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Tokosteef

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Everything posted by Tokosteef

  1. I would appreciate if a Bioware employee to clarify why such a short stun still gives you a full resolve bar.
  2. Yes, they are now as good as useless. Burst was what made the class and now, without any buffs to the mediocre sustainable damage,they are as good as useless.
  3. Topic You went completely overboard with the nerfbat, now making my class as good as useless. You took away our burst, but you kept our less then subpar sustainable damage the same, and we still do not have a gapcloser. How am I to stop a ballcarrier in Hutball, for example? It used to be insanely hard already, but now you just made it impossible.
  4. Which do you guys think is better? I'm under the suspicion an extra 380 HP will benefit me more then 0.88% expertise while im already at 9%. Opinions?
  5. Do you get off on negative publicity on a game you dont like? I'm fed up with the latest patch too, but god, you have some issues.
  6. Excuse me? Empire perspective much? Isn't that thick brain of yours able to understand there are two sides to this story?
  7. No. Please go away. And stop using 'We' when obviously more then 3/4th of the players is against it.
  8. As a republic, I jokingly asked some pvpfriends on empire side too please somehow get the 100 players spawncamping our base let us rebuild a squad for a second, but rgwt informed me that, in no way they would stop farming, because they are gaining 700 to 1000 valor EVERY MINUTE! The players warned you before the patch a million times, they really did. But now it's too late. Roll back the valor gains of today, now you still can. Fix your idiotic mistake. You just made the valor ranks of imperials skyrocket, made them get their gear EVEN FASTER, and made Republics stop going to Ilum on a whole. What. Were. You. Thinking. Again, fix it, while you still can. This needs to stop.
  9. Currently on my 5th implant, 3rd relic. Still 5 pieces to go at rank 41.
  10. My Mercenary uses a Flightstick to walk and the button on the back for tracer missile. I accompany this with 'Brrrrrrmmmmmm' and 'Pssshhewwwwwwiihhhh'-like sounds.
  11. OP here, damn guys, didn't I ask you to please not turn this into a QQ thread about Operatives? This community is painful. Much appreciated for the constructive post. It does make a lot of sense thinking back to it now. Is Bioware aware of this issue?
  12. Only now do I realise, were still not getting individual server forums, misread. What? Why would you actually give half of it, is it really that hard? Easy. Give us individual server forums. The whining stops. Everbody is happy. Why is this so incredibly hard to grasp? You are pretending to be an AAA MMORPG. ACT LIKE IT!
  13. Tokosteef

    500k+ DMG Club!

    Overview of this thread: Guardian / Juggernaut: I I Sentinel / Marauder: I I I I I Sage / Sorcerer: I I I I I I I I Shadow / Assassin: Powertech / Vanguard: I I I Mercenary / Commando: I I I Sniper / Gunslinger: I Operative / Scoundrel: I I Moral of story: NERF OPERATIVES THEY DO INSANE DMG!11
  14. ..WHEN it actually goes off! Vanish seems to be the biggest victim of the ability delay. When focus fired my Vanish simply does not go off about 1/3th of the time, or with a big delay. Big delay at 15% health? You're dead. I cannot count the times this happened to me. Now everyone knows about the delays; but, just now, I just spent literally around 10seconds (!) running away from another operative while desperately trying to pop my vanish. Using my keybind, the button on my bar would lightly activate itself, but it would just not go off. So yes, I could actually see it being pressed in my bar, but it would just unpress itself. 10 times in a row. Incredibly frustrated and close to death I actually had to then CLICK my vanish for it to finally work. Bioware, I know you are looking at delays, but are you aware vanish is broken? And guys, please don't turn this into a Scoundrels/Operatives are overpowered thread, I'm just asking Bioware to take a look at our second most important ability.
  15. I am just wondering this out loud. Be it Mortar Volley, Dirty Kick, Project, Freezing Force, Blade Storm, Flashbang, Sabotage Charge or Alderaan Turrets facing Republic from the start. I can't help but notice ALL and I mean ALL of these design decisions favour Empire? Can someone honestly name me even one advantage Republic have? Can you clarify whether there is some bias involved or if this is all one huge coincidence?
  16. Any clarification from the devs on this VERY important issue?
  17. first I opened 25 championbags: head slot + trinket Then I opened 5 champion bags: legs slot, main hand slot, vest slot, earpiece slot This system is beyond stupid.
  18. currently at 26 bags, 1 relic token 1 head token there are peopel opening half my bags that have three times my gear, and it makes me sad.
  19. But I don't care. Me: 25 Champion bags: 1 Head token 1 Trinket My guildie: 16 champion bags: 1 Leg token 1 Chest token 1 Main gun token 1 Secondary gun token 1 Bracers token 1 Trinket THIS DOES NOT MOTIVATE ME
  20. Tokosteef

    Sigh PVP bags

    Me: 17 bags, head and trinket. Guildie: 13 bags, main gun, shotgun, belt, bracers, boots ...............................
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