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Gamjee

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  1. That feels weaker after the patch? I've been pvping since launch. I leveled up that way. I am fully geared BM and have been for months. I have spent nearly all of this time in Annihilation spec, and can say that my gut feeling is that I haven't felt this weak for a long time. It's like the class itself got buffed, but the overall mechanics of the game changed around it in such a way that was an overall decrease in effectiveness. For instance, I feel like I am getting the **** CC'd out of me now. I also feel like I'm dying quicker. I don't have any numbers or analytics to back this up, it's just a gut check. Ginji - Anchorhead - 50 Marader
  2. It's a Marauder named Ginji on anchorhead. Also, I didn't post this here. Some mod with an extra chromosome moved it here.
  3. I'm a marauder, and I'm getting buffed in the next patch, despite largely being perfectly fine in release. That said my healer sorc friends are getting nerfed and as a result are anticipating quitting if the changes go live. I really only understand the sorc changes vicariously, as I've never played one. My total experience with them has been mostly adversarial and to that extent, I can say without any question, they are the easiest healer in the game to kill. Now I don't understand the intricate subtleties of these changes, but I do know that a decrease to their overall healing effectiveness without an overall increase in their survivability, is kind of greatly diminishing their usefulness. Apparently to the point that it is grounds for quitting. As an additional side effect dramatically reduces my enjoyment level and will probably cause me to cancel as well. What's the point of an MMO with no friends after all. I would really like to hear some rational explanations regarding the changes. Are they in fact being done because of re-itemization? Will new tier armor have so much alacrity on them that it wont matter? This is stuff that would be good to know.
  4. They are absolutely mind numbingly boring. They are too easy, rewards are irrelevant since 8mans are obscenely easy as is pvp, there is just simply no valid reason to do them. Ditch the darn theatrical experience focus and just make a fun game.
  5. Not only is he randomly switching agro (seems like more than phase 3 he aggro'd me while I was in theair in phase 2) the randomly vanishing and resetting the encounter bug is still present to boot.
  6. It's a pretty terrible quality of experience problem. So I'm sure it's at the very least being worked on. Seems like it showed up when the splash screens disapeared.
  7. Anyone else experiencing this? It's very hard on the eyeballs.
  8. I was thinking it could be done a little more intelligently, like making it available on servers with gross faction imbalances, and only initiating it in one direction. Then when a server approaches balanced it can be opened up in both directions until an imbalance occurs again.
  9. I certainly am. Let's not forget that I chose at every turn to undermine the very fabric of the Empire during my ascension through the ranks.
  10. I would totally welcome this. I would love to see my mirror classes story minus the grind to 50.
  11. Thanks I think so too. Bioware has certainly proven their story telling prowess.
  12. PS I wrote this while sitting outside the republics base out in the open with little to no fear of reprisal. I can't really do much else as a marauder, since if I get anywhere near the death field I get immediately yanked through it.
  13. Title is the point. I'm sure it is suggested routinely, but give us the opportunity to defect from the Empire. I know a signifigant number of my guild mates, if not all of them, could be persuaded to join the republic if a reroll wasn't necessary. You guys may be subpar developers, but you're grade A creative types. Make us a kick *** defection story quest and figure out a really cool tale metamorphasis into our mirror classes. Thanks
  14. My issue is really that its so obviously bad for the game as whole. I'm not really sure what needs investigated. The rewards are wrong, the longer you take to fix it the harder it will be to implement the proper fix(roll back valor to pre-patch levels and just turn valor in illum off until the numbers are reworked.) As far as the dev tracker goes. It doesn't say much of anything. It doesn't even really imply what issue they are talking about.
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