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Putok

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Everything posted by Putok

  1. I'll have to try my Jugg when I get a chance to see how it feels. IMHO, it's more than 50% improved on my Sniper and Assassin. Pretty close to that on my Sorc, chain casts behave much better, and it feels a bit more fluid and predictable. Cast bar inaccuracies, ESPECIALLY when experience pushback, are still annoying.
  2. That's only a lower end of mid-range video card and a mid-range processor, which might be part of the problem, but a bigger issue is the way TOR runs. People with much better hardware than you are having similar problems.
  3. You are playing on a horribly slow laptop, what do you expect? Does that thing even meet the minimum recommended specs? Doesn't it have a sub 2ghz processor and integrated graphics?
  4. Try combat abilities. If you check my video, you'll see a HUGE delay on relics activating, but comparatively little on everything else. I think the improvements were just targeted towards specific abilities. I don't care if class buffs and sprint take half a second to activate if they managed to tighten everything else up to a significant degree. Don't get me wrong, the problem isn't fixed, but I think you need to try some abilities that matter, it's definitely vastly improved.
  5. They're fixing it, and making progress. Today saw our first very big, real improvement. They may have screwed the pooch a bit in beta, but if they make up for it now, I'm willing to let it slide. With one little change today they went from bleh, to head and shoulders better than anything other than WoW. That's very encouraging.
  6. I agree completely. It's more than 50% better, subjectively. Here's my video, with timings: Dark Ward: Under .03, .2, .2, .16, .07, .13, .1 Defensive CDs: Under .03, Relic: .34, .3, Recklessness: .13, Force Speed: .1, Relics are very slow to activate. Three abilities activating completely instantly is marvelous. The others weren't THAT far off from my latency, which has been close to 100 today for whatever reason.
  7. I'll post my video. It appears as though today's optimizations only applied to combat abilities, not out of combat buffs or clickies. I recorded my relics as having a HUGE delay compared to other abilities.
  8. Another responsiveness problem that REALLY needs to be fixed is not allowing you to over-write the ability queue. Once an ability is queued, the system won't let you queue up a different ability instead, at least not consistently.
  9. Yeah. They still have a ways to go, but the problem is significantly better with this patch. If I'm spamming heals, I actually have a cast bar constantly on the screen. The old bar doesn't fade before the new one appears, which tells me my heals are going off VERY close to back to back.
  10. Look at target HP bars. This is actually a bug with fly text. The ability is doing damage instantly, but the fly text isn't showing that the damage is done until after the animation finishes.
  11. Best bug ever. Happened to my leveling partner also. Even better, Quinn said he was trying to make up for a past indiscretion, and she told him to ****. The Sith then commented that she certainly rode her companions hard, but the results show it paid off. We were both DYING laughing.
  12. They're working on them, but slightly buffing 3 or 4 abilities isn't going to do it :-p
  13. In my experience with MMOs, people have always gone to either the most aesthetically appealing side, or the "good guy" side if aesthetics are comparable. In DAOC, Albs (and to a lesser degree Hibs) vastly outnumbered Mids. When WoW launched, Alliance outnumbered Horde significantly. When BC launched, and Horde got BElves, the tables turned (though part of that was Horde gaining a reputation for having more mature and serious players). I never noticed any significant difference in terms of population in my short times playing War or Rift. In this game, Republic looks like crap compared to Empire, and most people generally praise the Empire storylines as being better than Republic. Boba Fett vs Inept/Expendable, Lightning vs Pebbles, etc. When it comes to JK vs SW, the Sith story is just much more interesting early on, and you're given far more significant LS/DS options. Does any other class get an LS/DS option that results in a completely different quest so early in the game? When it comes to races, Purebloods are more unique and interesting looking than anything the Republic has to offer, as are Chiss for that matter. The natural appeal of good guys over bad guys ends up not coming into play as a result.
  14. Eliminate same-faction Huttball. Implement xp/valor/credit bonuses for Republic. Implement a tenacity style buff for world PvP. Better looking gear. Better races.
  15. If you don't like insulting people, why are you choosing dialogue option that insult people?
  16. It's definitely better. Not fixed, but better. Glad to see forward movement on this.
  17. There are some significant differences in the Taris quest depending on LS vs DS, but they don't play out at all once you actually get her, which is annoying. For example, as LS, if you claim self defense after killing her masters, she does not object to your claim, and derides herself. If you've followed the DS path, she tells you that you're a douche for claiming self defense after trying to turn her to the dark side.
  18. It's better, but not perfect, and still very inconsistent. I tested the delay on a few abilities here by recording and advancing frame by frame. I can post the vid up on YouTube if people want to actually see it themselves. I noted the delay for each ability. In the case of Dark Ward, each use is seperated by a comma. Only twice was it .2 or higher. On the first use, there was no delay, the ability activated in the same frame as the button push. Defensive CDs also activated in the same frame as button push. I used both at once, to see if two off-GCD abilities at once would cause any wonkyness. Both relics took .3s or grater. Dark Ward: Under .03, .2, .2, .16, .07, .13, .1 Defensive CDs: Under .03, Relic: .34, .3, Recklessness: .13, Force Speed: .1, .2 is the VERY high end of acceptable, IMHO. Ideally, I'd like to see everything at .1s or less. Dark Ward was at .1s or less 3 out of 7 times in this simple test. Relics were very slow to activate, slow enough that they actually seemed slow when playing the game, not just watching the video.
  19. Reminds me of a quest on DK when you have to steal some data for someone to sell on the black market. She promises you'll both be very rich, and then mails you 600 some odd credits...
  20. Because the only level 7 players on Ilum are exploiters, likely CGFs.
  21. Earlier today, I was soloing a boss-class mob guarding a chest, and a level 12 republic player comes and yoinks a chest, as I'm fighting it, just as the chest spawned /facepalm. I mean they walked over a second or two after the chest spawned, stood there for a moment, and began looting. The boss was friendly to Republic players, so it wouldn't have attacked them regardless, it just kinda annoyed me. On the plus side, the boss dropped 5k, and a recipe that'll sell for another 5k or so.
  22. These are all ridiculous demands; either because they will simply never, ever, ever happen in a game like this, because they're incredibly vague, or because they make no sense as written.
  23. It's not sarcasm. I'm running about 25FPS better on the fleet, and combat is significantly improved. Only new bug I've found is that sometimes ability's sounds do not play correctly while channeling/casting, especially mounts, but that's pretty minor if everything is working better.
  24. Best patch yet. Everything runs more smoothly, combat included. Combat still isn't perfect, but it is much, much, much better than it was!
  25. I've noticed on the PTS that the damage of most abilities is very close to instant, BUT the fly text is not. Meaning when I used an attack on my lowbie Sith Warrior, the target's HP bar moved instantly, but fly text did not appear over its head until the animation was completed. Very odd.
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