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Putok

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Everything posted by Putok

  1. The market also indirectly dictates the value of slicing missions, by determining the value of a credit. As more people hit level cap, inflation will continue, and the value of slicing missions will continue to drop. While typing this post, I looted 70k from my mailbox on two bioanalysis mat sales. Combined mats from about 4 missions. Another mission just came back (non crit) with 3 psychoactive compounds, 4 red goo, and 4 nutrient gel. Psychoactive compound and red goo are both currently selling for 3.5k. Nutrient gel is lower, only 1-1.5k per. If I undercut dramatically, and sell the expensive mats for 3k instead of 3.5k, I just made 25k for an investment of 1k. Un-nerfed, I was making about 2k (profit) on T5 rich missions. The market decided that 1 bioanalysis mission is worth 12 slicing missions (before today's nerf).
  2. Good augments pretty much only come from epic schematic learned missions, or a very, very lucky crit. They should sell for way, way, way more than they are, but the market is flooded and there's no demand. IMHO, the epic level 49 augments are realistically worth at least 100k for the well stated ones. The problem with augments is that you cannot craft orange gear with an augment slot, and none of the level 50 epics come with augment slots. Once they allow level 50 mods in orange gear again, the value of augments will drop even further, because crafted level 49 epics will no longer have that potential advantage to make up for lost stats. As for creating money, slicing always created money at a much lower rate than pretty much any high level activity. If I take 10 minutes to go do Clouds and Aetan space missions real quick, I'll have an extra 20k + the daily in my bag. Slicing could never approach that, it just let you do it while AFK.
  3. I think it might actually be worse than pre 1.1 I ran 6 rich/bountiful missions at a loss, and gave up.
  4. UWT and Diplomacy both bring in worlds more cash than slicing. Even selling gifts at market prices bring in more money than slicing.
  5. I've been playing my Jugg LS, and there are several times I've been asked to join the other side. It seems I can't do so. Why bother having the NPCs ask if you won't let me answer freely? :-p
  6. I'm not canceling because I'm still having fun. I have some major problems, but I'm willing to give them some time as long as I continue having fun.
  7. I know when I go to buy a new car, I never compare it to its competitors in their current states. Instead, I look at how the competing vehicles were 7 years ago.
  8. Pick up a different gathering skill. You can make enough to buy a level 50 mount on a single bioanalysis mission, and easily enough to buy the most expensive mounts in the game over the course of a day or two, if you rush to sell and undercut people by a good amount.
  9. Oh yeah, that's another point. Putting back in a lot of the features they took out from Beta (more armor, high quality graphics) would be nice too. They are quite obviously there, and functional given they were in and worked just fine for beta.
  10. I'm actually hesitant to comment on how much money I make selling biochem mats, given how hard slicing got nerfed for making a tiny fraction of the money.
  11. I'm talking about green boxes, not blue ones. Not once since the nerf did I get 4.5k+ from a green box before yesterday.
  12. Almost every other gathering skill also makes significantly more than slicing, I just used bioanalysis as an example because it's my biggest moneymaker at the moment. Their intent wasn't very clear, because what they did was very disjointed from it. Slicing is not even close to the level of other gathering skills, and was a bit behind pre-nerf. There's a disconnect between their statements and their actions, which is why I'm looking for greater clarification. T3-T6 GIFT mission will turn a greater profit than slicing by a large amount. As it stands, it is very close to worthless, and I only want to know if that's the intent, or if it will be balanced to be in line with other gathering skills, or at least a tenth of other gathering skills. Frankly, I believe the skill is fundamentally impossible to balance given the credit price of gathering mats will almost always trend upwards over time, and the value of a single credit trend downwards. It would take almost constant balancing to keep in line. At the moment, the only thing slicing is remotely useful for is shortcuts in some instances. I'm not sure if shorcuts in some instances are worth the 500k to 1 mil a real gathering/mission skill brings in per day.
  13. I mean like Reinforced mod and such, the ones you find in crafted gear. They aren't on the trainer, and I can't seem to find information on them anywhere. Are they ONLY craftable by crafting gear that already has them?
