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VenthiosLestaran

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Everything posted by VenthiosLestaran

  1. You should to some research before you post stuff like this. GW2 has a fully fleshed out PVE environment with achievements and an entire set of dungeons with exploratory and story modes available, each has it's own dynamic events that change as you play it. Not to mention the entire open world of PVE content. Not sure why you'd say that unless you had absolutely no idea what you were talking about and had no information on it other than hearsay and what you heard GW1 was. I'm sure that's not the case. Anyway. You should look into it, Arena Net is doing a lot of interesting things with Combat, leveling, and pve in general that could really help push the Genre forward in a better direction.
  2. Be cautious with anything that can be hyped. The difference is we are not information starved as far as GW2 goes. SWTOR's information was released at a gentle trickle and it was tightly controlled at trade shows via limiting to starting areas and not doing much else Arena Net has put a lot out there. Showing High and Low level game play, numerous dynamic events from start to finish. Starting areas in detail, all of the character creation options for every race are available on youtube. BW didn't even show us the character creator for a very long time. We know why now. Just use your judgement, there are hundreds of videos on different things from Trade Shows and the dev's themselves. Check it out.
  3. Yes, you were grinding. However, it did not Feel like grinding. Not like we know it today. Conversation - boss spawns - they helped break up the monotony. However I did say that EQ1 was mechanically awful as far as game to fun raitio went if you look at it from Just the game standpoint. EQ1's social aspect came from a different time as well, this is recognized. MMOG's were extremely niche. It was a benefit to the genre I believe that WoW kind of stuck the final knife in. When people don't group for Heroic 4's, or 2's, it's because they honestly don't feel they need to. The gear/exp isn't all that incredible and they just go on their merry way. Social gathering areas in SWTOR are - nil. The cantinas are lifeless places that have nothing to facilitate a sense of gathering, chairs, conversation bubbles, emotes while sitting. These are little things that really spice up what's available to you. However, they chose not to add these right away because - well they figured people would be busy playing. However, to foster community - which is what they tried to do without the dungeon finder as Everyone on the forums pre launch was hating on the idea, simply didn't pan out because the game simply gets you into the "I solo" mentality, especially with the HUGE crowd of solo RPG players the game attracted. That being said, grouping will pick up in a few months once the slow rpg casual players hit 50. In EQ1 you had to group if you weren't a shaman/mage/necromancer. If you were ballsy, you soloed on an Enchanter. Also the lack of an auction house created a need for player run sales. Another big hit to Community was the invent of the AH/Bazaar. It completely removed interaction from sales. Anyway, I don't need to go on. MMO's need to actively design ways to MAKE people get together beyond "LF Dungeon". GW2's trying to redesign this aspect in some ways SWTOR is not.
  4. I played EQ1 for a very long time, from the day it came out till a little after POP landed. I can say that I never just "ground" to level. I was always grouping, farming items, selling at the EC tunnel, or just conversing. EverQuests game mechanics were horrible - it was the people who made it an absolutely unforgettable experience. If you were bored on the way up, you probably didn't partake in all the social activities available to you. Where as in SWTOR - they seem to shun social activities like a nun shuns strippers.
  5. Sure if you classify same content as different bosses with different mechanics with different rewards and different settings based around a completely different combat system designed by an entirely different team of people to be the same content just because it has a similar delivery method designed from the ground up to be unlike MMO's presented to us in the past. Yes then it's the same in a different skin. You could present that same argument to every MMO ever made. Improving on what came before is what needs to be focused on, not repeating more of the same. The Public Quest system was improved on by RIFT and now is being further improved upon by GW2. SWTOR's raid presentation/PVP presentation is a duplicate of every gear grinder we've been given. Is this a bad thing? No, if you like it then that's your thing. Not everyone wants more of the same. In this case, more of the same, with steps Backwards in time.
  6. Aside from that, killing 30 harpies is different from killing 30 boars as it's your choice to switch if you like. You can kill Grimtotems - or demons in the same level range, or elementals, or naga. There all in the proper range of 30-35, with quests according to those areas. The experience didn't work well for WAR because their contribution system was fouled. However, people did enjoy Public Quests. We'll see if GW2 can get it right, I'm not claiming they did. However, from an interest standpoint, and from a choice standpoint. SWTOR is giving practically none.
  7. No. Zones will contain multiple encounters like this This is a level 15 dynamic event. This is primarily how you gain exp, through events like this, or town takeovers/exploratory event finds. Let me tell you - I want to kill 45 Rakghouls instead of one of those. When you knock something, do a little research first yeah? It makes for a more compelling argument. Here are other examples. Since leveling to 80 is a flat line, takes as much to get to 11 as it does to go from 79-80. You don't need to "grind" these like you'd think. http://www.youtube.com/watch?v=_1JfSbKjHHI&feature=related These encounters range from low to high level, numerous per zone. Zones are vast.
  8. He means different zones. You could change starting areas, choose between similar level areas as you progressed, had two different continents to choose from with equal level zones. Breaking up the monotony.
  9. It's different, that's the point. Linearity can be defined in several ways. Following a path of progression is Linearity, however if you're not confined to corridors and are allowed to roam, the sense of it is diminished. Linearity is required in some ways, because it gives focus and direction. Pure free roam is often "too much freedom" for MMO players. To be fair, I don't like absolute freedom in games either. Now, are you saying they're as linear as SWTOR, or as one another? Definition would be great. Tera is having the same issue with Aion as MMO's here have with WoW. Hard to shake the beast.
