreme amount of time,two being cutscenes for all the NPC's that is man hour intensive. The game released thin on lvl 50 content,Very little social features and zero guild features and very very thin itemization. there are no Unique items in game the end progression is food stamp epics. Blue legendary is not itemized yet . Bioware will not be able to hold up to a update cycle like Trion does with Rift. The end game Bioware wants us to play is weekly , daily quests and Rerolls. Now if you dont like Rerolling your play time will consit of maybe 4 or 5 hours a week , a little more if you do dailies on belsavis and ilum. PVP in this game was not very well thought out. grinding to lvl 65 valor will be extremely repitive fast. They made a really great single player story. but a full fledged MMO this is not its more like a big Lobby game , or MOSPRPG. It has alot of potential personaly i think MMO's will never be actuall MMO's from now on.
  18. You understand it completely. Giving everyone token bought items removes any sense of uniqueness or sense of thrill at obtaining a unique itme. it has nothing to do with look how cool i am in my rakata set . everyperson in game looks like me. Its about indviduality and having a unique chr. I dont care if i have to kill malgus 20 times to get this unique rare item, but i dont wann kill him 20 times to get my BP that everyone can buy at the vendor with enough tokens. Mobs have no sense of purpose. Just run your daily and weekly and save your pennies youll be able to get your Food stamp BP Jughead.
  19. Welli didnt say good. TOR is less then impressive that is for sure. everything maxed and when i am speeding along on my 110% mount i am disgusted thet i am watching grass render 50 feet in front of me and beyond it looks like a N 64 games tiles.
  20. Bottom line is its easier for them to itemize. the token system makes it so they dont have to create a bunch of unique items for end game .they name swap items in the earlier tiers and dupe items . its basically to save time. the end result is the end game is very Drab
  21. I agree they are not anywhere near 1998. The game looks decent. But it does not even look as good as mmos released in 2008. Its directly related to textures. You load up aoc in dx 9 and you see a massive difference in textures. Both ise cinematic cut scenes. A mmo released 4 years ago looks better and plays smoother has dx10 and runs on a lower system requirements
  22. Seeing how every mmo released has been using high res textures since 2007 . I agree 100% this engine is a barrel of monkeys. They probably should stop letting those monkeys write code
  23. Ive got one from kaon hardmode that looks pretty sweet
  24. The EA executives are most definately not going to heaven.
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