  14. Slicing was not making a ton of money. Level 20s just thought a hundred thousand credits was a lot of money. I contend that slicing was yielding too little money before the nerf for it to be worth it for high level players, though it may have been a bit much for lowbies.
  15. I'm not asking for community control. I'm asking for a statement of intent. Is slicing meant to be worthwhile, or no? As it stands, even with the buff last night, I could make two orders of magnitude more money running a T5 bioanalysis mission than a T5 slicing mission. I've kept slicing because it was already at 400, instance shortcuts are nice, and the nerf was so ridiculous I figured it'd be fixed. Frankly, slicing needed a buff at high levels before the nerf. T5 bioanalysis mats sell for 3k a pop, and the prices will likely continue to rise as inflation continues. T5 diplomacy mats sell for 10k+ a pop. I can make 50k+ on a single diplomacy or bioanalysis mission. Slicing at .5k seems kinda worthless by comparison. If it's intended to be this worthless, no biggie, I'll just drop it. I'm not asking to be given creative control, I'm just used to devs directly or indirectly interacting with the community and making known their intentions in other MMOs, and I'm not prepared to hold Bioware to a lower standard. ALL I want is a statement of intent from the devs. Is Slicing meant to be two orders of magnitude less profitable per mission than other gathering skills?
  16. No, they most definitely rebuffed it. I kept careful track of results after the nerf, and over hundreds of missions, I never had a T5 box return over 3k, or a T3 box over 1.5k. I was seeing 4-6k and 1.5-2.5k last night.
  17. All that looks great. PLEASE ALSO FIX ABILITY DELAY. UI customization looks good, though I'll have to play with it. Glad you're doing something with the legacy system. My big, big, big requests that I want met to keep me happy long term: 1. FIX ABILITY DELAY AND COMBAT CLUNKYNESS PLEASE FOR THE LOVE OF THE FORCE 2. A camera that I can keep from auto-panning back to front-facing while moving would be lovely. 3. Better GTN interface.
  18. With yesterdays patch, you stealth-buffed slicing back up to near the pre-nerf levels. With this patch, you stealth-nerfed it back down into uselessness. Why? I'm hardly strapped for cash, I make a fortune selling bioanalysis mats, but I'm a little annoyed by the stealth-buff then stealth-nerf see-saw. Do you want slicing to be useful, or not? I was about to drop it for another profit skill before you buffed it, now I'm a bit unsure what to do.
  19. Noticing this too. Very annoyed. Oh well, back to selling T5 bioanalysis mats for 3k a pop.
  20. Buffed significantly without a doubt. Bountiful and Rich missions are consistently giving about 100% profit for me. I've had numerous non-crit returns of over 4k on the T5 missions, and not a single green box has been a loss. I've had the T3 missions yield over 2k multiple times, and even Sullustan Conspiracy has been in the 1500-1700 range consistently. It seems the nerf was more or less completely reverted. I think low end green boxes may actually be giving MORE money than pre-nerf.
  21. I was hoping for a stealth fix, like the stealth fix to slicing.
  22. Unfortunately, this post sums up my fears. So many huge issues after so long in beta is very disconcerting to me. Issues like combat clunkyness/ability delay in particular. They should have completely scrapped space combat or an entire planet or two before even considering letting the game launch with combat that wasn't at least close to WoW's level of polish and fluidity, and it kinda makes me scratch my head. Their post about considering combat responsiveness to be a priority was even more puzzling, given these issues were reported from early beta. I'll keep playing a while longer I think, but it strikes me as very, very odd that the game was launched in this state, and it seems to indicate some sort of disconnect. Combat reponsiveness and fluidity is frankly significantly more important than volume of endgame content at this stage of the game, and certainly more important than mini-games like space combat or datacrons.
  23. Uhh, Warhammer was missing MULTIPLE CLASSES at launch. SWTOR may have issues, but not of that magnitude. WAR was the poster child for a potentially good game ruined by being pushed out the door 6-12 months early. Say what you will about the state of SWTOR, at least all the classes are implemented, and while the combat can't hold a candle to WoW, it is still worlds better than WAR was at launch.
  24. Couple hundred? Do you mean couple thousand? They'd have to be very, very desperate before they'd consider 13 months "lifetime".
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