Didn't mean for this to be a bash SWTOR thread. And if you think SWOTR isn't polished, then you never played those early MMOs a couple of months in
Its more pondering why the big name MMOs don't seem to drfit away from the EQ style MMO after all these years.
I've seen some go in with big intentions (Age of Conan for example), yet when the game starts hitting Alpha and closed testing I saw some unique elements slow morph into the familar gameplay and by the end of Beta the whole thing end up in the all to familar format.
SWOTR brings something new (well newish) to the MMO, storytelling. But at its core its not far removed from earlier generation MMOs in terms of gameplay. Yet other MMOs that have tried to differ (eg Tabla Rasa....the FPS/MMO hybrid) crash and burn early on.
So gameplay not evolving seems to be not an issue caused by "lazy" Devs, but by Devs trying to cater to the market (as other options are financial suicide). Static gameplay is caused by the customer.
I remember an interesting discussion with some of the Devs in the early days of AoC. The subject of dynamic worlds was being discussed with player actions actually affecting the gameworld in a major manner. The Devs countered that thay loved all the ideas that were brought up, yet in an MMO you have to offer each player exactly the same chance, the same experience, or players get unhappy and cry foul. Or basically its the playerbase that stymies new directions at times.
Devs think long and hard about the development, and probably as much thought goes into player psychology as designing a new graphics engine, They are the professionals at this. So if they design something thats seems to play in a similar manner as other MMOs then basically its because the playerbase as a whole demands it.
So I guess you'll always have a few malcontents drifting around the edges of things. And I guess an MMO player does have an 'lifespan' with players drfting away due to work, family, even boredom. And I'm sure this sort of thing has been brought up many times in MMO think-tanks et al.
I want to love SWTOR, these nothing wrong with SWOTR. Yet I'm not logging in much.
On old MMO games, one of the main hooks in maintaining a player of an extended period is basically the Community. Some get hooked by playing with guildmates, some even get hooked on the message boards
Dunno I guess this is the thing that seems to be missing. MMOs like EQ and UO you grouped up because you had to. The gameplay just wouldn't let you solo. Games like SWG had hard core crafting communities, EVE its corporations. Grouping was manditory. But solo players hated to be forced to group.
Instancing is partly to blame, but then I also remember the frustrations of non instanced games where ppl would camp a spot in a queue to fight some of the monsters. I remember we were in a queue for nearly a week before fighting a certain EQ Boss (who I'll not name). I doubt even the most seasoned MMO player would stand for this these days.
So there's no easy answers