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DarthViscious

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  1. Yeah 7k dmg.. probably 11k total in 2 gcd's... The thing is, i dont know what its called for smugglers, but for Op's, hidden strike needs to be nerfed. Its knockdown stun needs to be split up from the damaging ambush. I mean cheap shot and ambush in one ability is utterly retarded. Make that happen and it will better balance this class to every other one.
  2. That says it all right there, cheap shot and ambush mixed into one. Throw shiv or backstab or whatever the **** its called right behind it and its pretty much a wrap. Split the stun and ambush and it'll better even out their crazy burst, because no one likes having 60% of their hp taken away in 2 gcd while they lay there on the floor wishing their cc breaker was off cd. Anyways, this class has way to much going for it, so i dont see it being this way for to much longer. So if your one of them, id go ahead and get your kicks in, because their about to take the bat to it.
  3. So, this has happened to me 3 times ina row now. My first time pulling an item out of a champ bag was the main hand melee lightsaber, needless to say i was thrilled. After farming 3200 wz comms, and going through 3 bags with nothing, i finally get the crit on the fourth bag, and lo and behold, its another freaking main hand lightsaber that is pointless to me. After farming probably 4000+ wz comms and going through 5 or 6 champ bags, i finally get a crit on the last one, and of course its another mainhand lightsaber... Come on BW... like *** is up with that ****. Is it that hard to implement something, where the game can figure out **** you've already unlocked so you dont waste your time like this. Ive chatted with numerous people that have had the same problem and are entirely frustrated by this bull ****. Huttball was fine and dandy the first few 100 times, but damn i cant even get a proper return for all the work ive put in playing that **** to death... This seriously needs a fix and quick.
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