  10. A datacron is not an Easter egg. An Easter egg is a surprise in the game or television show giving nod back to something relevant. Such as Greepo and Hans Duo. The Datacrons are stat boosting time sinks that offer about +40 to all total stats. Some people may not enjoy gathering these, or feel simply no desire to trek all over the in game worlds clogged with mobs along the needed routes to get anywhere. Or wait on a Balloon that Vanishes 15 feet from the Datacron on Tat, that Datacron is a SYMBOL for what's wrong with this whole idea - stand in one spot for 15 minutes. Get on Balloon, wait 15 more minutes. This is not Fun. This is Wasting Time. Bioware.
  11. A staunch defender now seeing the glaring blind spots of the game he loves. So quickly turned on and bitten by his pack mates. Unfortunate but true. Don't worry OP, it's not you. Trust me. There are new MMO's coming out that will offer things we have yet to try, or new visions of things we have. Do a little Google sleuthing and see what's coming up. The next generation of MMO's is on the way, a melding of story, sandbox, and theme park. All trying new approaches to the way things work. Instead of copying WoW's end game Gear Grinder. Take a look at Secret World, Tera, GW2 for the big name starters - they're predominantly different than WoW and the MMO's that sought to utilize it's end game philosophies.
  12. To anyone with the ability to think logically. It's always been "Wait six months from now." From Launch. Practically nothing can be gleaned from the 1st month. You'd have to be looney to base any kind of longevity on 1st month numbers, good or bad. Not that anyone thought SWTOR would sell badly - I mean it's Star Wars. I think even the Christmas Special would sell well, based on the fact everyone would want it to just Laugh at it. Head's up Lucas there some scratch for ya. A track of six months again - good or bad. Is a much better sample of data. People like it, they don't like it. But these thing's need time. For better or worse. So yes, we'll see in..wait..It's been two months. Four months left on that ticker. When EA releases more data along the course of this timeline, everyone will see everything, good or bad. Makes more sense yeah?
  13. World of Warcraft happened - but it was Ok. Wow was fun too. Then everyone started trying to copy it..hence, current location. My fondest EQ memory is probably selling stuff in the EC tunnel on my Magician - Gnimmish on E'ci..So much fun to haggle and sell wares, trade, and build the community we had on that server. That and GM events, remember those? GM's showed up, turned into Giants, made the sky rain blood. Punted players around the zone for giggles. Spawned awesome mobs and - interacted with everyone. Oh! Can't forget the groups for hours camping FBSS or Short Sword of the Ykesha, discussing everything from family life - politics - TV shows. Awesome. Sure, the mechanics were Horrible - but the people made it fantastic.. Oh yeah! One time, my best friend (we still MMO together today), ran an entire Derv camp over my gnome as I was AOEing. They just ran by and I was flat, and he just ran off laughing. Jerk.
  14. It gave me a headache. Playing a melee and hammering skills out with a 27 inch monitor was horrible. I had flickering on every side of my vision, except the top. Left, right, and bottom. Not to mention, you still can't tell when your abilities are about to come off cooldown by glancing, it looks empty. Added by the fact that ALL skills are grayed out when executing abilities quickly as melee, I used to just glance quickly and see a skill highlighted because I had enough rage. It was simpler than me counting rage on my bar. Just because it doesn't happen to you - doesn't mean it doesn't happen.
  15. Thankfully what they mean by this is you don't have to Join a party to get to level cap, which is a flat rate, not a curve of increasing exp. By far the game is based around the story driven public events that get players involved and fighting together. This will help foster a sense of togetherness. Not to mention Guild Wars 2's environment will be very intractable, chairs, beer mugs, food. All intractable in taverns. Which can also foster gathering areas of talking and RPing. The Dungeon's will require 5 man teams, so you can easily do that with your friends, or with pug players if you feel the need. You can switch servers at any time - for free(May have a cooldown). You can be in multiple guilds and choose which one to champion. Lot's of options and interesting ways to get together in GW2. SWTOR is lacking in this idea. You don't even see other players often in the world, and if you do they're not doing the things you are most of the time.
  16. I seem to be playing alright now. But, I'm a little doped up on Oxy, so..I'm not really looking at the bar..
  17. Well. I picked up a trial for GW1..Not that I was playing SWTOR much anyway, I really have no reason to now. Anyone..wanna play with me? ..I have vent. Strike? Anyone?
  18. Well. I picked up a trial for GW1..Not that I was playing SWTOR much anyway, I really have no reason to now. Anyone..wanna play with me? ..I have vent. Strike? Anyone? Huh, posted this in the wrong thread, sorry.
  19. If anything I'd say you're one of SWTOR's most staunch defenders. I did *not* expect to read this from you. My Tylenol bottle thanks you for it.
  20. I didn't really feel the need to post about it but, I'll back you up Strike. I logged in today on my alt Jedi. I logged off about forty five minutes later with a headache that was so bad I had to lay down for an hour. Blech.
  21. You should reconsider this stance then, because most people ARE worth the time. Your premature judgement of people would explain why you feel this way. Try to branch out. Get to know people.
  22. Well, not everyone will share your opinion, which is only natural.
  23. He means people with differing values, views, ect. If he knows his friends, people he's played with for years. They work as a cohesive group, new blood that isn't needed and may potentially cause conflicts is not appreciated. However, with the stunning amount of people leaving - he may have to, to keep his guild alive in SWTOR.
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